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Gameplay: The original sentence stated that the green padlocks on the cage can only be destroyed from the side. While it is true that said cages can be broken that way, players can also utilize heavy attacks such as charging up a single heavy punch or a crush attack from above. Improvement made: Original sentence removed. Added few details to previous supporting sentence.
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{{short description|2011 video game}}
{{short description|2011 video game}}
{{Use mdy dates|date=April 2012}}
{{Use mdy dates|date=February 2023}}
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{{Infobox video game
{{Infobox video game
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| engine = [[UbiArt Framework]]
| engine = [[UbiArt Framework]]
| platforms = [[Microsoft Windows]]<br/>[[OS X]]<br/>[[Wii]]<br/>[[Xbox 360]]<br/>[[PlayStation 3]]<br/>[[PlayStation Vita]]<br/>[[Nintendo 3DS]]
| platforms = [[Microsoft Windows]]<br/>[[OS X]]<br/>[[Wii]]<br/>[[Xbox 360]]<br/>[[PlayStation 3]]<br/>[[PlayStation Vita]]<br/>[[Nintendo 3DS]]
| released = {{Collapsible list|title=15 November 2011|'''PlayStation 3''', '''Wii''' & '''Xbox 360'''<br />{{vgrelease|NA|15 November 2011|AUS|24 November 2011|EU|25 November 2011}}'''PlayStation Vita'''<br />{{vgrelease|NA|15 February 2012|EU|22 February 2012|AUS|23 February 2012}}'''Microsoft Windows'''<br />{{vgrelease|NA|29 March 2012<ref name="pcver">{{cite web |url=http://www.newgamenetwork.com/news/4017/rayman-origins-announced-for-pc/ |title=Rayman Origins announced for PC |publisher=New Game Network |date=January 26, 2012 |access-date=January 26, 2012 |archive-date=January 28, 2012 |archive-url=https://web.archive.org/web/20120128044932/http://www.newgamenetwork.com/news/4017/rayman-origins-announced-for-pc/ |url-status=live }}</ref>|AUS|29 March 2012|EU|30 March 2012<ref>{{Cite web | url = http://store.steampowered.com/app/207490/?snr=1_7_7_230_150_13 | title = Steam 上的 Rayman® Origins | publisher = Steam | access-date = 2016-10-19 | archive-date = October 27, 2016 | archive-url = https://web.archive.org/web/20161027003127/http://store.steampowered.com/app/207490/?snr=1_7_7_230_150_13 | url-status = live }}</ref>}}'''Nintendo 3DS'''<br />{{vgrelease|EU|8 June 2012|AUS|14 June 2012|NA|6 November 2012<ref>{{cite web |url=https://www.amazon.com/Rayman-Origins-nintendo-3ds/dp/B007PTR0XO/ref=sr_1_1?s=videogames&ie=UTF8&qid=1340462658&sr=1-1&keywords=Rayman+Origins+3DS |title=Rayman Origins: nintendo 3ds: Video Games |website=Amazon |access-date=2012-07-20 |archive-date=November 30, 2020 |archive-url=https://web.archive.org/web/20201130184218/https://www.amazon.com/Rayman-Origins-nintendo-3ds/dp/B007PTR0XO/ref=sr_1_1?s=videogames&ie=UTF8&qid=1340462658&sr=1-1&keywords=Rayman%20Origins%203DS |url-status=live }}</ref>}}'''OS X'''<br />December 12, 2013}}
| released = {{Collapsible list|title=15 November 2011|'''PlayStation 3''', '''Wii''' & '''Xbox 360'''<br />{{vgrelease|NA|November 15, 2011|AUS|November 24, 2011|EU|November 25, 2011}}'''PlayStation Vita'''<br />{{vgrelease|NA|February 15, 2012|EU|February 22, 2012|AUS|February 23, 2012}}'''Microsoft Windows'''<br />{{vgrelease|NA|March 29, 2012<ref name="pcver">{{cite web |url=http://www.newgamenetwork.com/news/4017/rayman-origins-announced-for-pc/ |title=Rayman Origins announced for PC |publisher=New Game Network |date=January 26, 2012 |access-date=January 26, 2012 |archive-date=January 28, 2012 |archive-url=https://web.archive.org/web/20120128044932/http://www.newgamenetwork.com/news/4017/rayman-origins-announced-for-pc/ |url-status=live }}</ref>|AUS|March 29, 2012|EU|March 30, 2012<ref>{{Cite web | url = http://store.steampowered.com/app/207490/?snr=1_7_7_230_150_13 | title = Steam 上的 Rayman® Origins | publisher = Steam | access-date = October 19, 2016 | archive-date = October 27, 2016 | archive-url = https://web.archive.org/web/20161027003127/http://store.steampowered.com/app/207490/?snr=1_7_7_230_150_13 | url-status = live }}</ref>}}'''Nintendo 3DS'''<br />{{vgrelease|EU|June 8, 2012|AUS|June 14, 2012|NA|November 6, 2012<ref>{{cite web |url=https://www.amazon.com/Rayman-Origins-nintendo-3ds/dp/B007PTR0XO/ref=sr_1_1?s=videogames&ie=UTF8&qid=1340462658&sr=1-1&keywords=Rayman+Origins+3DS |title=Rayman Origins: nintendo 3ds: Video Games |website=Amazon |access-date=July 20, 2012 |archive-date=November 30, 2020 |archive-url=https://web.archive.org/web/20201130184218/https://www.amazon.com/Rayman-Origins-nintendo-3ds/dp/B007PTR0XO/ref=sr_1_1?s=videogames&ie=UTF8&qid=1340462658&sr=1-1&keywords=Rayman%2BOrigins%2B3DS |url-status=live }}</ref>}}'''OS X'''<br />December 12, 2013}}
| genre = [[Platform game|Platform]]
| genre = [[Platform game|Platform]]
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]]
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]]
}}
}}


'''''Rayman Origins''''' is a 2011 [[platform game|platform]] [[video game]] developed and published by [[Ubisoft]]. It is the fourth main installment in the ''[[Rayman]]'' series, and the first main installment since ''[[Rayman 3: Hoodlum Havoc]]'' (2003). The game was released for the [[PlayStation 3]], [[Xbox 360]], and [[Wii]] platforms worldwide, with [[PlayStation Vita]], [[Nintendo 3DS]], and [[Microsoft Windows]] versions being released the following year.<ref name="pree3-destr">{{cite web|url=http://www.gamekyo.com/newsfr41564_rayman-origins-sur-3ds-et-vita.html|title=Rayman Origins coming to the Vita 3DS, Wii, Xbox 360 and PS3|author=Régis Déprez|publisher=Gamekyo|access-date=June 11, 2011|archive-date=June 13, 2011|archive-url=https://web.archive.org/web/20110613214743/http://www.gamekyo.com/newsfr41564_rayman-origins-sur-3ds-et-vita.html|url-status=live}}</ref> The [[OS X]] version of the game was released on 12 December 2013 by [[Feral Interactive]].<ref name="feralinteractive.com"/> The story follows [[Rayman (character)|Rayman]], his friend Globox and two teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams.
'''''Rayman Origins''''' is a 2011 [[platform game|platform]] [[video game]] developed and published by [[Ubisoft]]. It is the fourth main installment in the ''[[Rayman]]'' series and the first main installment since ''[[Rayman 3: Hoodlum Havoc]]'' (2003). The game was released for the [[PlayStation 3]], [[Xbox 360]], and [[Wii]] platforms worldwide, with [[PlayStation Vita]], [[Nintendo 3DS]], and [[Microsoft Windows]] versions being released the following year.<ref name="pree3-destr">{{cite web|url=http://www.gamekyo.com/newsfr41564_rayman-origins-sur-3ds-et-vita.html|title=Rayman Origins coming to the Vita 3DS, Wii, Xbox 360 and PS3|author=Régis Déprez|publisher=Gamekyo|access-date=June 11, 2011|archive-date=June 13, 2011|archive-url=https://web.archive.org/web/20110613214743/http://www.gamekyo.com/newsfr41564_rayman-origins-sur-3ds-et-vita.html|url-status=live}}</ref> The [[OS X]] version of the game was released on December 12, 2013, by [[Feral Interactive]].<ref name="feralinteractive.com"/> The story follows [[Rayman (character)|Rayman]], his friend Globox and two Teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams after they unleashed said evil by complete accident.


''Rayman Origins'' has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor. Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings. A mobile game based on ''Origins'', titled '''''Rayman Jungle Run''''', was developed by Pastagames and released for [[iOS (Apple)|iOS]], [[Android (operating system)|Android]], and for Windows Phone 8 on 29 May 2013. A sequel, ''[[Rayman Legends]]'', was released for Microsoft Windows, PlayStation 3, PlayStation Vita, [[Wii U]] and Xbox 360 in 2013 to similar critical acclaim.
''Rayman Origins'' has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor. Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings. A mobile game based on ''Origins'', titled '''''Rayman Jungle Run''''', was developed by Pastagames and released for [[iOS (Apple)|iOS]], [[Android (operating system)|Android]], and for Windows Phone 8 on May 29, 2013. A sequel, ''[[Rayman Legends]]'', was released for Microsoft Windows, PlayStation 3, PlayStation Vita, [[Wii U]] and Xbox 360 in 2013 to similar critical acclaim.


==Gameplay==
==Gameplay==
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''Rayman Origins'' is a [[Side-scrolling video game|side-scrolling]] [[Platform game|platformer]], the same style as the [[Rayman (video game)|original ''Rayman'' game]]. ''Rayman Origins'' is playable with up to four local players who may drop in or out at any time. Players can choose to control either [[Rayman (character)|Rayman]], Globox or two Teensies, with additional costumes available as the game progresses.<ref name="GI-218" />
''Rayman Origins'' is a [[Side-scrolling video game|side-scrolling]] [[Platform game|platformer]], the same style as the [[Rayman (video game)|original ''Rayman'' game]]. ''Rayman Origins'' is playable with up to four local players who may drop in or out at any time. Players can choose to control either [[Rayman (character)|Rayman]], Globox or two Teensies, with additional costumes available as the game progresses.<ref name="GI-218" />


Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. If a character is hit by an enemy or hazard, they will "bubblize", or inflate into a ballooned state. To get out of this state, another player can slap, or jump on them, similar to ''[[New Super Mario Bros. Wii]]''. Players can also collect hearts that will protect them from one hit. However, if all players are bubblized simultaneously, or if a character is hit during single play, they will explode and the play will return to the last checkpoint, normally a Darkblocker where the player had go through before, or the last place where the player broke a cage. Throughout each level, players can collect yellow Lums, which they will need for Electoons. When a character collects a Lum King, it turns all Lums red for a short time. Red Lums are worth two yellow Lums.<ref name="pree3-destr" /><ref name="e32011-gamespotpreview">{{cite web|url=http://e3.gamespot.com/story/6316225/rayman-origins-exclusive-first-look-preview|title=Rayman Origins Exclusive First Look Preview|author=Mark Walton|publisher=Gamespot UK|url-status=dead|archive-url=https://web.archive.org/web/20110812033625/http://e3.gamespot.com/story/6316225/rayman-origins-exclusive-first-look-preview|archive-date=August 12, 2011|df=mdy-all}}</ref> There are also Skull Coins placed in hidden or dangerous areas. They are worth 25 Lums if successfully collected. If the player gets harmed while collecting a Skull Coin, they will lose it. In this situation, the player must try again to get the coin.
Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. If a character is hit by an enemy or hazard, they will "bubblize", or inflate into a ballooned state. To get out of this state, another player can slap, or jump on them, similar to ''[[New Super Mario Bros. Wii]]''. Players can also collect hearts that will protect them from one hit. However, if all players are bubblized simultaneously, or if a character is hit during single play, they will explode and the play will return to the last checkpoint, normally a Darkblocker where the player had go through before, or the last place where the player broke a cage. Throughout each level, players can collect yellow Lums, which they will need for Electoons. When a character collects a Lum King, it turns all Lums red for a short time. Red Lums are worth two yellow Lums.<ref name="pree3-destr" /><ref name="e32011-gamespotpreview">{{cite web|url=http://e3.gamespot.com/story/6316225/rayman-origins-exclusive-first-look-preview|title=Rayman Origins Exclusive First Look Preview|author=Mark Walton|publisher=Gamespot UK|url-status=dead|archive-url=https://web.archive.org/web/20110812033625/http://e3.gamespot.com/story/6316225/rayman-origins-exclusive-first-look-preview|archive-date=August 12, 2011}}</ref> There are also Skull Coins placed in hidden or dangerous areas. They are worth 25 Lums if successfully collected. If the player gets harmed while collecting a Skull Coin, they will lose it and the player must try again to get the coin.


