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Fixed and corrected a whole mess of tweaks and obsolete links; The A.V. Club is not a newspaper. Will try to add the rest later.
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{{Infobox video game
{{Infobox video game
|image = Touch My Katamari cover.jpg
|image = Touch My Katamari cover.jpg
|image_size =
|developer = [[Bandai Namco Entertainment|Namco Bandai Games]]
|developer = [[Bandai Namco Entertainment|Namco Bandai Games]]
|publisher = Namco Bandai Games
|publisher = Namco Bandai Games
| series = ''[[Katamari]]''
|platforms = [[PlayStation Vita]]
|platforms = [[PlayStation Vita]]
|engine =
|engine =
|designer =
|designer =
|released = {{vgrelease|JP|December 17, 2011|WW|February 22, 2012}}
|released = {{vgrelease|JP|December 17, 2011<ref>{{Cite web|url=http://www.gametrailers.com/video/japanese-touch-touch-my/724098|title=GameTrailers - YouTube|access-date=2011-11-17|archive-date=2011-11-20|archive-url=https://web.archive.org/web/20111120021446/http://www.gametrailers.com/video/japanese-touch-touch-my/724098|url-status=live}}</ref>}}{{vgrelease|WW|February 22, 2012}}
|genre = [[Puzzle video game|Puzzle]], [[Action game|action]]
|genre = [[Puzzle video game|Puzzle]], [[Action game|action]]
|modes = [[Single-player video game|Single-player]]
|modes = [[Single-player video game|Single-player]]
}}
}}


'''''Touch My Katamari''''', known in Japan as {{nihongo|'''''Katamari Damacy No-Vita'''''|塊魂ノビータ|Katamari Damashii<!-- "ii", not "ī"; see [[Hepburn romanization]] --> Nobīta<ref>The title is a play on the word 'Nobi', meaning 'stretchy'.</ref>}}, is a [[video game]] in the ''[[Katamari (series)|Katamari]]'' series. It was developed by [[Namco Bandai|Namco Bandai Games]] for the [[PlayStation Vita]] and was released as a [[launch game]] in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.<ref>{{Cite web|url=http://www.animenewsnetwork.com/interest/2011-11-22/touch-my-katamari-ps-vita-game-english-trailer-posted|title=Touch My Katamari PS Vita Game's English Trailer Posted|access-date=2012-09-07|archive-date=2012-04-26|archive-url=https://web.archive.org/web/20120426162839/http://www.animenewsnetwork.com/interest/2011-11-22/touch-my-katamari-ps-vita-game-english-trailer-posted|url-status=live}}</ref>
'''''Touch My Katamari''''', known in Japan as {{nihongo|'''''Katamari Damacy No-Vita'''''|塊魂ノビータ|Katamari Damashii<!-- "ii", not "ī"; see [[Hepburn romanization]] --> Nobīta<ref>The title is a play on the word 'Nobi', meaning 'stretchy'.</ref>}}, is a [[video game]] in the ''[[Katamari (series)|Katamari]]'' series. It was developed by [[Bandai Namco Entertainment|Namco Bandai Games]] for the [[PlayStation Vita]] and was released as a [[launch game]] in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.<ref>{{cite web | author=Egan Loo | date=2011-11-22 | title=Touch My Katamari PS Vita Game's English Trailer Posted | url=https://www.animenewsnetwork.com/interest/2011-11-22/touch-my-katamari-ps-vita-game-english-trailer-posted | website=Anime News Network | archive-url=https://web.archive.org/web/20191220015653/https://www.animenewsnetwork.com/interest/2011-11-22/touch-my-katamari-ps-vita-game-english-trailer-posted | archive-date=2019-12-20 | url-status=live | access-date=2024-08-03}}</ref>


