Jump to content

Puyo Pop Fever: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Tags: Mobile edit Mobile web edit
NokuUUT (talk | contribs)
No edit summary
Tags: Visual edit Mobile edit Mobile web edit
 
(18 intermediate revisions by 10 users not shown)
Line 2: Line 2:
{{More citations needed|date=January 2009}}
{{More citations needed|date=January 2009}}
{{Infobox video game
{{Infobox video game
|image = Puyopopfever.jpg
| image = Puyopopfever.jpg
|caption = North American GameCube cover art
| caption = North American GameCube cover art
|developer = [[Sonic Team]]{{efn|Ported to the Game Boy Advance and Nintendo DS by ENTER and Milestone respectively}}
| developer = [[Sonic Team]]{{efn|Ported to the Game Boy Advance and Nintendo DS by ENTER and Milestone respectively.}}
|publisher = [[Sega]]{{efn|The North American Nintendo DS release was localised and published by [[Atlus]] in North America.}}
| publisher = [[Sega]]{{efn|The North American Nintendo DS release was localised and published by [[Atlus]] in North America.}}
|director = Takashi Yuda
| director = Takashi Yuda
|producer = [[Yuji Naka]]
| producer = [[Yuji Naka]]
|artist = Yuji Uekawa
| artist = Yuji Uekawa
|composer = Hideki Abe
| composer = Hideki Abe
|series = ''[[Puyo Puyo]]''
| series = ''[[Puyo Puyo]]''
|released = {{collapsible list
| released = {{collapsible list
|title = November 26, 2003
|title ={{nobold|November 2003}}
|'''Arcade'''{{vgrelease|WW|2003}}'''Java SE'''{{vgrelease|WW|December 14, 2004}}'''PlayStation 2'''<br />{{vgrelease|JP|February 4, 2004|PAL|February 27, 2004}}'''Dreamcast'''<br />{{vgrelease|JP|February 24, 2004}}'''GameCube'''<br />{{vgrelease|PAL|February 27, 2004}}{{vgrelease|JP|March 24, 2004|NA|July 20, 2004<ref>{{cite web |url=http://www.sega.com/corporate/corporate.php?item=pr_072004 |title=SEGA SHIPS PUYO POP FEVER, EXCLUSIVELY ON NINTENDO GAMECUBE|website=Sega.com |publisher=Sega of America |date=July 20, 2004 |archiveurl=https://web.archive.org/web/20040810005105/http://www.sega.com/corporate/corporate.php?item=pr_072004 |archivedate=August 10, 2004 |url-status=dead |accessdate=December 11, 2023}}</ref>}}'''Xbox'''<br />{{vgrelease|PAL|February 27, 2004}}{{vgrelease|JP|April 24, 2004}}'''Mac'''<br />{{vgrelease|JP|June 24, 2004}}'''Game Boy Advance'''<br />{{vgrelease|JP|July 24, 2004|PAL|March 24, 2005}}'''Windows'''<br />{{vgrelease|JP|September 24, 2004}}'''Pocket PC'''<br />{{vgrelease|JP|October 24, 2004<ref name="auto">{{Cite web|url=https://sega.jp/sitepolicy|title=» ページが見つかりませんセガ 製品情報サイト|website=Sega.jp|access-date=25 April 2022}}</ref>}}'''Palm'''<br />{{vgrelease|JP|November 24, 2004<ref name="auto"/>}}'''Nintendo DS'''<br />{{vgrelease|JP|December 24, 2004|NA|May 3, 2005|PAL|July 21, 2006}}'''PSP'''<br />{{vgrelease|JP|December 24, 2004|PAL|May 19, 2006}}}}