In order to progress through certain parts of the story, players need to free Electoons. The most common way to get Electoons is to free them from cages; there is one at the end of each level, with more to be found in hidden areas and are guarded by several enemies that collectively use a forcefield to protect the cage, the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed by attacking it. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages. Each level contains a medallion that shows how many Electoon challenges the players completed, such as break a single cage, collect a specific amount of Lums or beat the clock whilst the level has been completed. In every level there are hidden cages ranging from 1 to 3. More Electoons can be earned by collecting a certain amount of Lums within a level and clearing Time Trials that are unlocked after clearing a level once. Scoring high marks in either of these challenges can also earn medals and trophies. Players can also unlock special 'treasure chest' levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a skull tooth.<ref>{{cite web |url=http://www.gamesradar.com/rayman-origins-full-access-preview/ |title=Rayman Origins – Full Access Preview, Rayman Origins Xbox 360 Features |publisher=GamesRadar |date=October 26, 2011 |access-date=November 28, 2011 |archive-date=January 31, 2016 |archive-url=https://web.archive.org/web/20160131074605/http://www.gamesradar.com/rayman-origins-full-access-preview/ |url-status=live }}</ref> Completing all of the teeth grants access to the [[Bonus stage|bonus level]], The Land of the Livid Dead.<ref>{{cite web |url=http://www.gametrailers.com/video/uk-10-rayman-origins/724153 |title=Rayman Origins Video Game, UK 10 Ways To Beat The Game Trailer HD &#124; Video Clip &#124; Game Trailers & Videos |publisher=GameTrailers.com |date=November 18, 2011 |access-date=November 28, 2011 |archive-date=November 21, 2011 |archive-url=https://web.archive.org/web/20111121211310/http://www.gametrailers.com/video/uk-10-rayman-origins/724153 |url-status=live }}</ref>
In order to progress through certain parts of the story, players need to free Electoons. The most common way to get Electoons is to free them from cages; there is one at the end of each level, with more to be found in hidden areas and are guarded by several enemies that collectively use a forcefield to protect the cage, the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed by attacking it. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages. Each level contains a medallion that shows how many Electoon challenges the players completed, such as break a single cage, collect a specific amount of Lums or beat the clock whilst the level has been completed. In every level there are hidden cages ranging from 1 to 3. More Electoons can be earned by collecting a certain amount of Lums within a level and clearing Time Trials that are unlocked after clearing a level once. Scoring high marks in either of these challenges can also earn medals and trophies. Players can also unlock special 'treasure chest' levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a skull tooth.<ref>{{cite web |url=http://www.gamesradar.com/rayman-origins-full-access-preview/ |title=Rayman Origins – Full Access Preview, Rayman Origins Xbox 360 Features |publisher=GamesRadar |date=October 26, 2011 |access-date=November 28, 2011 |archive-date=January 31, 2016 |archive-url=https://web.archive.org/web/20160131074605/http://www.gamesradar.com/rayman-origins-full-access-preview/ |url-status=live }}</ref> Completing all of the teeth grants access to the [[Bonus stage|bonus level]], The Land of the Livid Dead.<ref>{{cite web |url=http://www.gametrailers.com/video/uk-10-rayman-origins/724153 |title=Rayman Origins Video Game, UK 10 Ways To Beat The Game Trailer HD &#124; Video Clip &#124; Game Trailers & Videos |publisher=GameTrailers.com |date=November 18, 2011 |access-date=November 28, 2011 |archive-date=November 21, 2011 |archive-url=https://web.archive.org/web/20111121211310/http://www.gametrailers.com/video/uk-10-rayman-origins/724153 |url-status=live }}</ref>


While every version of the game is nearly identical due to the game engine's high versatility, there are some minor differences across platforms. The Wii version of the game takes advantage of the versatility (though not the motion controls) of the [[Wii Remote]] to provide three different control schemes, while the Nintendo 3DS version displays the player's current progress during a particular level on the touchscreen. The PlayStation Vita version has some additional unlockable content, and the PlayStation 3 and Xbox 360 versions support online [[Achievement (video gaming)|achievements]].
While every version of the game is nearly identical due to the game engine's high versatility, there are some minor differences across platforms. The Wii version of the game takes advantage of the versatility (though not the motion controls) of the [[Wii Remote]] to provide three different control schemes, while the Nintendo 3DS version displays the player's current progress during a particular level on the touchscreen. The PlayStation Vita version has some additional unlockable content and players can use the touchscreen for some in-game actions. [[Achievement (video games)|Achievements]] are available on the PlayStation 3, PlayStation Vita, and Xbox 360 versions through online support, while the Nintendo 3DS version's achievements are associated to a [[saved game]].


==Plot==
==Plot==
Rayman, his best friend Globox, a pair of Teensies, and the Bubble Dreamer, are relaxing at the Snoring Tree. Unaware to them, a disgused microphone records their snoring which is heard through the Land of the Livid Dead. A granny retaliates by sending monsters and the Darktoons across the world. The heroes are captured and the Bubble Dreamer becomes mad, creating nightmares. After being freed, Rayman and the heroes discover the Glade of Dreams' chaotic state, and that Nymph Betilla has been captured alongsides her sisters. The heroes meet The Magician, who explain that Electoon would cure the Bubble Dreamer, anf the heroes both collect Electoons and the Nymphs. Though successful, the heroes find their path blocked by a gate which can be opened only by the Glade Kings, who have becomed corrupted by nightmares. The Glade Kings are rescued, and open the gate, which grants access to the Moody Clouds.
[[File:Rayman and Betilla (Rayman Origins).jpg|thumb|left|Rayman and Betilla]]
At the beginning of the game, Bubble Dreamer, [[Rayman (character)|Rayman]], his best friend Globox, and a couple of Teensies friends are chilling out at Bubble Dreamer's resting grounds, the Snoring Tree. However, their snoring, with the help of a strange microphone disguised to resemble a flower, disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world. The heroes, being woken up, attempt to fight back, but are defeated and captured. Rayman escapes and finds the Darktoons have captured the Electoons that inhabit the world, imprisoned Betilla the Nymph and her sisters and plunged the Glade of Dreams into chaos. This causes Bubble Dreamer to go crazy, and as a result, have nightmares. Rayman and his friends are then tasked by the Magician to gather enough Electoons to cure Bubble Dreamer and restore the Glade. Their efforts to locate the Electoons allow them to gain access to the various lands of the Glade, and rescue the Nymphs along the way.


Eventually, they make their way to a mysterious gate, which can only be opened by rescuing the Glade Kings, who have been turned into monsters as a result of Bubble Dreamer's nightmares. Upon freeing the Glade Kings, the Nymphs are able to open the stargate, granting Rayman access to a hideout in the land of Moody Clouds. There, they discover that their supposed friend, the Magician, is the one responsible for all the chaos. He secretly admires Mr. Dark,<ref>{{cite web|url=http://raymanpc.com/wiki/script-en/images/a/a3/Gabrielle_Shrager_Facebook_conversation.jpg|title=Gabrielle Shrager Facebook Conversation|author=Shrager, Gabrielle|publisher=Rayman Pirate-Community|date=January 17, 2012|access-date=February 8, 2012|archive-date=March 28, 2012|archive-url=https://web.archive.org/web/20120328122523/http://www.raymanpc.com/wiki/script-en/images/a/a3/Gabrielle_Shrager_Facebook_conversation.jpg|url-status=live}}</ref> the villain of the original ''Rayman'', and was behind the events that caused the Land of the Livid Dead forces and Nightmares to attack, preoccupying the heroes and using the Lums they had given him to power and use his diabolical machines. The Magician then sends Rayman and his friends into a pit with his mechanical monsters, but they escape and return to his office. The Magician then begins to dance and sends them into a dancing funk, using this as a good time to escape. The heroes chase after and fight the Magician in his escape airship, sending it crashing into the power source of his hideout. The resulting chain of events causes the hideout to explode, while Rayman and his friends free-fall back to the Snoring Tree, where they proceed to resume their relaxation.
There, The Magician reveals himself as a traitor and the cataclyst of the events, who secretely admires Mr . Dark<ref>{{cite web |author=Shrager, Gabrielle |date=January 17, 2012 |title=Gabrielle Shrager Facebook Conversation |url=http://raymanpc.com/wiki/script-en/images/a/a3/Gabrielle_Shrager_Facebook_conversation.jpg |url-status=live |archive-url=https://web.archive.org/web/20120328122523/http://www.raymanpc.com/wiki/script-en/images/a/a3/Gabrielle_Shrager_Facebook_conversation.jpg |archive-date=March 28, 2012 |access-date=February 8, 2012 |publisher=Rayman Pirate-Community}}</ref>{{Efn|As depicted as the original antagonist in ''[[Rayman (video game)|Rayman]]''}}; as a Teensy, he was mocked by his peers for his lesser magical abilities. After fending off his trap, a pursuit ensues. In the combat, The Magician crashes is airship into his hideout's power core, exploding the surroundings. Rayman and the heroes fall back in The Snoring Tree, in the precise spot where they were relaxing, to which they resume. Should the player have acquired the "Ruby Teeth", Rayman and the heroes rushes through the Land of the Livid Dream and defeat Big Mama, who reveals itself as the area's nymph.

If players manage to collect the ten ruby teeth throughout the game, they can gain access to the Land of the Livid Dead, where another monster, Big Mama, awaits. Once defeated, it is revealed to be the nymph of the Land of the Livid Dead, turned into a Nightmare because of the Darktoons, and then she thanks her saviours for freeing her.