==Gameplay==
==Gameplay==
{{see also|Katamari (series)#Gameplay and setting|l1=Gameplay in the Katamari series}}
{{see also|Katamari (series)#Gameplay and setting|l1=Gameplay in the Katamari series}}
The game carries on the gameplay of previous ''Katamari'' games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. This iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthwise in order to roll over more objects or squashing it upwards to fit into tighter areas.<ref>{{Cite web|url=http://www.animenewsnetwork.com/interest/2011-11-17/katamari-damacy-no-vita-to-roll-into-otaku-room|title=Katamari Damacy No-Vita to Roll into Otaku's Room|access-date=2012-09-07|archive-date=2012-04-26|archive-url=https://web.archive.org/web/20120426162812/http://www.animenewsnetwork.com/interest/2011-11-17/katamari-damacy-no-vita-to-roll-into-otaku-room|url-status=live}}</ref>
The game carries on the gameplay of previous ''Katamari'' games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. However, this iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthwise in order to roll over more objects or squashing it upwards to fit into tighter areas.<ref>{{cite web | author=Crystalyn Hodgkins | date=2011-11-17 | title=Katamari Damacy No-Vita to Roll into Otaku's Room | url=https://www.animenewsnetwork.com/interest/2011-11-17/katamari-damacy-no-vita-to-roll-into-otaku-room | website=Anime News Netowrk | archiveurl=https://web.archive.org/web/20190425115651/https://www.animenewsnetwork.com/interest/2011-11-17/katamari-damacy-no-vita-to-roll-into-otaku-room | archivedate=2019-04-25 | url-status=live | accessdate=2024-08-03}}</ref>