|'''Arcade'''{{vgrelease|JP|November 2003<ref>{{Cite web |title=''Puyo Puyo Fever'' |url=https://www.sega.jp/history/arcade/product/7368/ |access-date=August 1, 2024 |website=[[Sega]]}}</ref>}}'''PlayStation 2'''<br />{{vgrelease|JP|February 4, 2004|PAL|February 27, 2004}}'''Dreamcast'''<br />{{vgrelease|JP|February 24, 2004}}'''GameCube'''<br />{{vgrelease|PAL|February 27, 2004}}{{vgrelease|JP|March 24, 2004|NA|July 20, 2004<ref>{{cite web |url=http://www.sega.com/corporate/corporate.php?item=pr_072004 |title=SEGA SHIPS PUYO POP FEVER, EXCLUSIVELY ON NINTENDO GAMECUBE|website=Sega.com |publisher=Sega of America |date=July 20, 2004 |archiveurl=https://web.archive.org/web/20040810005105/http://www.sega.com/corporate/corporate.php?item=pr_072004 |archivedate=August 10, 2004 |url-status=dead |accessdate=December 11, 2023}}</ref>}}'''Xbox'''<br />{{vgrelease|PAL|February 27, 2004|JP|April 24, 2004}}'''Mac OS X'''<br />{{vgrelease|JP|June 24, 2004}}'''Game Boy Advance'''<br />{{vgrelease|JP|July 24, 2004|PAL|March 24, 2005}}'''Windows'''<br />{{vgrelease|JP|September 24, 2004}}'''Pocket PC'''<br />{{vgrelease|JP|October 24, 2004<ref name="auto">{{Cite web|url=https://sega.jp/sitepolicy|title=» ページが見つかりませんセガ 製品情報サイト|website=Sega.jp|access-date=25 April 2022}}</ref>}}'''Palm'''<br />{{vgrelease|JP|November 24, 2004<ref name="auto"/>}}'''Java'''{{vgrelease|WW|December 14, 2004}}'''Nintendo DS'''<br />{{vgrelease|JP|December 24, 2004|NA|May 3, 2005|PAL|July 21, 2005}}'''PSP'''<br />{{vgrelease|JP|December 24, 2004|PAL|May 19, 2006}}'''Xbox 360'''<br />{{vgrelease|JP|December 4, 2007<ref>{{cite web |url=https://marketplace.xbox.com/ja-jp/Product/%E5%AE%8C%E5%85%A8%E7%89%88-%E3%81%B7%E3%82%88%E3%81%B7%E3%82%88%E3%83%95%E3%82%A3%E3%83%BC%E3%83%90%E3%83%BC/66acd000-77fe-1000-9115-d80253450804 |title=完全版 - ぷよぷよフィーバー
|website=Xbox.com |publisher=Xbox Marketplace |archiveurl=https://web.archive.org/web/20240528204152/https://marketplace.xbox.com/ja-jp/Product/%E5%AE%8C%E5%85%A8%E7%89%88-%E3%81%B7%E3%82%88%E3%81%B7%E3%82%88%E3%83%95%E3%82%A3%E3%83%BC%E3%83%90%E3%83%BC/66acd000-77fe-1000-9115-d80253450804 |archivedate=May 28, 2024 |accessdate=July 7, 2024}}</ref>}}'''Android'''{{vgrelease|WW|August 2012<ref>{{Cite web |date=July 18, 2012 |title=Sony Unveils Latest Android™ Powered Walkman®, Introduces Thinnest Walkman To Date |url=https://www.prnewswire.com/news-releases/sony-unveils-latest-android-powered-walkman-introduces-thinnest-walkman-to-date-162846796.html |access-date=August 1, 2024 |website=[[PR Newswire]]}}</ref>}}}}
|genre = [[Puzzle video game|Puzzle]]
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
| genre = [[Puzzle video game|Puzzle]]
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
|platforms = [[PlayStation 2]], [[Dreamcast]], [[GameCube]], [[Xbox (console)|Xbox]], [[Game Boy Advance]], [[Microsoft Windows]], [[Mac OS X]], [[Pocket PC]], [[PlayStation Portable]], [[Nintendo DS]], [[Arcade game|Arcade]], [[Walkman E Series|Walkman NWZ-E470]]
| platforms = [[PlayStation 2]], [[Dreamcast]], [[GameCube]], [[Xbox (console)|Xbox]], [[Xbox 360]], [[Game Boy Advance]], [[Windows]], [[Mac OS X]], [[Pocket PC]], [[Palm OS]], [[PlayStation Portable]], [[Nintendo DS]], [[Arcade game|Arcade]], [[Android (operating system)|Android]], [[iOS]]
|arcade system = NAOMI
| arcade system = NAOMI
|engine = [[RenderWare]] (PS2, Xbox, Gamecube)
| engine = [[RenderWare]]<small> (PS2, GC, Xbox)</small>
}}
}}