==Development==
==Development==
The game was officially announced at the end of Ubisoft's E3 2010 press conference as a downloadable episodic title<ref name="e32010-announcement">{{cite web|url=http://e3.gamespot.com/story/6265560/ubisoft-announces-rayman-origins|title=Ubisoft announces Rayman Origins|publisher=GameSpot|url-status=dead|archive-url=https://web.archive.org/web/20101124191556/http://e3.gamespot.com/story/6265560/ubisoft-announces-rayman-origins|archive-date=November 24, 2010|df=mdy-all}}</ref> for [[PlayStation Network]] and [[Xbox Live Arcade]] with release on [[Microsoft Windows|PC]], [[Nintendo 3DS]], [[iPad]], and [[iPhone]] "to be considered".<ref>{{Cite web|url=https://www.ubisoft.com/en-us/game/rayman/legends/|title=Rayman Legends &#124; Ubisoft (US)|website=www.ubisoft.com}}</ref> The first episode was originally to be released by the end of 2010, but was delayed until 2011.<ref name="gamestop-holiday2010">{{cite web|url=http://www.gamespot.com/news/6268270.html|title=Rayman Origins zapping holiday 2010|author=Tom Magrino|publisher=GameSpot|access-date=July 6, 2010|archive-date=July 10, 2010|archive-url=https://web.archive.org/web/20100710001406/http://www.gamespot.com/news/6268270.html|url-status=live}}</ref><ref>{{cite web|url=http://www.joystiq.com/2010/12/22/rayman-origins-a-no-show-for-holiday-2010|title=Rayman Origins a no-show for holiday 2010|author=Ludwig Kietzmann|publisher=Joystiq|access-date=December 23, 2010|archive-url=https://web.archive.org/web/20101224093752/http://www.joystiq.com/2010/12/22/rayman-origins-a-no-show-for-holiday-2010/|archive-date=December 24, 2010|url-status=dead|df=mdy-all}}</ref> Following a dearth of information in the new year, the project was confirmed as alive in April 2011.<ref>{{cite web |title=Rayman Origins to be 'a big event,' Ubisoft CEO says |url=http://www.joystiq.com/2011/04/08/rayman-origins-to-be-a-big-event-ubisoft-ceo-says/ |access-date=April 24, 2011 |archive-url=https://web.archive.org/web/20110504045728/http://www.joystiq.com/2011/04/08/rayman-origins-to-be-a-big-event-ubisoft-ceo-says/ |archive-date=May 4, 2011 |url-status=dead |df=mdy-all }}</ref> In May 2011, it was announced the title has been expanded to a full-retail title, with a tentative release of Q4 2011.<ref name="fullretailgame">{{cite web |title=Rayman Origins now a retail game |url=http://www.xbox360achievements.org/news/news-8295-Rayman-Origins-Now-a-Retail-Title;-Coming-This-Holiday.html |access-date=May 6, 2011 |archive-date=May 11, 2011 |archive-url=https://web.archive.org/web/20110511153615/http://www.xbox360achievements.org/news/news-8295-Rayman-Origins-Now-a-Retail-Title;-Coming-This-Holiday.html |url-status=dead }}</ref>
The game was officially announced at the end of Ubisoft's [[E3 2010]] press conference as a downloadable episodic title<ref name="e32010-announcement">{{cite web|url=http://e3.gamespot.com/story/6265560/ubisoft-announces-rayman-origins|title=Ubisoft announces Rayman Origins|publisher=GameSpot|url-status=dead|archive-url=https://web.archive.org/web/20101124191556/http://e3.gamespot.com/story/6265560/ubisoft-announces-rayman-origins|archive-date=November 24, 2010}}</ref> for [[PlayStation Network]] and [[Xbox Live Arcade]] with release on [[Microsoft Windows|PC]], [[Nintendo 3DS]], [[iPad]], and [[iPhone]] "to be considered".<ref>{{Cite web|url=https://www.ubisoft.com/en-us/game/rayman/legends/|title=Rayman Legends &#124; Ubisoft (US)|website=www.ubisoft.com}}</ref> The first episode was originally to be released by the end of 2010, but was delayed until 2011.<ref name="gamestop-holiday2010">{{cite web|url=http://www.gamespot.com/news/6268270.html|title=Rayman Origins zapping holiday 2010|author=Tom Magrino|publisher=GameSpot|access-date=July 6, 2010|archive-date=July 10, 2010|archive-url=https://web.archive.org/web/20100710001406/http://www.gamespot.com/news/6268270.html|url-status=live}}</ref><ref>{{cite web|url=http://www.joystiq.com/2010/12/22/rayman-origins-a-no-show-for-holiday-2010|title=Rayman Origins a no-show for holiday 2010|author=Ludwig Kietzmann|publisher=Joystiq|access-date=December 23, 2010|archive-url=https://web.archive.org/web/20101224093752/http://www.joystiq.com/2010/12/22/rayman-origins-a-no-show-for-holiday-2010/|archive-date=December 24, 2010|url-status=dead}}</ref> Following a dearth of information in the new year, the project was confirmed as alive in April 2011.<ref>{{cite web |title=Rayman Origins to be 'a big event,' Ubisoft CEO says |url=http://www.joystiq.com/2011/04/08/rayman-origins-to-be-a-big-event-ubisoft-ceo-says/ |access-date=April 24, 2011 |archive-url=https://web.archive.org/web/20110504045728/http://www.joystiq.com/2011/04/08/rayman-origins-to-be-a-big-event-ubisoft-ceo-says/ |archive-date=May 4, 2011 |url-status=dead}}</ref> In May 2011, it was announced the title has been expanded to a full-retail title, with a tentative release of Q4 2011.<ref name="fullretailgame">{{cite web |title=Rayman Origins now a retail game |url=http://www.xbox360achievements.org/news/news-8295-Rayman-Origins-Now-a-Retail-Title;-Coming-This-Holiday.html |access-date=May 6, 2011 |archive-date=May 11, 2011 |archive-url=https://web.archive.org/web/20110511153615/http://www.xbox360achievements.org/news/news-8295-Rayman-Origins-Now-a-Retail-Title;-Coming-This-Holiday.html |url-status=dead }}</ref>


The game is the first title to use [[UbiArt Framework]], an in-house graphics engine which allows artists to easily create content and then use it in an interactive environment. The artists only have to pose the model and edit the silhouette, as the software takes care of image distortion automatically. The main aim of this engine is to allow artists and designers focus on the art itself, without having to worry about technical aspects of game development.<ref name="GI-218">''Game Informer'', Issue 218, June 2011</ref> According to Yves Guillemot, only five people were working on the game when it was first announced.<ref>{{cite web |first=JC |last=Fletcher |url=http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/ |title=Rayman Origins slapped on XBLA, PSN this Christmas, other platforms possible |publisher=Joystiq.com |date=July 6, 2010 |access-date=November 28, 2011 |archive-url=https://web.archive.org/web/20110629214802/http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/ |archive-date=June 29, 2011 |url-status=dead |df=mdy-all }}</ref> Ubisoft obtained a French government grant, dedicated to supporting the arts, for developing UbiArt tools.<ref name="GI-218" /> The engine is optimized for HD resolutions, allowing games to run in full 1080p HD at 60 frames per second.<ref>{{cite web |author=in development |url=http://ubi-art.uk.ubi.com/2010/06/14/about-the-things-we-use-in-ubiart-framework/ |title=Ubiart's blog » Blog Archive » About the things we use in UbiArt Framework |publisher=Ubi-art.uk.ubi.com |date=June 14, 2010 |access-date=November 28, 2011 |archive-date=June 8, 2021 |archive-url=https://web.archive.org/web/20210608180625/https://www.ubisoft.com/en-us/ |url-status=live }}</ref> The engine was further developed for ''Rayman Legends'' to include dynamic lighting and integration of 3D models.<ref>{{cite web |last=Warr |first=Philippa |url=https://www.wired.co.uk/news/archive/2013-09/02/rayman-legends-ubi-art-framework |title=Interview: Rayman Legends 'richer and bigger' thanks to delayed release (Wired UK) |publisher=Wired.co.uk |date=2013-08-20 |access-date=2013-09-30 |url-status=dead |archive-url=https://web.archive.org/web/20130930195747/http://www.wired.co.uk/news/archive/2013-09/02/rayman-legends-ubi-art-framework |archive-date=September 30, 2013 |df=mdy-all }}</ref>
The game is the first title to use [[UbiArt Framework]], an in-house graphics engine which allows artists to easily create content and then use it in an interactive environment. The artists only have to pose the model and edit the silhouette, as the software takes care of image distortion automatically. The main aim of this engine is to allow artists and designers focus on the art itself, without having to worry about technical aspects of game development.<ref name="GI-218">''Game Informer'', Issue 218, June 2011</ref> According to Yves Guillemot, only five people were working on the game when it was first announced.<ref>{{cite web |first=JC |last=Fletcher |url=http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/ |title=Rayman Origins slapped on XBLA, PSN this Christmas, other platforms possible |publisher=Joystiq.com |date=July 6, 2010 |access-date=November 28, 2011 |archive-url=https://web.archive.org/web/20110629214802/http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/ |archive-date=June 29, 2011 |url-status=dead}}</ref> Ubisoft obtained a French government grant, dedicated to supporting the arts, for developing UbiArt tools.<ref name="GI-218" /> The engine is optimized for HD resolutions, allowing games to run in full 1080p HD at 60 frames per second, with the 3DS version running at 30 frames per second.<ref>{{cite web |author=in development |url=http://ubi-art.uk.ubi.com/2010/06/14/about-the-things-we-use-in-ubiart-framework/ |title=Ubiart's blog » Blog Archive » About the things we use in UbiArt Framework |publisher=Ubi-art.uk.ubi.com |date=June 14, 2010 |access-date=November 28, 2011 |archive-date=June 8, 2021 |archive-url=https://web.archive.org/web/20210608180625/https://www.ubisoft.com/en-us/ |url-status=live }}</ref> The engine was further developed for ''Rayman Legends'' to include dynamic lighting and integration of 3D models.<ref>{{cite web |last=Warr |first=Philippa |url=https://www.wired.co.uk/news/archive/2013-09/02/rayman-legends-ubi-art-framework |title=Interview: Rayman Legends 'richer and bigger' thanks to delayed release (Wired UK) |publisher=Wired.co.uk |date=August 20, 2013 |access-date=September 30, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130930195747/http://www.wired.co.uk/news/archive/2013-09/02/rayman-legends-ubi-art-framework |archive-date=September 30, 2013}}</ref>