==Plot==
==Plot==
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==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
|GR = 70.12%<ref name=GR>{{cite web | title=Touch My Katamari for PlayStation Vita | url=http://www.gamerankings.com/vita/643164-touch-my-katamari/index.html | publisher=[[GameRankings]] | accessdate=2014-03-28 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329011128/http://www.gamerankings.com/vita/643164-touch-my-katamari/index.html | url-status=live}}</ref>
|MC = 69/100<ref name=MC>{{cite web | title=Touch My Katamari | url=https://www.metacritic.com/game/touch-my-katamari/ | website=[[Metacritic]] | publisher=[[Fandom (website)|Fandom]] | archiveurl=https://web.archive.org/web/20240424110129/https://www.metacritic.com/game/touch-my-katamari/ | archivedate=2024-04-24 | url-status=live | accessdate=2024-08-03}}</ref>
|MC = 69/100<ref name=MC>{{cite web | title=Touch My Katamari Critic Reviews for PlayStation Vita | url=https://www.metacritic.com/game/touch-my-katamari/critic-reviews/?platform=playstation-vita | website=[[Metacritic]] | accessdate=2014-03-28 | archive-date=2015-03-13 | archive-url=https://web.archive.org/web/20150313180710/http://www.metacritic.com/game/playstation-vita/touch-my-katamari/critic-reviews | url-status=live}}</ref>
|AVC = B<ref>{{cite web | author=John Teti | date=2012-02-20 | title=PlayStation Vita Launch Games | url=https://www.avclub.com/playstation-vita-launch-games-1798230498 | website=[[The A.V. Club]] | publisher=[[G/O Media]] | archiveurl=https://web.archive.org/web/20230120192224/https://www.avclub.com/playstation-vita-launch-games-1798230498 | archivedate=2023-01-20 | url-status=live | accessdate=2024-08-03}}</ref>
|Destruct = 7.5/10<ref>{{cite web | author=Dale North | date=February 14, 2012 | title=Review: Touch My Katamari | url=http://www.destructoid.com/review-touch-my-katamari-221648.phtml | website=[[Destructoid]] | accessdate=2014-03-29 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329080741/http://www.destructoid.com/review-touch-my-katamari-221648.phtml | url-status=live}}</ref>
|Destruct = 7.5/10<ref>{{cite web | author=Dale North | date=2012-02-14 | title=Review: Touch My Katamari | url=https://www.destructoid.com/reviews/review-touch-my-katamari/ | website=[[Destructoid]] | publisher=[[Gamurs]] | archiveurl=https://web.archive.org/web/20230328001822/https://www.destructoid.com/reviews/review-touch-my-katamari/ | archivedate=2023-03-28 | url-status=live | accessdate=2024-08-03}}</ref>
|EGM = 6/10<ref>{{cite magazine | author=Andrew Fitch | date=February 22, 2012 | title=EGM Review: Touch My Katamari | url=http://www.egmnow.com/platforms/egm-review-touch-my-katamari/# | magazine=[[Electronic Gaming Monthly|EGM Now]] | accessdate=2014-03-29}}</ref>
|EGM = 6/10<ref>{{cite magazine | author=Andrew Fitch | date=February 22, 2012 | title=EGM Review: Touch My Katamari | url=https://www.egmnow.com/platforms/egm-review-touch-my-katamari/# | magazine=[[Electronic Gaming Monthly|EGMNow]] | publisher=EGM Medis LLC | archiveurl=https://web.archive.org/web/20141220225101/https://www.egmnow.com/platforms/egm-review-touch-my-katamari/ | archivedate=2012-12-20 | url-status=dead | accessdate=2023-06-16}}</ref>
|GI = 7.5/10<ref>{{cite magazine | author=Jeff Cork | date=February 14, 2012 | title=Touch My Katamari | url=http://www.gameinformer.com/games/touch_my_katamari/b/playstation_vita/archive/2012/02/14/touch-my-katamari-review-namco-proves-the-franchise-is-still-malleable.aspx | magazine=[[Game Informer]] | accessdate=2014-03-29}}</ref>
|GI = 7.5/10<ref>{{cite magazine | author=Jeff Cork | date=2012-02-14 | title=Touch My Katamari | url=https://www.gameinformer.com/games/touch_my_katamari/b/playstation_vita/archive/2012/02/14/touch-my-katamari-review-namco-proves-the-franchise-is-still-malleable.aspx | magazine=[[Game Informer]] | publisher=[[GameStop]] | archiveurl=https://web.archive.org/web/20221027230957/https://www.gameinformer.com/games/touch_my_katamari/b/playstation_vita/archive/2012/02/14/touch-my-katamari-review-namco-proves-the-franchise-is-still-malleable.aspx | archivedate=2022-10-27 | url-status=dead | accessdate=2024-08-03}}</ref>
|GSpot = 7/10<ref>{{cite web | author=Jason Venter | date=February 17, 2012 | title=Touch My Katamari Review | url=http://www.gamespot.com/reviews/touch-my-katamari-review/1900-6350661/ | website=[[GameSpot]] | accessdate=2014-03-28 | archive-date=2013-11-04 | archive-url=https://web.archive.org/web/20131104151344/http://www.gamespot.com/reviews/touch-my-katamari-review/1900-6350661/ | url-status=live}}</ref>
|GSpot = 7/10<ref>{{cite web | author=Jason Venter | date=2012-02-17 | title=Touch My Katamari Review | url=https://www.gamespot.com/reviews/touch-my-katamari-review/1900-6350661/ | website=[[GameSpot]] | publisher=Fandom | archiveurl=https://web.archive.org/web/20210516004638/https://www.gamespot.com/reviews/touch-my-katamari-review/1900-6350661/ | archivedate=2021-05-16 | url-status=live | accessdate=2024-08-03}}</ref>
|GT = 7.8/10<ref>{{cite web | date=February 17, 2012 | title=Touch My Katamari, Review | url=http://www.gametrailers.com/reviews/87eyd4/touch-my-katamari-review | publisher=[[GameTrailers]] | accessdate=2014-03-29 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329083038/http://www.gametrailers.com/reviews/87eyd4/touch-my-katamari-review | url-status=live}}</ref>
|GT = 7.8/10<ref>{{cite web | date=2012-02-17 | title=Touch My Katamari | url=http://www.gametrailers.com/reviews/9x4i3i/touch-my-katamari-review | website=[[GameTrailers]] | publisher=[[Defy Media]] | archiveurl=https://web.archive.org/web/20141026083835/http://www.gametrailers.com/reviews/9x4i3i/touch-my-katamari-review | archivedate=2014-10-26 | url-status=dead | accessdate=2024-08-03}}</ref>
|GB = {{Rating|3|5}}<ref>{{cite web | author=Alex Navarro | date=February 21, 2012 | title=Touch My Katamari Review | url=http://www.giantbomb.com/reviews/touch-my-katamari-review/1900-472/ | publisher=[[Giant Bomb]] | accessdate=2014-03-29 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329100418/http://www.giantbomb.com/reviews/touch-my-katamari-review/1900-472/ | url-status=live}}</ref>
|GB = {{Rating|3|5}}<ref>{{cite web | author=Alex Navarro | date=2012-02-21 | title=Touch My Katamari Review | url=https://www.giantbomb.com/reviews/touch-my-katamari-review/1900-472/ | website=[[Giant Bomb]] | publisher=Fandom | archiveurl=https://web.archive.org/web/20200603211844/https://www.giantbomb.com/reviews/touch-my-katamari-review/1900-472/ | archivedate=2020-06-03 | url-status=live | accessdate=2024-08-03}}</ref>
|Hyper = 7/10<ref>{{cite journal | date=May 2012 | page=81 | title=Touch My Katamari | journal=[[Hyper (magazine)|Hyper]]}}</ref>
|Hyper = 7/10<ref>{{cite magazine | title=Touch My Katamari | magazine=[[Hyper (magazine)|Hyper]] | publisher=[[nextmedia|Next Media Pty Ltd]] | date=May 2012 | page=81}}</ref>
|IGN = 6/10<ref>{{cite web | author=Tristan Ogilvie | date=February 14, 2012 | title=Touch My Katamari Review | url=http://www.ign.com/articles/2012/02/14/touch-my-katamari-review | website=[[IGN]] | accessdate=2014-03-28 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329005140/http://www.ign.com/articles/2012/02/14/touch-my-katamari-review | url-status=live}}</ref>
|IGN = 6/10<ref>{{cite web | author=Tristan Ogilvie | date=2012-02-14 | title=Touch My Katamari Review | url=https://www.ign.com/articles/2012/02/14/touch-my-katamari-review | website=[[IGN]] | publisher=[[Ziff Davis]] | archiveurl=https://web.archive.org/web/20230118162759/https://www.ign.com/articles/2012/02/14/touch-my-katamari-review | archivedate=2023-01-18 | url-status=live | accessdate=2024-08-03}}</ref>
|Poly = 5/10<ref>{{cite web | author=Griffin McElroy | date=March 8, 2012 | title=Touch My Katamari review: Slow your roll | url=http://www.polygon.com/2013/1/24/3699194/touch-my-katamari-review-slow-your-roll | website=[[Polygon (website)|Polygon]] | accessdate=2014-03-29 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329072225/http://www.polygon.com/2013/1/24/3699194/touch-my-katamari-review-slow-your-roll | url-status=live}}</ref>
|Poly = 5/10<ref>{{cite web | author=Griffin McElroy | date=2012-03-08 | title=Touch My Katamari review: Slow your roll | url=https://www.polygon.com/2013/1/24/3699194/touch-my-katamari-review-slow-your-roll | website=[[Polygon (website)|Polygon]] | publisher=[[Vox Media]] | archiveurl=https://web.archive.org/web/20231004201633/https://www.polygon.com/2013/1/24/3699194/touch-my-katamari-review-slow-your-roll | archivedate=2023-10-04 | url-status=live | accessdate=2024-08-03}}</ref>
|VG = 6/10<ref>{{cite web | author=Steve Haske | date=February 21, 2012 | title=Touch My Katamari Review | url=http://www.videogamer.com/psvita/touch_my_katamari/review.html | publisher=VideoGamer.com | accessdate=2014-03-29 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329081804/http://www.videogamer.com/psvita/touch_my_katamari/review.html | url-status=live}}</ref>
|VG = 6/10<ref>{{cite web | author=Steve Haske | date=2012-02-21 | title=Touch My Katamari Review | url=https://www.videogamer.com/reviews/touch-my-katamari-review/ | website=VideoGamer.com | publisher=Resero Network | archiveurl=https://web.archive.org/web/20160720064023/https://www.videogamer.com/psvita/touch_my_katamari/review.html | archivedate=2016-07-20 | url-status=live | accessdate=2024-08-03}}</ref>
|rev1 = ''[[The A.V. Club]]''
|rev1Score = B<ref>{{cite news | author=John Teti | date=February 20, 2012 | title=PlayStation Vita Launch Games | url=http://www.avclub.com/article/playstation-vita-launch-games-69548 | newspaper=[[The A.V. Club]] | accessdate=2014-03-29 | archive-date=2014-03-29 | archive-url=https://web.archive.org/web/20140329093509/http://www.avclub.com/article/playstation-vita-launch-games-69548 | url-status=live}}</ref>
}}
}}
''Touch My Katamari'' was met with mixed reviews upon release, as [[GameRankings]] gave it a score of 70.12%,<ref name=GR/> while [[Metacritic]] gave it 69 out of 100.<ref name=MC/>


