Dropchord is a motion controlled music-based puzzle video game for Windows and OS X using the Leap Motion controller. It was developed and published by Double Fine Productions. The game was one of the first games released on Leap Motion's Airspace app store, when it went live on July 22, 2013.[1] It was also released for Ouya on July 31, and on Android and iOS on August 1 of the same year.[2]

Dropchord
Developer(s)Double Fine Productions
Publisher(s)Double Fine Productions
Designer(s)Patrick Hackett
Drew Skillman
Platform(s)Microsoft Windows
OS X
Ouya
Android
iOS
ReleaseMicrosoft Windows, OS X
July 22, 2013
Ouya
July 31, 2013
iOS, Android
August 1, 2013
Genre(s)Music, puzzle
Mode(s)Single-player

Gameplay

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Dropchord is a motion controlled music-based puzzle video game using the Leap Motion controller. Players use two fingers to create two glowing spheres. Once the spheres are locked into place on the level's circular track, players must navigate a beam of light around a series of obstacles that appear within the circle, which threaten to interrupt the beam. Certain sections require the player to paint large portions of the circle with the beam, by flicking their finger around the perimeter. There are also nodes to collect which will increase the score.[3] At the end of each song, the player is given more health. If the health bar goes above maximum level, the player is awarded a star and a new layer of health will start filling up. You lose a star once all of the health in a layer has been depleted, and you lose the game when all health has been depleted. The game will automatically end when the final song ends.

A mode called Full Mix allows the player to play endlessly until their health runs out, but this mode does not give any health at the end of each song.

Development

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Dropchord was principally designed and developed by Double Fine's Patrick Hackett and Drew Skillman, who previously worked together on Kinect Party.[3] It was originally titled Radius,[4] but was retitled Dropchord before its premiere at PAX East 2013.[5]

Reception

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The iOS version received above-average reviews according to the review aggregation website Metacritic.[6]

References

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  1. ^ Jennifer (March 25, 2013). "Double Fine's Dischord is now called Dropchord". The International House of Mojo. Retrieved March 25, 2013.
  2. ^ Jennifer (July 28, 2013). "Dropchord Leaps to PC/Mac. Android/Ouya/iOS soon". The International House of Mojo. Retrieved July 28, 2013.
  3. ^ a b McElroy, Griffin (March 23, 2013). "Dropchord continues the motion control experimentation of Double Fine". Polygon. Vox Media. Retrieved March 25, 2013.
  4. ^ Rémi (February 28, 2013). "Double Fine announces a new game which utilizes some odd thing". The International House of Mojo. Retrieved March 25, 2013.
  5. ^ Ryckert, Dan (March 23, 2013). "Leap Motion Device Demonstrated With Double Fine's Dropchord". Game Informer. GameStop. Archived from the original on March 26, 2013. Retrieved March 25, 2013.
  6. ^ a b "Dropchord for iPhone/iPad Reviews". Metacritic. Fandom. Retrieved March 25, 2018.
  7. ^ Carter, Chris (August 8, 2013). "Review: Dropchord (iOS)". Destructoid. Gamurs. Retrieved December 17, 2022.
  8. ^ Parkin, Simon (August 19, 2013). "Dropchord review (iOS)". Eurogamer. Gamer Network. Retrieved March 25, 2018.
  9. ^ Cork, Jeff (August 1, 2013). "Dropchord Review (iOS)". Game Informer. GameStop. Archived from the original on August 4, 2013. Retrieved March 25, 2018.
  10. ^ Rose, Mike (August 5, 2013). "Dropchord Review (iOS)". Gamezebo. Retrieved December 17, 2022.
  11. ^ "Review: Dropchord (iOS)". Hyper. Next Media Pty Ltd. October 2013. p. 78.
  12. ^ Hayward, Andrew (August 2, 2013). "Dropchord Review". MacLife. Future US. Archived from the original on August 5, 2013. Retrieved December 17, 2022.
  13. ^ Brown, Mark (August 1, 2013). "Dropchord (iOS)". Pocket Gamer. Steel Media Ltd. Retrieved December 17, 2022.
  14. ^ Clarke, David (August 26, 2013). "'Dropchord' Review – Double Fine Goes Disco". TouchArcade. TouchArcade.com, LLC. Retrieved March 25, 2018.
  15. ^ Sapieha, Chad (August 13, 2013). "What's on Post Arcade's phones and tablets right now". National Post. Postmedia Network. Retrieved December 17, 2022.
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