==Reception==
==Reception==
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{{Video game reviews
{{Video game reviews
<!-- Aggregators -->
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| MC = PS3: 87/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/playstation-3/rayman-origins |title=Rayman Origins for PlayStation 3 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=31 August 2013 |archive-date=July 27, 2018 |archive-url=https://web.archive.org/web/20180727184205/http://www.metacritic.com/game/playstation-3/rayman-origins |url-status=live }}</ref><br />WII: 92/100<ref name="MCWII">{{cite web |url=https://www.metacritic.com/game/wii/rayman-origins |title=Rayman Origins for Wii Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=31 August 2013 |archive-date=September 24, 2018 |archive-url=https://web.archive.org/web/20180924150213/https://www.metacritic.com/game/wii/rayman-origins |url-status=live }}</ref><br />X360: 87/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/xbox-360/rayman-origins |title=Rayman Origins for Xbox 360 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=31 August 2013 |archive-date=June 25, 2018 |archive-url=https://web.archive.org/web/20180625171119/http://www.metacritic.com/game/xbox-360/rayman-origins |url-status=live }}</ref><br />VITA: 88/100<ref name="MCVITA">{{cite web |url=https://www.metacritic.com/game/playstation-vita/rayman-origins |title=Rayman Origins for PlayStation Vita Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=31 August 2013 |archive-date=September 19, 2018 |archive-url=https://web.archive.org/web/20180919141416/https://www.metacritic.com/game/playstation-vita/rayman-origins |url-status=live }}</ref><br />PC: 86/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/rayman-origins |title=Rayman Origins for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=31 August 2013 |archive-date=August 11, 2018 |archive-url=https://web.archive.org/web/20180811191455/http://www.metacritic.com/game/pc/rayman-origins |url-status=live }}</ref><br />3DS: 71/100<ref name="MC3DS">{{cite web |url=https://www.metacritic.com/game/3ds/rayman-origins |title=Rayman Origins for 3DS Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=31 August 2013 |archive-date=August 2, 2018 |archive-url=https://web.archive.org/web/20180802151654/http://www.metacritic.com/game/3ds/rayman-origins |url-status=live }}</ref>
| MC = PS3: 87/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/rayman-origins/critic-reviews/?platform=playstation-3 |title=Rayman Origins for PlayStation 3 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 31, 2013 |archive-date=July 27, 2018 |archive-url=https://web.archive.org/web/20180727184205/http://www.metacritic.com/game/playstation-3/rayman-origins |url-status=live }}</ref><br />Wii: 92/100<ref name="MCWii">{{cite web |url=https://www.metacritic.com/game/rayman-origins/critic-reviews/?platform=wii |title=Rayman Origins for Wii Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 31, 2013 |archive-date=September 24, 2018 |archive-url=https://web.archive.org/web/20180924150213/https://www.metacritic.com/game/wii/rayman-origins |url-status=live }}</ref><br />X360: 87/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/rayman-origins/critic-reviews/?platform=xbox-360 |title=Rayman Origins for Xbox 360 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 31, 2013 |archive-date=June 25, 2018 |archive-url=https://web.archive.org/web/20180625171119/http://www.metacritic.com/game/xbox-360/rayman-origins |url-status=live }}</ref><br />Vita: 88/100<ref name="MCVita">{{cite web |url=https://www.metacritic.com/game/rayman-origins/critic-reviews/?platform=playstation-vita |title=Rayman Origins for PlayStation Vita Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 31, 2013 |archive-date=September 19, 2018 |archive-url=https://web.archive.org/web/20180919141416/https://www.metacritic.com/game/playstation-vita/rayman-origins |url-status=live }}</ref><br />PC: 86/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/rayman-origins/critic-reviews/?platform=pc |title=Rayman Origins for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 31, 2013 |archive-date=August 11, 2018 |archive-url=https://web.archive.org/web/20180811191455/http://www.metacritic.com/game/pc/rayman-origins |url-status=live }}</ref><br />3DS: 71/100<ref name="MC3DS">{{cite web |url=https://www.metacritic.com/game/rayman-origins/critic-reviews/?platform=3ds |title=Rayman Origins for 3DS Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 31, 2013 |archive-date=August 2, 2018 |archive-url=https://web.archive.org/web/20180802151654/http://www.metacritic.com/game/3ds/rayman-origins |url-status=live }}</ref>
<!-- Reviewers -->
<!-- Reviewers -->
| 1UP = A-<ref name=1UP>{{cite web |last=Leone |first=Matt |date=10 November 2011 |url=http://www.1up.com/reviews/review-rayman-origins-2d-platformer |title=Rayman Origins Review for PS3, 360, Wii from |publisher=1UP.com |access-date=28 November 2011 |archive-date=April 19, 2012 |archive-url=https://web.archive.org/web/20120419035806/http://www.1up.com/reviews/review-rayman-origins-2d-platformer |url-status=live }}</ref>
| 1UP = A−<ref name=1UP>{{cite web |last=Leone |first=Matt |date=November 10, 2011 |url=http://www.1up.com/reviews/review-rayman-origins-2d-platformer |title=Rayman Origins Review for PS3, 360, Wii from |publisher=[[1Up.com]] |access-date=November 28, 2011 |archive-date=April 19, 2012 |archive-url=https://web.archive.org/web/20120419035806/http://www.1up.com/reviews/review-rayman-origins-2d-platformer |url-status=live }}</ref>
| EuroG = 8/10<ref name=EuroG>{{cite web |last=Parkin |first=Simon |date=14 November 2011 |url=http://www.eurogamer.net/articles/2011-11-14-rayman-origins-review |title=Rayman Origins Review • Reviews • PlayStation 3 |publisher=[[Eurogamer]] |access-date=20 July 2012 |archive-date=July 26, 2012 |archive-url=https://web.archive.org/web/20120726063104/http://www.eurogamer.net/articles/2011-11-14-rayman-origins-review |url-status=live }}</ref>
| EuroG = 8/10<ref name=EuroG>{{cite web |last=Parkin |first=Simon |date=November 14, 2011 |url=http://www.eurogamer.net/articles/2011-11-14-rayman-origins-review |title=Rayman Origins Review • Reviews • PlayStation 3 |work=[[Eurogamer]] |access-date=July 20, 2012 |archive-date=July 26, 2012 |archive-url=https://web.archive.org/web/20120726063104/http://www.eurogamer.net/articles/2011-11-14-rayman-origins-review |url-status=live }}</ref>
| GT = 8.5/10<ref name=GT>{{cite web |url=http://www.gametrailers.com/reviews/g91bql/rayman-origins-review |title=Rayman Origins Review Text |publisher=[[GameTrailers]] |date=November 10, 2011 |access-date=November 28, 2011 |archive-date=July 1, 2012 |archive-url=https://web.archive.org/web/20120701153411/http://www.gametrailers.com/reviews/g91bql/rayman-origins-review |url-status=live }}</ref>
| GT = 8.5/10<ref name=GT>{{cite web |url=http://www.gametrailers.com/reviews/g91bql/rayman-origins-review |title=Rayman Origins Review Text |publisher=[[GameTrailers]] |date=November 10, 2011 |access-date=November 28, 2011 |archive-date=July 1, 2012 |archive-url=https://web.archive.org/web/20120701153411/http://www.gametrailers.com/reviews/g91bql/rayman-origins-review |url-status=live }}</ref>
| GI = 8.5/10<ref name=GI>{{cite web |url=https://www.gameinformer.com/games/rayman_origins/b/ps3/archive/2011/11/10/rayman-origins-review-no-rabbids-required.aspx |title=Rayman Origins review |publisher=Game Informer |access-date=10 November 2011 |archive-date=March 6, 2019 |archive-url=https://web.archive.org/web/20190306043525/https://www.gameinformer.com/games/rayman_origins/b/ps3/archive/2011/11/10/rayman-origins-review-no-rabbids-required.aspx |url-status=live }}</ref>
| GI = 8.5/10<ref name="GI">{{cite web |url=https://www.gameinformer.com/games/rayman_origins/b/ps3/archive/2011/11/10/rayman-origins-review-no-rabbids-required.aspx |author=Jeff Cork |date=November 10, 2011 |title=Rayman Origins review |publisher=Game Informer |access-date=November 10, 2011 |archive-date=March 6, 2019 |archive-url=https://web.archive.org/web/20190306043525/https://www.gameinformer.com/games/rayman_origins/b/ps3/archive/2011/11/10/rayman-origins-review-no-rabbids-required.aspx |url-status=dead }}</ref>
| IGN = 9.5/10<ref name=IGN>{{cite web |last=Altano |first=Brian |date=9 November 2011 |url=http://uk.ign.com/articles/2011/11/10/rayman-origins-review |title=Rayman Origins Review |publisher=IGN |access-date=28 November 2011 |archive-date=January 1, 2020 |archive-url=https://web.archive.org/web/20200101215830/https://uk.ign.com/articles/2011/11/10/rayman-origins-review |url-status=live }}</ref>
| IGN = 9.5/10<ref name=IGN>{{cite web |last=Altano |first=Brian |date=November 9, 2011 |url=http://uk.ign.com/articles/2011/11/10/rayman-origins-review |title=Rayman Origins Review |publisher=IGN |access-date=November 28, 2011 |archive-date=January 1, 2020 |archive-url=https://web.archive.org/web/20200101215830/https://uk.ign.com/articles/2011/11/10/rayman-origins-review |url-status=live }}</ref>
| Joystiq = {{Rating|5|5}}<ref name=Joystiq>{{cite web |last=Mitchell |first=Richard |date=10 November 2011 |url=http://www.joystiq.com/2011/11/10/rayman-origins-review/ |title=Rayman Origins review: Everybody loves Rayman |publisher=Joystiq |access-date=28 November 2011 |archive-url=https://web.archive.org/web/20120118060139/http://www.joystiq.com/2011/11/10/rayman-origins-review/ |archive-date=January 18, 2012 |url-status=dead |df=mdy-all }}</ref>
| Joystiq = {{Rating|5|5}}<ref name=Joystiq>{{cite web |last=Mitchell |first=Richard |date=November 10, 2011 |url=http://www.joystiq.com/2011/11/10/rayman-origins-review/ |title=Rayman Origins review: Everybody loves Rayman |publisher=Joystiq |access-date=November 28, 2011 |archive-url=https://web.archive.org/web/20120118060139/http://www.joystiq.com/2011/11/10/rayman-origins-review/ |archive-date=January 18, 2012 |url-status=dead}}</ref>
| NLife = {{Rating|10|10}}<ref name=NLife>{{cite web |last=Reece |first=Mark |date=29 November 2011 |url=http://wii.nintendolife.com/reviews/2011/11/rayman_origins_wii |title=Rayman Origins (Wii) Review |publisher=Nintendo Life |access-date=20 July 2012 |archive-date=January 26, 2012 |archive-url=https://web.archive.org/web/20120126115739/http://wii.nintendolife.com/reviews/2011/11/rayman_origins_wii |url-status=live }}</ref>
| NLife = {{Rating|10|10}}<ref name=NLife>{{cite web |last=Reece |first=Mark |date=November 29, 2011 |url=http://wii.nintendolife.com/reviews/2011/11/rayman_origins_wii |title=Rayman Origins (Wii) Review |publisher=Nintendo Life |access-date=July 20, 2012 |archive-date=January 26, 2012 |archive-url=https://web.archive.org/web/20120126115739/http://wii.nintendolife.com/reviews/2011/11/rayman_origins_wii |url-status=live }}</ref>
| NP = 9.5/10<ref name=NP>{{cite web |url=http://www.gonintendo.com/?mode=viewstory&id=165301 |title=Nintendo Power – Super Mario 3D Land, Rayman Origins review details |publisher=GoNintendo |access-date=28 November 2011 |archive-date=April 5, 2012 |archive-url=https://web.archive.org/web/20120405151300/http://www.gonintendo.com/?mode=viewstory&id=165301 |url-status=live }}</ref>
| NP = 9.5/10<ref name=NP>{{cite web |url=http://www.gonintendo.com/?mode=viewstory&id=165301 |title=Nintendo Power – Super Mario 3D Land, Rayman Origins review details |date=November 2011 |publisher=GoNintendo |access-date=November 28, 2011 |archive-date=April 5, 2012 |archive-url=https://web.archive.org/web/20120405151300/http://www.gonintendo.com/?mode=viewstory&id=165301 |url-status=live }}</ref>
| VG = 8/10<ref name="VG">{{cite web |url=https://www.videogamer.com/reviews/20120217090000-rayman-origins-review/ |title=Rayman Origins Review |author=Neon Kelly |date=November 2011 |website=VideoGamer.com |archive-url=https://web.archive.org/web/20180322214714/https://www.videogamer.com/reviews/20120217090000-rayman-origins-review/ |archive-date=March 22, 2018 |access-date=July 21, 2023}}</ref>
}}
}}