{{nihongo|'''''Puyo Pop Fever'''''|ぷよぷよフィーバー|Puyopuyo Fībā}} is a 2003 [[puzzle video game]] developed by [[Sonic Team]] and published by [[Sega]]. It is the fifth main installment in the ''[[Puyo Puyo]]'' [[puzzle game]] series and the second ''Puyo Puyo'' game to be programmed by Sonic Team after ''[[Puyo Pop (video game)|Puyo Pop]]'' (which was released just after the series' original developer, [[Compile (publisher)|Compile]], went bankrupt). This was the start of what can be considered a [[Reboot (fiction)|reboot]] of the ''Puyo Puyo'' franchise, with this entry's plot revolving around Professor Accord losing her flying cane.
{{nihongo foot|'''''Puyo Pop Fever'''''|ぷよぷよフィーバー|Puyopuyo Fībā|lead=yes|group=lower-alpha}} is a 2003 [[puzzle video game]] developed by [[Sonic Team]] and published by [[Sega]]. It is the fifth main installment in the ''[[Puyo Puyo]]'' [[puzzle game]] series and the second ''Puyo Puyo'' game to be programmed by Sonic Team after ''[[Puyo Pop (video game)|Puyo Pop]]'' (which was released just after the series' original developer, [[Compile (publisher)|Compile]], went bankrupt). This was the start of what can be considered a [[Reboot (fiction)|reboot]] of the ''Puyo Puyo'' franchise, with this entry's plot revolving around Professor Accord losing her flying cane.


[[Sega]], which acquired the series' character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and [[GameCube]] versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.
[[Sega]], which acquired the series' character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and [[GameCube]] versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.


The GameCube and Nintendo DS versions were released in North America, with [[Atlus]] handling publishing duties for the latter. Europe received both versions plus the [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Game Boy Advance]], and [[PlayStation Portable]] versions.
The GameCube and Nintendo DS versions were released in North America, with [[Atlus]] handling publishing duties for the latter. Europe received both versions plus the [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Game Boy Advance]], and [[PlayStation Portable]] versions. The [[Dreamcast]] version, the last first-party release for the console, was exclusively released in Japan on February 24, 2004, nearly three years after the system was discontinued.


The GameCube, Xbox, and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions.
The [[Dreamcast]] version, released exclusively in Japan, was the last Dreamcast game developed by Sonic Team, the last first-party title released on the platform, as well as the final first-party title by Sega. The Dreamcast, Arcade (another version released exclusively in Japan) and Playstation Portable versions are the only console versions to use sprites in place of 3D models.


==Gameplay==
==Gameplay==
Line 34: Line 35:
Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.
Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.


A new addition to the game mechanics is Fever mode. Fever mode occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.
A new addition to the game mechanics is Fever mode, which occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.


The [[Nintendo DS]] version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character.
The [[Nintendo DS]] version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character.


There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game. However, the grid and all clear rules remain the same as they do in Fever, so it's not exactly classic.
There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game, but the grid and all clear rules remain the same as they do in Fever, so it is not exactly classic.


==Plot==
==Plot==
Line 48: Line 49:


===Mobile remake===
===Mobile remake===
On February 1, 2009, Sega released a remake of ''Puyo Puyo Fever'' in Japan for [[iOS (Apple)|iOS]] and [[Android (operating system)|Android]], titled {{Nihongo|''Puyo Puyo Fever Touch''|ぷよぷよフィーバー Touch|Puyo Puyo Fībā Touch}}.<ref>{{cite web |url=http://sega.jp/kt/apple/puyofever |title=誰でも遊べる落ちものパズルゲームの決「ぷよぷよフィーバーTOUCH」がiPhone(アイフォーン) 3G /iPod touchに登場!|publisher=[[Sega]] |access-date=2010-02-21 |language=ja}}</ref><ref>{{cite web |url=http://ascii.jp/elem/000/000/211/211302/summary.html |title=iPhoneで遊べる「ぷよぷよフィーバーTOUCH」|publisher=[[ASCII Media Works|ASCII]] |date=2009-02-04 |access-date=2010-02-21 |language=ja}}</ref><ref>{{cite web |url=http://www.appbank.net/2009/02/01/iphone-application/7955.php |title=ぷよぷよフィーバーTOUCH : アミティ君のいるぷよぷよがiPhoneにやってきたよ。072 |date=2009-02-01 |publisher=AppBank |access-date=2010-02-21 |language=ja}}</ref> In 2012 the game was released for the [[Walkman E Series|Sony NWZ-E470 Walkman]] music player as a preloaded game.<ref>{{Cite web|url=https://helpguide.sony.net/gbmig/44252181/v1/eng/contents/12/01/01/01.html|title=NWZ-E470 Series &#124; Playing games [Games] &#124; WALKMAN Help guide|website=Helpguide.sony.net|access-date=25 April 2022}}</ref>
On February 1, 2009, Sega released a remake of ''Puyo Puyo Fever'' in Japan for [[iOS (Apple)|iOS]] and [[Android (operating system)|Android]], titled {{Nihongo|''Puyo Puyo Fever Touch''|ぷよぷよフィーバー Touch|Puyo Puyo Fībā Touch}}.<ref>{{cite web |url=http://sega.jp/kt/apple/puyofever |title=誰でも遊べる落ちものパズルゲームの決「ぷよぷよフィーバーTOUCH」がiPhone(アイフォーン)3G /iPod touchに登場!|publisher=[[Sega]] |access-date=2010-02-21 |language=ja}}</ref><ref>{{cite web |url=http://ascii.jp/elem/000/000/211/211302/summary.html |title=iPhoneで遊べる「ぷよぷよフィーバーTOUCH」 |publisher=[[ASCII Media Works|ASCII]] |date=2009-02-04 |access-date=2010-02-21 |language=ja |archive-date=2011-07-24 |archive-url=https://web.archive.org/web/20110724094726/http://ascii.jp/elem/000/000/211/211302/summary.html |url-status=dead}}</ref><ref>{{cite web |url=http://www.appbank.net/2009/02/01/iphone-application/7955.php |title=ぷよぷよフィーバーTOUCH : アミティ君のいるぷよぷよがiPhoneにやってきたよ。072 |date=2009-02-01 |publisher=AppBank |access-date=2010-02-21 |language=ja}}</ref> In 2012 the game was released for the [[Walkman E Series|Sony NWZ-E470 Walkman]] music player as a preloaded game.<ref>{{Cite web|url=https://helpguide.sony.net/gbmig/44252181/v1/eng/contents/12/01/01/01.html|title=NWZ-E470 Series &#124; Playing games [Games] &#124; WALKMAN Help guide|website=Helpguide.sony.net|access-date=25 April 2022}}</ref>


==Reception==
==Reception==
Line 57: Line 58:


''[[Edge (magazine)|Edge]]'' ranked the game #64 on its list of "The 100 Best Games To Play Today", stating that "behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction, the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers".<ref>{{cite web|author=Edge Staff|title=The 100 Best Games To Play Today|url=http://www.edge-online.com/features/100-best-games-play-today/4/|publisher=Edge Online|date=2009-03-09|access-date=2014-01-21}}</ref>
''[[Edge (magazine)|Edge]]'' ranked the game #64 on its list of "The 100 Best Games To Play Today", stating that "behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction, the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers".<ref>{{cite web|author=Edge Staff|title=The 100 Best Games To Play Today|url=http://www.edge-online.com/features/100-best-games-play-today/4/|publisher=Edge Online|date=2009-03-09|access-date=2014-01-21}}</ref>

==Sequel==
A sequel, titled ''Puyo Puyo Fever 2'', was released in November 2005 for PlayStation 2 and PlayStation Portable, and for Nintendo DS in December. The game was not released outside of Japan.<ref>{{cite web |url=https://game.watch.impress.co.jp/docs/20050917/sega3.htm |title=「東京ゲームショウ2005」セガブースレポート その2 |work=Game Impress Watch |last=Ishida |first=Katsuo |date=September 17, 2005 |accessdate=May 26, 2024}}</ref> It features the same style and gameplay, as well as a third protagonist named Sig. Each protagonist has their own story and three sets of difficulties each, as well as items that can be used in story mode. Another new mode is called "Chu Panic", which is similar to endless mode but with a bar that increases every turn; when the bar is full, pink nuisance Puyo queue up. Another mode added was one where the player fights one character after another, with each character being more difficult than the last. The former mode was not included in future ''Puyo Puyo'' titles, while the latter has. ''Hardcore Gaming 101'' writer Will M criticized the title for being too similar to its predecessor, arguing that the new content was not enough to differentiate it.<ref>{{cite web |url=http://www.hardcoregaming101.net/puyo-pop-fever/ |title=Puyo Pop Fever |work=Hardcore Gaming 101 |last=M |first=Will |date=January 31, 2016 |accessdate=May 26, 2024}}</ref>