The game received "average" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/>
Media Create reports did not have the game in the top 50 selling games in the week after its debut.<ref>{{cite web | date=December 22, 2011 | title=PlayStation Vita Lives in the Media Create Top 50 | url=http://andriasang.com/comzjh/vita_top_50/ | work=Andriasang | accessdate=2012-01-17 | archive-date=2012-01-12 | archive-url=https://web.archive.org/web/20120112174853/http://andriasang.com/comzjh/vita_top_50/ | url-status=live}}</ref> On PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans, because longtime fans were likely to find the recycled stages somewhat stale.<ref>{{cite web | date=January 9, 2012 | title=PS Vita Review – Touch My Katamari | url=http://playstationlifestyle.net/2012/01/10/ps-vita-import-review-touch-my-katamari/ | publisher=PlayStation LifeStyle | accessdate=2012-01-17 | archive-date=2012-01-13 | archive-url=https://web.archive.org/web/20120113105225/http://playstationlifestyle.net/2012/01/10/ps-vita-import-review-touch-my-katamari/ | url-status=live}}</ref> In a hands-on preview, [[1UP.com]]'s Jeremy Parish had similar comments, saying that the series now "continues to miss the point".<ref>{{cite web | author=Jeremy Parrish | date=December 30, 2011 | title=Katamari's Vita Debut Continues to Miss the Point | url=http://www.1up.com/previews/katamari-vita-debut-continues-miss-point | archive-url=https://archive.today/20120717083217/http://www.1up.com/previews/katamari-vita-debut-continues-miss-point | url-status=dead | archive-date=July 17, 2012 | website=[[1UP.com]] | accessdate=2015-02-04}}</ref>