''Rayman Origins'' received widespread critical acclaim. [[Review aggregator]] website [[Metacritic]] gave the Wii version 92/100,<ref name="MCWII" /> the PlayStation Vita version 88/100,<ref name="MCVITA" /> the Xbox 360 version 87/100<ref name="MCX360" /> the PlayStation 3 version 87/100,<ref name="MCPS3" /> the PC version 86/100,<ref name="MCPC" /> and the Nintendo 3DS version 71/100.<ref name="MC3DS" />
''Rayman Origins'' received critical acclaim. [[Review aggregator]] website [[Metacritic]] gave the Wii version 92/100,<ref name="MCWii" /> the PlayStation Vita version 88/100,<ref name="MCVita" /> the Xbox 360 version 87/100<ref name="MCX360" /> the PlayStation 3 version 87/100,<ref name="MCPS3" /> the PC version 86/100,<ref name="MCPC" /> and the Nintendo 3DS version 71/100.<ref name="MC3DS" />


''[[1UP.com]]'' gave the game an A- Rank, praising its varied level design, saying "Origins' brilliance is it keeps that simplicity on the surface, but ends up feeling incredibly varied thanks to its level design", and calling it "the best 2D platformer not called ''[[Mario (franchise)|Mario]]''."<ref name=1UP/>
''[[1UP.com]]'' gave the game an A− Rank, praising its varied level design, saying "Origins' brilliance is it keeps that simplicity on the surface, but ends up feeling incredibly varied thanks to its level design", and calling it "the best 2D platformer not called ''[[Mario (franchise)|Mario]]''."<ref name=1UP/>


''[[Eurogamer]]'' rated the game 8/10, calling it "a delightful, playful, and occasionally exhilarating platformer" while opining that the level design was inferior to the ''Mario'' series in that "the same ideas are repeated too often."<ref name=EuroG/> [[GameTrailers]] gave the game a score of 8.5/10.<ref name=GT/>
''[[Eurogamer]]'' rated the game 8/10, calling it "a delightful, playful, and occasionally exhilarating platformer" while opining that the level design was inferior to the ''Mario'' series in that "the same ideas are repeated too often."<ref name=EuroG/> [[GameTrailers]] gave the game a score of 8.5/10.<ref name=GT/>

''[[Game Informer]]'' gave the game an 8.5/10, stating: "If you only know about Rayman from his affiliation with the now-ubiquitous Rabbids, that probably wasn’t the best introduction. Rayman Origins is the proper way to catch up with the character, who finally has a game that puts him squarely in the majors."<ref name="GI"/>


[[IGN]] gave it a 9.5/10, saying that "Rayman Origins is the best looking platformer this generation and also the most fun. A truly realized vision at the top of its genre, Rayman Origins is an extravaganza with plenty of action to keep it fresh from start to finish and beyond,"<ref name=IGN/>
[[IGN]] gave it a 9.5/10, saying that "Rayman Origins is the best looking platformer this generation and also the most fun. A truly realized vision at the top of its genre, Rayman Origins is an extravaganza with plenty of action to keep it fresh from start to finish and beyond,"<ref name=IGN/>
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''[[Nintendo Life]]'' awarded it a 10/10 and called it "The very pinnacle of 2D platforming and undoubtedly one of the Wii’s very best games".<ref name=NLife/> ''[[Nintendo Power]]'' gave the game a score of 9.5/10, calling it 'a platforming masterpiece.'<ref name=NP/>
''[[Nintendo Life]]'' awarded it a 10/10 and called it "The very pinnacle of 2D platforming and undoubtedly one of the Wii’s very best games".<ref name=NLife/> ''[[Nintendo Power]]'' gave the game a score of 9.5/10, calling it 'a platforming masterpiece.'<ref name=NP/>

''VideoGamer.com'' gave the game 8 out of 10, stating: "A passionate tribute to the days when platform games ruled the Earth, but beyond that, it's also one of the best examples of the genre we've had in recent memory."<ref name="VG"/>

The Nintendo 3DS version was particularly criticized for its technical issues and lack of content, such as multiplayer and a level, "Get Away!". However, it was praised for retaining its enjoyable controls, art style, and 3D effect.<ref>{{Cite web |last=Life |first=Nintendo |date=2012-06-20 |title=Review: Rayman Origins (3DS) |url=https://www.nintendolife.com/reviews/3ds/rayman_origins |access-date=2024-10-28 |website=Nintendo Life |language=en-GB}}</ref>


===Awards===
===Awards===
[[GameSpot]] named ''Rayman Origins'' "Best Platformer of 2011".<ref>{{cite web |url=http://uk.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=4 |title=Best Platformer - GameSpot's Best of 2011 Awards |publisher=Uk.gamespot.com |access-date=2012-07-20 |url-status=dead |archive-url=https://web.archive.org/web/20120707202308/http://uk.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=4 |archive-date=July 7, 2012 |df=mdy-all }}</ref> [[IGN]] nominated ''Rayman Origins'' for "Game Of The Year".<ref>{{cite web |url=http://www.ign.com/wikis/best-of-2011/Game_of_the_Year |title=Best of 2011 IGN |access-date=July 28, 2012 |archive-date=June 25, 2012 |archive-url=https://web.archive.org/web/20120625000355/http://www.ign.com/wikis/best-of-2011/Game_of_the_Year |url-status=live }}</ref> [[Giant Bomb]] named ''Rayman Origins'' the tenth best game of 2011.<ref>{{cite web |url=http://www.giantbomb.com/game-of-the-year-2011-giant-bombs-top-10/17-5473/ |title=Game of the Year 2011: Giant Bomb's Top 10 |publisher=Giant Bomb |date=2011-12-30 |access-date=2012-07-20 |archive-date=July 30, 2012 |archive-url=https://web.archive.org/web/20120730234214/http://www.giantbomb.com/game-of-the-year-2011-giant-bombs-top-10/17-5473/ |url-status=live }}</ref>
[[GameSpot]] named ''Rayman Origins'' "Best Platformer of 2011".<ref>{{cite web |url=http://uk.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=4 |title=Best Platformer - GameSpot's Best of 2011 Awards |publisher=Uk.gamespot.com |access-date=July 20, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120707202308/http://uk.gamespot.com/best-of-2011-awards/genre-awards/index.html?page=4 |archive-date=July 7, 2012}}</ref> [[IGN]] nominated ''Rayman Origins'' for "Game Of The Year".<ref>{{cite web |url=http://www.ign.com/wikis/best-of-2011/Game_of_the_Year |title=Best of 2011 IGN |date=December 2011 |access-date=July 28, 2012 |archive-date=June 25, 2012 |archive-url=https://web.archive.org/web/20120625000355/http://www.ign.com/wikis/best-of-2011/Game_of_the_Year |url-status=live }}</ref> [[Giant Bomb]] named ''Rayman Origins'' the tenth best game of 2011.<ref>{{cite web |url=http://www.giantbomb.com/game-of-the-year-2011-giant-bombs-top-10/17-5473/ |title=Game of the Year 2011: Giant Bomb's Top 10 |publisher=Giant Bomb |date=December 30, 2011 |access-date=July 20, 2012 |archive-date=July 30, 2012 |archive-url=https://web.archive.org/web/20120730234214/http://www.giantbomb.com/game-of-the-year-2011-giant-bombs-top-10/17-5473/ |url-status=live }}</ref> During the [[15th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Rayman Origins'' for "[[D.I.C.E. Award for Outstanding Achievement in Animation|Outstanding Achievement in Animation]]" and "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1239 |title=D.I.C.E. Awards By Video Game Details Rayman Origins |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=21 November 2023}}</ref>


===Sales===
===Sales===
Despite the game's positive reviews, it did not live up to its sales expectations. It sold 50,000 copies in its first month in the US.<ref>{{cite web |url=http://nintendoeverything.com/79311/november-npd-rayman-origins-sales/ |title=November NPD: Rayman Origins sales |publisher=Nintendo Everything |access-date=2012-07-20 |archive-url=https://web.archive.org/web/20120422082255/http://nintendoeverything.com/79311/november-npd-rayman-origins-sales/ |archive-date=April 22, 2012 |url-status=dead |df=mdy-all }}</ref> However, Ubisoft revealed that the game has been profitable.<ref>{{cite web |url=http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/ |title=Rayman Origins is actually profitable for Ubisoft |publisher=Joystiq |access-date=2012-07-20 |archive-url=https://web.archive.org/web/20120621043919/http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/ |archive-date=June 21, 2012 |url-status=dead |df=mdy-all }}</ref><ref>{{cite web |url=http://www.gameinformer.com/b/news/archive/2012/02/15/ubisoft-made-money-off-rayman-origins.aspx |title=Rayman Origins Made Money |publisher=Game Informer |date=2012-02-15 |access-date=2012-07-20 |archive-date=June 8, 2021 |archive-url=https://web.archive.org/web/20210608180552/https://www.gameinformer.com/b/news/archive/2012/02/15/ubisoft-made-money-off-rayman-origins.aspx |url-status=live }}</ref>
Despite the game's positive reviews, it did not live up to its sales expectations. It sold 50,000 copies in its first month in the [[United States of America|USA]].<ref>{{cite web |url=http://nintendoeverything.com/79311/november-npd-rayman-origins-sales/ |title=November NPD: Rayman Origins sales |publisher=Nintendo Everything |access-date=July 20, 2012 |archive-url=https://web.archive.org/web/20120422082255/http://nintendoeverything.com/79311/november-npd-rayman-origins-sales/ |archive-date=April 22, 2012 |url-status=dead}}</ref> However, Ubisoft revealed that the game has been profitable.<ref>{{cite web |url=http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/ |title=Rayman Origins is actually profitable for Ubisoft |publisher=Joystiq |access-date=July 20, 2012 |archive-url=https://web.archive.org/web/20120621043919/http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/ |archive-date=June 21, 2012 |url-status=dead}}</ref><ref>{{cite web |url=http://www.gameinformer.com/b/news/archive/2012/02/15/ubisoft-made-money-off-rayman-origins.aspx |title=Rayman Origins Made Money |publisher=Game Informer |date=February 15, 2012 |access-date=July 20, 2012 |archive-date=June 8, 2021 |archive-url=https://web.archive.org/web/20210608180552/https://www.gameinformer.com/b/news/archive/2012/02/15/ubisoft-made-money-off-rayman-origins.aspx |url-status=dead }}</ref>