==Legacy==
==Legacy==
Line 65: Line 69:
==Notes==
==Notes==
{{notelist}}
{{notelist}}

==References==
==References==
{{Reflist}}
{{Reflist}}
Line 99: Line 102:
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:RenderWare games]]
[[Category:RenderWare games]]
[[Category:Android (operating system) games]]

Latest revision as of 01:43, 3 November 2024

Puyo Pop Fever
North American GameCube cover art
Developer(s)Sonic Team[a]
Publisher(s)Sega[b]
Director(s)Takashi Yuda
Producer(s)Yuji Naka
Artist(s)Yuji Uekawa
Composer(s)Hideki Abe
SeriesPuyo Puyo
EngineRenderWare (PS2, GC, Xbox)
Platform(s)PlayStation 2, Dreamcast, GameCube, Xbox, Xbox 360, Game Boy Advance, Windows, Mac OS X, Pocket PC, Palm OS, PlayStation Portable, Nintendo DS, Arcade, Android, iOS
Release
November 2003
  • Arcade
    PlayStation 2
    • JP: February 4, 2004
    • PAL: February 27, 2004
    Dreamcast
    • JP: February 24, 2004
    GameCube
    • PAL: February 27, 2004
    • JP: March 24, 2004
    • NA: July 20, 2004[2]
    Xbox
    • PAL: February 27, 2004
    • JP: April 24, 2004
    Mac OS X
    • JP: June 24, 2004
    Game Boy Advance
    • JP: July 24, 2004
    • PAL: March 24, 2005
    Windows
    • JP: September 24, 2004
    Pocket PC
    Palm
    Java
    • WW: December 14, 2004
    Nintendo DS
    • JP: December 24, 2004
    • NA: May 3, 2005
    • PAL: July 21, 2005
    PSP
    • JP: December 24, 2004
    • PAL: May 19, 2006
    Xbox 360
    Android
    • WW: August 2012[5]
Genre(s)Puzzle
Mode(s)Single-player, multiplayer
Arcade systemNAOMI

Puyo Pop Fever[c] is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.

Sega, which acquired the series' character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.

The GameCube and Nintendo DS versions were released in North America, with Atlus handling publishing duties for the latter. Europe received both versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, the last first-party release for the console, was exclusively released in Japan on February 24, 2004, nearly three years after the system was discontinued.

The GameCube, Xbox, and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions.

Gameplay

[edit]

The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.

Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.

A new addition to the game mechanics is Fever mode, which occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.

The Nintendo DS version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character.

There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game, but the grid and all clear rules remain the same as they do in Fever, so it is not exactly classic.

Plot

[edit]

Ms. Accord, a teacher at the Primp Magic School, has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of either Amitie or Raffine, students at the school, as they venture across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them. Raffine's course contains more difficult gameplay and alters the characters the player meets, as well as which character actually finds the wand. When playing as Raffine near to the end of the game, it is revealed that Accord never actually lost her flying cane. Raffine then plans on revealing her and Popoi's secret, but fails in her ending, as she is knocked unconscious by Ms. Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.

Release

[edit]

Soundtrack

[edit]

PuyoPuyo Fever 1&2 Sound Track ぷよぷよフィーバー1&2サウンドトラック (Puyo Puyo Fībā Saundotorakku) for both games Puyo Pop Fever and Puyo Puyo Fever 2 was released on July 26, 2007. The track has a total of 45 tracks.

Mobile remake

[edit]

On February 1, 2009, Sega released a remake of Puyo Puyo Fever in Japan for iOS and Android, titled Puyo Puyo Fever Touch (ぷよぷよフィーバー Touch, Puyo Puyo Fībā Touch).[6][7][8] In 2012 the game was released for the Sony NWZ-E470 Walkman music player as a preloaded game.[9]

Reception

[edit]

Edge ranked the game #64 on its list of "The 100 Best Games To Play Today", stating that "behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction, the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers".[16]

Sequel

[edit]