Media Create reports did not have the game in the top 50 selling games in the week after its debut.<ref>{{cite web | date=December 22, 2011 | title=PlayStation Vita Lives in the Media Create Top 50 | url=http://andriasang.com/comzjh/vita_top_50/ | website=Andriasang | archiveurl=https://web.archive.org/web/20160413213208/http://andriasang.com/comzjh/vita_top_50/ | archivedate=2016-04-13 | url-status=dead | accessdate=2024-08-03}}</ref> On PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans, because longtime fans were likely to find the recycled stages somewhat stale.<ref>{{cite web | date=January 9, 2012 | title=PS Vita Review – Touch My Katamari | url=http://playstationlifestyle.net/2012/01/10/ps-vita-import-review-touch-my-katamari/ | publisher=PlayStation LifeStyle | accessdate=2012-01-17}}</ref> In a hands-on preview, [[1UP.com]]'s Jeremy Parish had similar comments, saying that the series now "continues to miss the point".<ref>{{cite web | author=Jeremy Parrish | date=December 30, 2011 | title=Katamari's Vita Debut Continues to Miss the Point | url=http://www.1up.com/previews/katamari-vita-debut-continues-miss-point | website=[[1Up.com]] | publisher=Ziff Davis | archiveurl=https://web.archive.org/web/20160304234747/http://www.1up.com/previews/katamari-vita-debut-continues-miss-point | archivedate=2016-03-04 | url-status=dead | accessdate=2024-08-03}}</ref>