==Sequels==
==Sequels==
{{main|Rayman Legends}}
{{main|Rayman Legends}}
A sequel to ''Origins'', titled ''[[Rayman Legends]]'', was originally being developed exclusively for the [[Wii U]] and was planned for a release in Q1 2013. The game follows on from the gameplay of ''Origins'' whilst adding new asymmetric gameplay elements via the [[Wii U GamePad]], as well as new characters and an improved graphics engine. The sequel was first hinted at via a marketing survey in April 2012.<ref>{{cite web |url=http://www.gamesradar.com/rayman-origins-2-teased-images-myth-and-multiplayer/ |title=Rayman Origins 2 teased with images of myth |publisher=GamesRadar |date=2012-04-23 |access-date=2012-07-20 |archive-date=June 4, 2012 |archive-url=https://web.archive.org/web/20120604113911/http://www.gamesradar.com/rayman-origins-2-teased-images-myth-and-multiplayer/ |url-status=live }}</ref> A leaked teaser video on YouTube confirmed the existence of the sequel, entitled ''[[Rayman Legends]]''.<ref>{{cite web |author=La rédac |url=http://www.gamekult.com/actu/rayman-legends-premiere-video-wii-u-A101141.html |title=Rayman Legends : première vidéo Wii U ? |language=fr |publisher=Gamekult |date=2012-04-27 |access-date=2012-04-27 |archive-date=February 17, 2013 |archive-url=https://www.webcitation.org/6EVLb7vxk?url=http://www.gamekult.com/actu/rayman-legends-premiere-video-wii-u-A101141.html |url-status=live }}</ref> It was later announced that the sequel's release was being delayed until September 2013 and would also be released for the PlayStation 3 and Xbox 360.<ref>{{cite web |author=JC Fletcher on Feb 7th 2013 11:14AM |url=http://www.joystiq.com/2013/02/07/rayman-legends-delayed-to-september-also-coming-to-xbox-360-and/ |title=Rayman Legends delayed to September, also coming to Xbox 360 and PS3 |publisher=Joystiq |date=2013-02-07 |access-date=2013-08-13 |archive-url=https://web.archive.org/web/20130208161405/http://www.joystiq.com/2013/02/07/rayman-legends-delayed-to-september-also-coming-to-xbox-360-and/ |archive-date=February 8, 2013 |url-status=dead |df=mdy-all }}</ref> The game was also revealed to be released on PlayStation Vita and Microsoft Windows via Steam.<ref>{{cite web |last=Cowan |first=Danny |url=http://www.joystiq.com/2013/05/28/rayman-legends-coming-to-ps-vita-in-north-america-september-3/ |title=Rayman Legends coming to PS Vita in North America Sept. 3 |publisher=Joystiq |date=2013-05-28 |access-date=2013-08-13 |archive-url=https://web.archive.org/web/20130812070827/http://www.joystiq.com/2013/05/28/rayman-legends-coming-to-ps-vita-in-north-america-september-3/ |archive-date=August 12, 2013 |url-status=dead |df=mdy-all }}</ref><ref>{{cite web |url=http://store.steampowered.com/app/242550?snr=1_41_4__42 |title=Pre-purchase Rayman® Legends on Steam |publisher=Store.steampowered.com |access-date=2013-08-13 |archive-date=January 31, 2016 |archive-url=https://web.archive.org/web/20160131074605/http://store.steampowered.com/app/242550?snr=1_41_4__42 |url-status=live }}</ref> Later in September 2017 Ubisoft ported it to the Nintendo Switch.<ref>{{Cite web|url=https://www.nintendo.com/games/detail/rayman-legends-definitive-edition-switch/|title=Rayman® Legends Definitive Edition for Nintendo Switch - Nintendo Game Details|website=www.nintendo.com|language=en-US|access-date=2019-09-15|archive-date=September 8, 2019|archive-url=https://web.archive.org/web/20190908003543/https://www.nintendo.com/games/detail/rayman-legends-definitive-edition-switch/|url-status=live}}</ref>
A sequel to ''Origins'', titled ''[[Rayman Legends]]'', was originally being developed exclusively for the [[Wii U]] and was planned for a release in Q1 2013. The game follows on from the gameplay of ''Origins'' whilst adding new asymmetric gameplay elements via the [[Wii U GamePad]], as well as new characters and an improved graphics engine. The sequel was first hinted at via a marketing survey in April 2012.<ref>{{cite web |url=http://www.gamesradar.com/rayman-origins-2-teased-images-myth-and-multiplayer/ |title=Rayman Origins 2 teased with images of myth |publisher=GamesRadar |date=April 23, 2012 |access-date=July 20, 2012 |archive-date=June 4, 2012 |archive-url=https://web.archive.org/web/20120604113911/http://www.gamesradar.com/rayman-origins-2-teased-images-myth-and-multiplayer/ |url-status=live }}</ref> A leaked teaser video on [[YouTube]] confirmed the existence of the sequel, entitled ''[[Rayman Legends]]''.<ref>{{cite web |author=La rédac |url=http://www.gamekult.com/actu/rayman-legends-premiere-video-wii-u-A101141.html |title=Rayman Legends : première vidéo Wii U ? |language=fr |publisher=Gamekult |date=April 27, 2012 |access-date=April 27, 2012 |archive-date=May 23, 2013 |archive-url=https://web.archive.org/web/20130523171057/http://www.gamekult.com/actu/rayman-legends-premiere-video-wii-u-A101141.html |url-status=live }}</ref> It was later announced that the sequel's release was being delayed until September 2013 and would also be released for the PlayStation 3 and Xbox 360.<ref>{{cite web |author=JC Fletcher on |url=http://www.joystiq.com/2013/02/07/rayman-legends-delayed-to-september-also-coming-to-xbox-360-and/ |title=Rayman Legends delayed to September, also coming to Xbox 360 and PS3 |publisher=Joystiq |date=February 7, 2013 |access-date=August 13, 2013 |archive-url=https://web.archive.org/web/20130208161405/http://www.joystiq.com/2013/02/07/rayman-legends-delayed-to-september-also-coming-to-xbox-360-and/ |archive-date=February 8, 2013 |url-status=dead}}</ref> The game was also revealed to be released on PlayStation Vita and Microsoft Windows via [[Steam (service)|Steam]].<ref>{{cite web |last=Cowan |first=Danny |url=http://www.joystiq.com/2013/05/28/rayman-legends-coming-to-ps-vita-in-north-america-september-3/ |title=Rayman Legends coming to PS Vita in North America Sept. 3 |publisher=Joystiq |date=May 28, 2013 |access-date=August 13, 2013 |archive-url=https://web.archive.org/web/20130812070827/http://www.joystiq.com/2013/05/28/rayman-legends-coming-to-ps-vita-in-north-america-september-3/ |archive-date=August 12, 2013 |url-status=dead}}</ref><ref>{{cite web |url=http://store.steampowered.com/app/242550?snr=1_41_4__42 |title=Pre-purchase Rayman® Legends on Steam |publisher=Store.steampowered.com |access-date=August 13, 2013 |archive-date=January 31, 2016 |archive-url=https://web.archive.org/web/20160131074605/http://store.steampowered.com/app/242550?snr=1_41_4__42 |url-status=live }}</ref> Later in September 2017 Ubisoft ported it to the Nintendo Switch.<ref>{{Cite web|url=https://www.nintendo.com/games/detail/rayman-legends-definitive-edition-switch/|title=Rayman® Legends Definitive Edition for Nintendo Switch - Nintendo Game Details|website=www.nintendo.com|language=en-US|access-date=September 15, 2019|archive-date=September 8, 2019|archive-url=https://web.archive.org/web/20190908003543/https://www.nintendo.com/games/detail/rayman-legends-definitive-edition-switch/|url-status=live}}</ref>