A sequel, titled Puyo Puyo Fever 2, was released in November 2005 for PlayStation 2 and PlayStation Portable, and for Nintendo DS in December. The game was not released outside of Japan.[17] It features the same style and gameplay, as well as a third protagonist named Sig. Each protagonist has their own story and three sets of difficulties each, as well as items that can be used in story mode. Another new mode is called "Chu Panic", which is similar to endless mode but with a bar that increases every turn; when the bar is full, pink nuisance Puyo queue up. Another mode added was one where the player fights one character after another, with each character being more difficult than the last. The former mode was not included in future Puyo Puyo titles, while the latter has. Hardcore Gaming 101 writer Will M criticized the title for being too similar to its predecessor, arguing that the new content was not enough to differentiate it.[18]

Legacy

[edit]

In Sega Superstars, there is a game based on Puyo Pop Fever, though the gameplay differs from the original game. Players must position their bodies to get the Puyos into a pot of the same color. Bombs will also fall, and if they get into a pot, points are lost.

In Sega Superstars Tennis, a minigame based on Puyo Pop Fever is featured. Players have to clear Puyos by hitting the ball at them. If the ball hits a Puyo touching another Puyo of the same color, all of them disappear and extra points are awarded. Occasionally, some Puyos become garbage Puyos that do not disappear when the ball hits them, but they can be cleared if one of the colored Puyos attached to them are hit. This minigame is played on the stage based on Nights into Dreams.

Notes

[edit]
  1. ^ Ported to the Game Boy Advance and Nintendo DS by ENTER and Milestone respectively.
  2. ^ The North American Nintendo DS release was localised and published by Atlus in North America.
  3. ^ Japanese: ぷよぷよフィーバー, Hepburn: Puyopuyo Fībā

References

[edit]
  1. ^ "Puyo Puyo Fever". Sega. Retrieved August 1, 2024.
  2. ^ "SEGA SHIPS PUYO POP FEVER, EXCLUSIVELY ON NINTENDO GAMECUBE". Sega.com. Sega of America. July 20, 2004. Archived from the original on August 10, 2004. Retrieved December 11, 2023.
  3. ^ a b "» ページが見つかりませんセガ 製品情報サイト". Sega.jp. Retrieved 25 April 2022.
  4. ^ "完全版 - ぷよぷよフィーバー". Xbox.com. Xbox Marketplace. Archived from the original on May 28, 2024. Retrieved July 7, 2024.
  5. ^ "Sony Unveils Latest Android™ Powered Walkman®, Introduces Thinnest Walkman To Date". PR Newswire. July 18, 2012. Retrieved August 1, 2024.
  6. ^ "誰でも遊べる落ちものパズルゲームの決「ぷよぷよフィーバーTOUCH」がiPhone(アイフォーン)3G /iPod touchに登場!" (in Japanese). Sega. Retrieved 2010-02-21.
  7. ^ "iPhoneで遊べる「ぷよぷよフィーバーTOUCH」" (in Japanese). ASCII. 2009-02-04. Archived from the original on 2011-07-24. Retrieved 2010-02-21.
  8. ^ "ぷよぷよフィーバーTOUCH : アミティ君のいるぷよぷよがiPhoneにやってきたよ。072" (in Japanese). AppBank. 2009-02-01. Retrieved 2010-02-21.
  9. ^ "NWZ-E470 Series | Playing games [Games] | WALKMAN Help guide". Helpguide.sony.net. Retrieved 25 April 2022.
  10. ^ "Puyo Pop Fever for GameCube". GameRankings. CBS Interactive. Retrieved 2019-07-10.
  11. ^ "Puyo Pop Fever for DS". GameRankings. CBS Interactive. Retrieved 2019-07-10.
  12. ^ "Puyo Pop Fever for PSP". GameRankings. CBS Interactive. Retrieved 2019-07-10.
  13. ^ "Puyo Pop Fever for GameCube Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-10.
  14. ^ "Puyo Pop Fever for DS Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-10.
  15. ^ "Puyo Pop Fever for PSP Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-10.
  16. ^ Edge Staff (2009-03-09). "The 100 Best Games To Play Today". Edge Online. Retrieved 2014-01-21.
  17. ^ Ishida, Katsuo (September 17, 2005). "「東京ゲームショウ2005」セガブースレポート その2". Game Impress Watch. Retrieved May 26, 2024.
  18. ^ M, Will (January 31, 2016). "Puyo Pop Fever". Hardcore Gaming 101. Retrieved May 26, 2024.
[edit]