{{clear}}


==References==
==References==
{{reflist|30em}}
{{reflist}}

==External links==
* {{moby game|id=/64184/touch-my-katamari/}}


{{Katamari Damacy series}}
{{Katamari Damacy series}}
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[[Category:2011 video games]]
[[Category:2011 video games]]
[[Category:Katamari]]
[[Category:Katamari]]
[[Category:Namco games]]
[[Category:PlayStation Vita games]]
[[Category:PlayStation Vita games]]
[[Category:PlayStation Vita-only games]]
[[Category:PlayStation Vita-only games]]
[[Category:Namco games]]
[[Category:Puzzle video games]]
[[Category:Puzzle video games]]
[[Category:Video games developed in Japan]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Video games developed in Japan]]

Revision as of 16:21, 3 August 2024

Touch My Katamari
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
Platform(s)PlayStation Vita
Release
  • JP: December 17, 2011
  • WW: February 22, 2012
Genre(s)Puzzle, action
Mode(s)Single-player

Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ, Katamari Damashii Nobīta[1]), is a video game in the Katamari series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.[2]

Gameplay

The game carries on the gameplay of previous Katamari games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. However, this iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthwise in order to roll over more objects or squashing it upwards to fit into tighter areas.[3]

Plot

One day, a boy asks his Dad "Who is more awesome, the King of All Cosmos or his principal?". When the dad is trying to make up his mind, the mom says they are both equally awesome. The king overhears the conversation. Distraught by this, he becomes an utter train-wreck. Somewhere else, a slacker named Goro, who puts off studying for video games, television and the Internet, sees a news broadcast telling of the King's apparent depression. Goro believes that this is his moment to start his life anew, so he starts to make a new lifestyle for himself.

Reception

The game received "average" reviews according to the review aggregation website Metacritic.[4]

Media Create reports did not have the game in the top 50 selling games in the week after its debut.[16] On PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans, because longtime fans were likely to find the recycled stages somewhat stale.[17] In a hands-on preview, 1UP.com's Jeremy Parish had similar comments, saying that the series now "continues to miss the point".[18]

References

  1. ^ The title is a play on the word 'Nobi', meaning 'stretchy'.
  2. ^ Egan Loo (2011-11-22). "Touch My Katamari PS Vita Game's English Trailer Posted". Anime News Network. Archived from the original on 2019-12-20. Retrieved 2024-08-03.
  3. ^ Crystalyn Hodgkins (2011-11-17). "Katamari Damacy No-Vita to Roll into Otaku's Room". Anime News Netowrk. Archived from the original on 2019-04-25. Retrieved 2024-08-03.
  4. ^ a b "Touch My Katamari". Metacritic. Fandom. Archived from the original on 2024-04-24. Retrieved 2024-08-03.
  5. ^ John Teti (2012-02-20). "PlayStation Vita Launch Games". The A.V. Club. G/O Media. Archived from the original on 2023-01-20. Retrieved 2024-08-03.
  6. ^ Dale North (2012-02-14). "Review: Touch My Katamari". Destructoid. Gamurs. Archived from the original on 2023-03-28. Retrieved 2024-08-03.
  7. ^ Andrew Fitch (February 22, 2012). "EGM Review: Touch My Katamari". EGMNow. EGM Medis LLC. Archived from the original on 2012-12-20. Retrieved 2023-06-16. {{cite magazine}}: |archive-date= / |archive-url= timestamp mismatch; 2014-12-20 suggested (help)
  8. ^ Jeff Cork (2012-02-14). "Touch My Katamari". Game Informer. GameStop. Archived from the original on 2022-10-27. Retrieved 2024-08-03.
  9. ^ Jason Venter (2012-02-17). "Touch My Katamari Review". GameSpot. Fandom. Archived from the original on 2021-05-16. Retrieved 2024-08-03.
  10. ^ "Touch My Katamari". GameTrailers. Defy Media. 2012-02-17. Archived from the original on 2014-10-26. Retrieved 2024-08-03.
  11. ^ Alex Navarro (2012-02-21). "Touch My Katamari Review". Giant Bomb. Fandom. Archived from the original on 2020-06-03. Retrieved 2024-08-03.
  12. ^ "Touch My Katamari". Hyper. Next Media Pty Ltd. May 2012. p. 81.
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