===''Rayman Jungle Run''===
===''Rayman Jungle Run''===
A mobile platformer developed by Pastagames based on the style of ''Origins'', titled ''Rayman Jungle Run'', was released on 20 September 2012 for [[iOS (Apple)|iOS]] and on 27 September 2012 for [[Android (operating system)|Android]] devices.<ref>{{cite web |url=http://kotaku.com/5940996/rayman-jungle-run-brings-an-all+new-bunch-of-lush-cartooniness-to-mobile-in-september |title=Rayman Jungle Run Brings an All-New Bunch of Lush Cartooniness to Mobile in September |publisher=Kotaku.com |access-date=2013-08-13 |archive-date=September 11, 2012 |archive-url=https://web.archive.org/web/20120911010504/http://kotaku.com/5940996/rayman-jungle-run-brings-an-all+new-bunch-of-lush-cartooniness-to-mobile-in-september |url-status=live }}</ref> The Android version was developed by [[DotEmu]]. Retaining the look of ''Origins'', ''Jungle Run'' sees Rayman automatically [[endless runner|running]] through 63 levels (plus 7 Land of the Livid Dead levels) with players tasked to jump and punch through obstacles and collect as many lums as possible in each stage. Collecting all 100 lums in each stage earns a skull tooth which go towards unlocking the Land of the Livid Dead level for each world.<ref>{{cite web |url=http://kotaku.com/5944934/the-next-excellent-rayman-game-is-on-my-ipad |title=The Next Excellent Rayman Game is On My iPad |publisher=Kotaku.com |access-date=2013-08-13 |archive-date=September 22, 2012 |archive-url=https://web.archive.org/web/20120922223236/http://kotaku.com/5944934/the-next-excellent-rayman-game-is-on-my-ipad |url-status=live }}</ref> [[IGN]] gave the game a score of 8.8, calling it "a brilliant solution to one-touch platforming."<ref>{{cite web |author=Brian Altano 20 Sep 2012 |url=http://uk.ign.com/articles/2012/09/21/rayman-jungle-run-review |title=Rayman Jungle Run Review - IGN |publisher=Uk.ign.com |date=2012-09-20 |access-date=2013-08-13 |archive-date=June 8, 2021 |archive-url=https://web.archive.org/web/20210608180553/https://www.ign.com/articles/2012/09/21/rayman-jungle-run-review |url-status=live }}</ref> [[iTunes]] named it the iPhone game of the year.<ref>{{cite web |url=http://kotaku.com/5968292/ |title=The Gamer's Guide |publisher=Kotaku |access-date=2013-08-13 |archive-date=December 17, 2012 |archive-url=https://web.archive.org/web/20121217033112/http://kotaku.com/5968292/ |url-status=live }}</ref> A version for [[Windows 8]], [[Windows RT]] and [[Windows Phone]] was released on 7 March 2013.<ref>{{cite web|title=Rayman Jungle Run makes the jump to Windows 8, RT|url=http://www.joystiq.com/2013/03/07/rayman-jungle-run-makes-the-jump-to-windows-8-rt/|work=Joystiq|access-date=7 March 2013|archive-url=https://web.archive.org/web/20130311143025/http://www.joystiq.com/2013/03/07/rayman-jungle-run-makes-the-jump-to-windows-8-rt|archive-date=March 11, 2013|url-status=dead|df=mdy-all}}</ref> A sequel, ''Rayman Fiesta Run'', was released on November 7, 2013, featuring additional gameplay features carried over from ''Rayman Legends''.<ref>{{cite web |url=http://kotaku.com/http-www-viddler-com-v-3ed7b8d3-the-excellent-rayman-1282660723 |title=The Gamer's Guide |publisher=Kotaku |access-date=2013-09-30 |archive-date=September 12, 2013 |archive-url=https://web.archive.org/web/20130912233427/http://kotaku.com/http-www-viddler-com-v-3ed7b8d3-the-excellent-rayman-1282660723 |url-status=live }}</ref> As of January 2021, the game has been removed from all official platforms.
A mobile platformer developed by Pastagames based on the style of ''Origins'', titled ''Rayman Jungle Run'', was released on September 20, 2012, for [[iOS (Apple)|iOS]] and on September 27, 2012, for [[Android (operating system)|Android]] devices.<ref>{{cite web |url=http://kotaku.com/5940996/rayman-jungle-run-brings-an-all+new-bunch-of-lush-cartooniness-to-mobile-in-september |title=Rayman Jungle Run Brings an All-New Bunch of Lush Cartooniness to Mobile in September |date=September 6, 2012 |work=[[Kotaku]] |access-date=August 13, 2013 |archive-date=September 11, 2012 |archive-url=https://web.archive.org/web/20120911010504/http://kotaku.com/5940996/rayman-jungle-run-brings-an-all+new-bunch-of-lush-cartooniness-to-mobile-in-september |url-status=live }}</ref> The Android version was developed by [[DotEmu]]. Retaining the look of ''Origins'', ''Jungle Run'' sees Rayman automatically [[endless runner|running]] through 63 levels (plus 7 Land of the Livid Dead levels) with players tasked to jump and punch through obstacles and collect as many lums as possible in each stage. Collecting all 100 lums in each stage earns a skull tooth which go towards unlocking the Land of the Livid Dead level for each world.<ref>{{cite web |url=http://kotaku.com/5944934/the-next-excellent-rayman-game-is-on-my-ipad |title=The Next Excellent Rayman Game is On My iPad |date=September 20, 2012 |work=[[Kotaku]] |access-date=August 13, 2013 |archive-date=September 22, 2012 |archive-url=https://web.archive.org/web/20120922223236/http://kotaku.com/5944934/the-next-excellent-rayman-game-is-on-my-ipad |url-status=live }}</ref> [[IGN]] gave the game a score of 8.8, calling it "a brilliant solution to one-touch platforming."<ref>{{cite web |author=Brian Altano |url=http://uk.ign.com/articles/2012/09/21/rayman-jungle-run-review |title=Rayman Jungle Run Review - IGN |publisher=Uk.ign.com |date=September 20, 2012 |access-date=August 13, 2013 |archive-date=June 8, 2021 |archive-url=https://web.archive.org/web/20210608180553/https://www.ign.com/articles/2012/09/21/rayman-jungle-run-review |url-status=live }}</ref> [[iTunes]] named it the iPhone game of the year.<ref>{{cite web |url=http://kotaku.com/5968292/ |title=The Gamer's Guide |date=December 13, 2012 |work=[[Kotaku]] |access-date=August 13, 2013 |archive-date=December 17, 2012 |archive-url=https://web.archive.org/web/20121217033112/http://kotaku.com/5968292/ |url-status=live }}</ref> During the [[16th Annual D.I.C.E. Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Rayman Jungle Run'' for "[[D.I.C.E. Award for Outstanding Achievement for an Independent Game|Casual Game of the Year]]" and "[[D.I.C.E. Award for Mobile Game of the Year|Mobile Game of the Year]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2013&idGame=1300 |title=D.I.C.E. Awards By Video Game Details Rayman Jungle Run |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=21 November 2023}}</ref> A version for [[Windows 8]], [[Windows RT]] and [[Windows Phone]] was released on March 7, 2013.<ref>{{cite web|title=Rayman Jungle Run makes the jump to Windows 8, RT|url=http://www.joystiq.com/2013/03/07/rayman-jungle-run-makes-the-jump-to-windows-8-rt/|work=Joystiq|access-date=March 7, 2013|archive-url=https://web.archive.org/web/20130311143025/http://www.joystiq.com/2013/03/07/rayman-jungle-run-makes-the-jump-to-windows-8-rt|archive-date=March 11, 2013|url-status=dead}}</ref> A sequel, ''[[Rayman Fiesta Run]]'', was released on November 7, 2013, featuring additional gameplay features carried over from ''Rayman Legends''.<ref>{{cite web |url=http://kotaku.com/http-www-viddler-com-v-3ed7b8d3-the-excellent-rayman-1282660723 |title=The Gamer's Guide |date=September 10, 2013 |work=[[Kotaku]] |access-date=September 30, 2013 |archive-date=September 12, 2013 |archive-url=https://web.archive.org/web/20130912233427/http://kotaku.com/http-www-viddler-com-v-3ed7b8d3-the-excellent-rayman-1282660723 |url-status=live }}</ref> As of January 2021, the game has been removed from Android and iOS. The Windows version, on Steam, was removed in December of 2021,.<ref>{{cite web | title=Rayman Origins | website=PCGamingWiki | url=https://www.pcgamingwiki.com/wiki/Rayman_Origins | access-date=2024-10-28 | publisher=PCGamingWiki | date=December 2021 | quote=Rayman Origins was delisted from Steam in December 2021 as part of Ubisoft’s shift to centralize games on their Ubisoft Connect platform.}}</ref>

==Notes==
{{Notelist}}


==References==
==References==
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[[Category:Nintendo 3DS eShop games]]
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Latest revision as of 21:41, 31 October 2024

Rayman Origins
Developer(s)Ubisoft Montpellier
Ubisoft Paris
Ubisoft Casablanca
Feral Interactive (OS X)[4]
Publisher(s)Ubisoft
Feral Interactive (OS X)
Director(s)Michel Ancel
Sébastien Morin
Producer(s)Pierre-Arnaud Lambert
Designer(s)Lorenzo Avi
Juilen Chevallier
Romain Claude
Axel Cossardeaux
Programmer(s)Philippe Vimont
Yousri Salas
Artist(s)Celine Tellier
Writer(s)Gabrielle Shrager
Composer(s)Christophe Héral
Billy Martin
SeriesRayman
EngineUbiArt Framework
Platform(s)Microsoft Windows
OS X
Wii
Xbox 360
PlayStation 3
PlayStation Vita
Nintendo 3DS
Release
15 November 2011
  • PlayStation 3, Wii & Xbox 360
    • NA: November 15, 2011
    • AU: November 24, 2011
    • EU: November 25, 2011
    PlayStation Vita
    • NA: February 15, 2012
    • EU: February 22, 2012
    • AU: February 23, 2012
    Microsoft Windows
    • NA: March 29, 2012[1]
    • AU: March 29, 2012
    • EU: March 30, 2012[2]
    Nintendo 3DS
    • EU: June 8, 2012
    • AU: June 14, 2012
    • NA: November 6, 2012[3]
    OS X
    December 12, 2013
Genre(s)Platform
Mode(s)Single-player, multiplayer

Rayman Origins is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the Rayman series and the first main installment since Rayman 3: Hoodlum Havoc (2003). The game was released for the PlayStation 3, Xbox 360, and Wii platforms worldwide, with PlayStation Vita, Nintendo 3DS, and Microsoft Windows versions being released the following year.[5] The OS X version of the game was released on December 12, 2013, by Feral Interactive.[4] The story follows Rayman, his friend Globox and two Teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams after they unleashed said evil by complete accident.

Rayman Origins has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor. Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings. A mobile game based on Origins, titled Rayman Jungle Run, was developed by Pastagames and released for iOS, Android, and for Windows Phone 8 on May 29, 2013. A sequel, Rayman Legends, was released for Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U and Xbox 360 in 2013 to similar critical acclaim.

Gameplay

[edit]
Rayman Origins co-operative gameplay

Rayman Origins is a side-scrolling platformer, the same style as the original Rayman game. Rayman Origins is playable with up to four local players who may drop in or out at any time. Players can choose to control either Rayman, Globox or two Teensies, with additional costumes available as the game progresses.[6]

Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. If a character is hit by an enemy or hazard, they will "bubblize", or inflate into a ballooned state. To get out of this state, another player can slap, or jump on them, similar to New Super Mario Bros. Wii. Players can also collect hearts that will protect them from one hit. However, if all players are bubblized simultaneously, or if a character is hit during single play, they will explode and the play will return to the last checkpoint, normally a Darkblocker where the player had go through before, or the last place where the player broke a cage. Throughout each level, players can collect yellow Lums, which they will need for Electoons. When a character collects a Lum King, it turns all Lums red for a short time. Red Lums are worth two yellow Lums.[5][7] There are also Skull Coins placed in hidden or dangerous areas. They are worth 25 Lums if successfully collected. If the player gets harmed while collecting a Skull Coin, they will lose it and the player must try again to get the coin.

In order to progress through certain parts of the story, players need to free Electoons. The most common way to get Electoons is to free them from cages; there is one at the end of each level, with more to be found in hidden areas and are guarded by several enemies that collectively use a forcefield to protect the cage, the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed by attacking it. Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages. Each level contains a medallion that shows how many Electoon challenges the players completed, such as break a single cage, collect a specific amount of Lums or beat the clock whilst the level has been completed. In every level there are hidden cages ranging from 1 to 3. More Electoons can be earned by collecting a certain amount of Lums within a level and clearing Time Trials that are unlocked after clearing a level once. Scoring high marks in either of these challenges can also earn medals and trophies. Players can also unlock special 'treasure chest' levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a skull tooth.[8] Completing all of the teeth grants access to the bonus level, The Land of the Livid Dead.[9]

While every version of the game is nearly identical due to the game engine's high versatility, there are some minor differences across platforms. The Wii version of the game takes advantage of the versatility (though not the motion controls) of the Wii Remote to provide three different control schemes, while the Nintendo 3DS version displays the player's current progress during a particular level on the touchscreen. The PlayStation Vita version has some additional unlockable content and players can use the touchscreen for some in-game actions. Achievements are available on the PlayStation 3, PlayStation Vita, and Xbox 360 versions through online support, while the Nintendo 3DS version's achievements are associated to a saved game.

Plot

[edit]

Rayman, his best friend Globox, a pair of Teensies, and the Bubble Dreamer, are relaxing at the Snoring Tree. Unaware to them, a disgused microphone records their snoring which is heard through the Land of the Livid Dead. A granny retaliates by sending monsters and the Darktoons across the world. The heroes are captured and the Bubble Dreamer becomes mad, creating nightmares. After being freed, Rayman and the heroes discover the Glade of Dreams' chaotic state, and that Nymph Betilla has been captured alongsides her sisters. The heroes meet The Magician, who explain that Electoon would cure the Bubble Dreamer, anf the heroes both collect Electoons and the Nymphs. Though successful, the heroes find their path blocked by a gate which can be opened only by the Glade Kings, who have becomed corrupted by nightmares. The Glade Kings are rescued, and open the gate, which grants access to the Moody Clouds.

There, The Magician reveals himself as a traitor and the cataclyst of the events, who secretely admires Mr . Dark[10][a]; as a Teensy, he was mocked by his peers for his lesser magical abilities. After fending off his trap, a pursuit ensues. In the combat, The Magician crashes is airship into his hideout's power core, exploding the surroundings. Rayman and the heroes fall back in The Snoring Tree, in the precise spot where they were relaxing, to which they resume. Should the player have acquired the "Ruby Teeth", Rayman and the heroes rushes through the Land of the Livid Dream and defeat Big Mama, who reveals itself as the area's nymph.

Development

[edit]

The game was officially announced at the end of Ubisoft's E3 2010 press conference as a downloadable episodic title[11] for PlayStation Network and Xbox Live Arcade with release on PC, Nintendo 3DS, iPad, and iPhone "to be considered".[12] The first episode was originally to be released by the end of 2010, but was delayed until 2011.[13][14] Following a dearth of information in the new year, the project was confirmed as alive in April 2011.[15] In May 2011, it was announced the title has been expanded to a full-retail title, with a tentative release of Q4 2011.[16]

The game is the first title to use UbiArt Framework, an in-house graphics engine which allows artists to easily create content and then use it in an interactive environment. The artists only have to pose the model and edit the silhouette, as the software takes care of image distortion automatically. The main aim of this engine is to allow artists and designers focus on the art itself, without having to worry about technical aspects of game development.[6] According to Yves Guillemot, only five people were working on the game when it was first announced.[17] Ubisoft obtained a French government grant, dedicated to supporting the arts, for developing UbiArt tools.[6] The engine is optimized for HD resolutions, allowing games to run in full 1080p HD at 60 frames per second, with the 3DS version running at 30 frames per second.[18] The engine was further developed for Rayman Legends to include dynamic lighting and integration of 3D models.[19]

Reception

[edit]

Critical response

[edit]

Rayman Origins received critical acclaim. Review aggregator website Metacritic gave the Wii version 92/100,[21] the PlayStation Vita version 88/100,[23] the Xbox 360 version 87/100[22] the PlayStation 3 version 87/100,[20] the PC version 86/100,[24] and the Nintendo 3DS version 71/100.[25]

1UP.com gave the game an A− Rank, praising its varied level design, saying "Origins' brilliance is it keeps that simplicity on the surface, but ends up feeling incredibly varied thanks to its level design", and calling it "the best 2D platformer not called Mario."[26]

Eurogamer rated the game 8/10, calling it "a delightful, playful, and occasionally exhilarating platformer" while opining that the level design was inferior to the Mario series in that "the same ideas are repeated too often."[27] GameTrailers gave the game a score of 8.5/10.[28]

Game Informer gave the game an 8.5/10, stating: "If you only know about Rayman from his affiliation with the now-ubiquitous Rabbids, that probably wasn’t the best introduction. Rayman Origins is the proper way to catch up with the character, who finally has a game that puts him squarely in the majors."[29]

IGN gave it a 9.5/10, saying that "Rayman Origins is the best looking platformer this generation and also the most fun. A truly realized vision at the top of its genre, Rayman Origins is an extravaganza with plenty of action to keep it fresh from start to finish and beyond,"[30]

Joystiq gave the game 5 stars out of 5, saying it "embodies the kind of creativity and craftsmanship that have been largely missing in 2D platfomers since their heyday in the 16-bit era."[31]

Nintendo Life awarded it a 10/10 and called it "The very pinnacle of 2D platforming and undoubtedly one of the Wii’s very best games".[32] Nintendo Power gave the game a score of 9.5/10, calling it 'a platforming masterpiece.'[33]

VideoGamer.com gave the game 8 out of 10, stating: "A passionate tribute to the days when platform games ruled the Earth, but beyond that, it's also one of the best examples of the genre we've had in recent memory."[34]

The Nintendo 3DS version was particularly criticized for its technical issues and lack of content, such as multiplayer and a level, "Get Away!". However, it was praised for retaining its enjoyable controls, art style, and 3D effect.[35]

Awards

[edit]

GameSpot named Rayman Origins "Best Platformer of 2011".[36] IGN nominated Rayman Origins for "Game Of The Year".[37] Giant Bomb named Rayman Origins the tenth best game of 2011.[38] During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Rayman Origins for "Outstanding Achievement in Animation" and "Outstanding Achievement in Art Direction".[39]

Sales

[edit]

Despite the game's positive reviews, it did not live up to its sales expectations. It sold 50,000 copies in its first month in the USA.[40] However, Ubisoft revealed that the game has been profitable.[41][42]

Sequels

[edit]

A sequel to Origins, titled Rayman Legends, was originally being developed exclusively for the Wii U and was planned for a release in Q1 2013. The game follows on from the gameplay of Origins whilst adding new asymmetric gameplay elements via the Wii U GamePad, as well as new characters and an improved graphics engine. The sequel was first hinted at via a marketing survey in April 2012.[43] A leaked teaser video on YouTube confirmed the existence of the sequel, entitled Rayman Legends.[44] It was later announced that the sequel's release was being delayed until September 2013 and would also be released for the PlayStation 3 and Xbox 360.[45] The game was also revealed to be released on PlayStation Vita and Microsoft Windows via Steam.[46][47] Later in September 2017 Ubisoft ported it to the Nintendo Switch.[48]

Rayman Jungle Run

[edit]

A mobile platformer developed by Pastagames based on the style of Origins, titled Rayman Jungle Run, was released on September 20, 2012, for iOS and on September 27, 2012, for Android devices.[49] The Android version was developed by DotEmu. Retaining the look of Origins, Jungle Run sees Rayman automatically running through 63 levels (plus 7 Land of the Livid Dead levels) with players tasked to jump and punch through obstacles and collect as many lums as possible in each stage. Collecting all 100 lums in each stage earns a skull tooth which go towards unlocking the Land of the Livid Dead level for each world.[50] IGN gave the game a score of 8.8, calling it "a brilliant solution to one-touch platforming."[51] iTunes named it the iPhone game of the year.[52] During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Rayman Jungle Run for "Casual Game of the Year" and "Mobile Game of the Year".[53] A version for Windows 8, Windows RT and Windows Phone was released on March 7, 2013.[54] A sequel, Rayman Fiesta Run, was released on November 7, 2013, featuring additional gameplay features carried over from Rayman Legends.[55] As of January 2021, the game has been removed from Android and iOS. The Windows version, on Steam, was removed in December of 2021,.[56]

Notes

[edit]
  1. ^ As depicted as the original antagonist in Rayman

References

[edit]
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  2. ^ "Steam 上的 Rayman® Origins". Steam. Archived from the original on October 27, 2016. Retrieved October 19, 2016.
  3. ^ "Rayman Origins: nintendo 3ds: Video Games". Amazon. Archived from the original on November 30, 2020. Retrieved July 20, 2012.
  4. ^ a b "Feral Interactive: Rayman Origins release announcement". Archived from the original on December 16, 2013. Retrieved December 16, 2013.
  5. ^ a b Régis Déprez. "Rayman Origins coming to the Vita 3DS, Wii, Xbox 360 and PS3". Gamekyo. Archived from the original on June 13, 2011. Retrieved June 11, 2011.
  6. ^ a b c Game Informer, Issue 218, June 2011
  7. ^ Mark Walton. "Rayman Origins Exclusive First Look Preview". Gamespot UK. Archived from the original on August 12, 2011.
  8. ^ "Rayman Origins – Full Access Preview, Rayman Origins Xbox 360 Features". GamesRadar. October 26, 2011. Archived from the original on January 31, 2016. Retrieved November 28, 2011.
  9. ^ "Rayman Origins Video Game, UK 10 Ways To Beat The Game Trailer HD | Video Clip | Game Trailers & Videos". GameTrailers.com. November 18, 2011. Archived from the original on November 21, 2011. Retrieved November 28, 2011.
  10. ^ Shrager, Gabrielle (January 17, 2012). "Gabrielle Shrager Facebook Conversation". Rayman Pirate-Community. Archived from the original on March 28, 2012. Retrieved February 8, 2012.
  11. ^ "Ubisoft announces Rayman Origins". GameSpot. Archived from the original on November 24, 2010.
  12. ^ "Rayman Legends | Ubisoft (US)". www.ubisoft.com.
  13. ^ Tom Magrino. "Rayman Origins zapping holiday 2010". GameSpot. Archived from the original on July 10, 2010. Retrieved July 6, 2010.
  14. ^ Ludwig Kietzmann. "Rayman Origins a no-show for holiday 2010". Joystiq. Archived from the original on December 24, 2010. Retrieved December 23, 2010.
  15. ^ "Rayman Origins to be 'a big event,' Ubisoft CEO says". Archived from the original on May 4, 2011. Retrieved April 24, 2011.
  16. ^ "Rayman Origins now a retail game". Archived from the original on May 11, 2011. Retrieved May 6, 2011.
  17. ^ Fletcher, JC (July 6, 2010). "Rayman Origins slapped on XBLA, PSN this Christmas, other platforms possible". Joystiq.com. Archived from the original on June 29, 2011. Retrieved November 28, 2011.
  18. ^ in development (June 14, 2010). "Ubiart's blog » Blog Archive » About the things we use in UbiArt Framework". Ubi-art.uk.ubi.com. Archived from the original on June 8, 2021. Retrieved November 28, 2011.
  19. ^ Warr, Philippa (August 20, 2013). "Interview: Rayman Legends 'richer and bigger' thanks to delayed release (Wired UK)". Wired.co.uk. Archived from the original on September 30, 2013. Retrieved September 30, 2013.
  20. ^ a b "Rayman Origins for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on July 27, 2018. Retrieved August 31, 2013.
  21. ^ a b "Rayman Origins for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on September 24, 2018. Retrieved August 31, 2013.
  22. ^ a b "Rayman Origins for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on June 25, 2018. Retrieved August 31, 2013.
  23. ^ a b "Rayman Origins for PlayStation Vita Reviews". Metacritic. CBS Interactive. Archived from the original on September 19, 2018. Retrieved August 31, 2013.
  24. ^ a b "Rayman Origins for PC Reviews". Metacritic. CBS Interactive. Archived from the original on August 11, 2018. Retrieved August 31, 2013.
  25. ^ a b "Rayman Origins for 3DS Reviews". Metacritic. CBS Interactive. Archived from the original on August 2, 2018. Retrieved August 31, 2013.
  26. ^ a b Leone, Matt (November 10, 2011). "Rayman Origins Review for PS3, 360, Wii from". 1Up.com. Archived from the original on April 19, 2012. Retrieved November 28, 2011.
  27. ^ a b Parkin, Simon (November 14, 2011). "Rayman Origins Review • Reviews • PlayStation 3". Eurogamer. Archived from the original on July 26, 2012. Retrieved July 20, 2012.
  28. ^ a b "Rayman Origins Review Text". GameTrailers. November 10, 2011. Archived from the original on July 1, 2012. Retrieved November 28, 2011.
  29. ^ a b Jeff Cork (November 10, 2011). "Rayman Origins review". Game Informer. Archived from the original on March 6, 2019. Retrieved November 10, 2011.
  30. ^ a b Altano, Brian (November 9, 2011). "Rayman Origins Review". IGN. Archived from the original on January 1, 2020. Retrieved November 28, 2011.
  31. ^ a b Mitchell, Richard (November 10, 2011). "Rayman Origins review: Everybody loves Rayman". Joystiq. Archived from the original on January 18, 2012. Retrieved November 28, 2011.
  32. ^ a b Reece, Mark (November 29, 2011). "Rayman Origins (Wii) Review". Nintendo Life. Archived from the original on January 26, 2012. Retrieved July 20, 2012.
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