GunZ: The Duel: Difference between revisions
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* [http://www.gunzonline.com/ GunZ The Duel] official website |
* [http://www.gunzonline.com/ GunZ The Duel] official website |
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* Gunz Wiki ([http://gunzwiki.wetpaint.com/ Official], [http://strategywiki.org/wiki/GunZ_The_Duel StrategyWiki] and [http://gunz.wikia.com/wiki/Main_Page Wikia]) |
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* [http://www.gunzfactor.com/ GunZFactor] English GunZ fan site |
* [http://www.gunzfactor.com/ GunZFactor] English GunZ fan site |
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* {{StrategyWiki|GunZ The Duel}} |
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* {{Wikia|Gunz}} |
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[[Category:Online games]] |
[[Category:Online games]] |
Revision as of 18:18, 14 April 2009
The topic of this article may not meet Wikipedia's general notability guideline. (May 2008) |
GunZ: The Duel | |
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File:Gunzforumlogo.png | |
Developer(s) | MAIET Entertainment |
Publisher(s) | MAIET Entertainment Netmarble GameOn Level Up! Games ijji |
Engine | Realspace v2.0 |
Platform(s) | Microsoft Windows |
Release | June 2005 (Beta Edition) June 2003 November 2006 |
Genre(s) | Third-person shooter |
Mode(s) | Online multiplayer |
GunZ: The Duel (Template:Lang-ko), also known as GunZ, is a online multiplayer third-person shooting game[1], created by South Korean-based MAIET Entertainment. The game itself is special in the MMOFPS industry, since it is the only that uses a combination martial systems and urban pop culture magna suits and firearms that of similar to The Matrix (movie) martial arts. Due to its popularity Gunz is also the only MMOFPS game that has an interactive fighting systmes that is design through community-orientation,(aka K-Style marital arts fighting techniques). The game itself published as International Version and in Japan through (MAIET), while North America and South Korea Brazil , through indepednant publishers of Ijji, Netmarble and Level Up! Interactive respectively. The International version is currently in beta free2play operation, and is planned to remain free after its official release.
Operations
Because Gunz is one of the second most popular hosted MMO games that includes ranks in Private Server development and individual system design algother, MAIET does reveal the programming and debugging aspects of the game to some degree throughout its official blog, and sometimes it release test package for SIG developers quarterly. This type of operation make Gunz the only game in the entire MMO gaming industry that doesn't penalize users for reverse engineering for private server development without taking the EULA severely. In addition to developement in 3D Studio MAX, Gunz has already decided to change its physics from Realspace 2.0 to Realspace 3.0 in Gunz 2.
Korean-Style
Quest
In Quest mode, players, in a group of up to four members, go through parts of a map for a certain number of stages, which are determined by the quest level. In each stage players are required to kill masses of creatures, and the game ends when every member of the player team dies or completes all the stages. So far, there are a total of 3 different maps in which Quest can take place. They are Prison, Mansion, and Dungeon.
Players can make the quests tougher and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly placed around the map. Players run through these to obtain an item randomly selected.
The items obtained depend on the level of the character and whatever quest items are in use. By sacrificing certain items in combination, players can enter a boss quest. These items are normally obtained through defeated monsters or through the in-game shop.
The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games.[1]
Kill system
Leveling
Scoring kills in GunZ earns a player "bounty", which is the currency unit in the world of GunZ, and EXP, which contribute to the progression or advancement of a player's level. The amount of EXP and bounty a player receives for a kill depends on the level of the opponent defeated. The amount of EXP earned for killing a player can range from 20 up until peaking at a few thousand.
Loss of EXP
When a player with a level of 21 or more is killed, he will lose EXP if the opponent is 10 levels lower than him. This only occurs in channels other than the Expert Channel or higher. The amount of EXP lost depends on the level of the character. Higher levels will result in higher loss of EXP.
When a player's EXP drops to the point in which the player has less than 0% EXP for their level, it is possible to move back one level with an EXP of 99%. This means they will be able to revert back to their previous level by achieving an EXP of 1% or more.
Network system
GunZ's networking system in most parts of the game is peer to peer, unlike many online shooters. Players connect to other players through their client, instead of through a central server. However, if one player has difficulty establishing connection with another, either the error "Agent Error : Agent not available" comes up, or if network address translation (NAT) is available on the server, the player will connect through TCP/IP directly. [citation needed]
Although this works well on LANs or within relatively short distances, longer distances between players creates high latency, or lag. Because GunZ relies on the player being hit to transfer a packet back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed.
Official GunZ versions
- International (IGunZ) - (Open Beta) Hosted by MAIET Entertainment.
- Korea ("KGunZ") - Sponsored by Netmarble.
- Japan ("JGunZ") - Sponsored by GameOn. (CLOSED)
- India ("InGunZ") - (Open Beta) Sponsored by Level Up!. (CLOSED)
International GunZ's beta ended on November 15, 2006. The Ijji/NA GunZ live service was then released on November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, 2007. Quest mode was updated on February 14th, 2007. New sounds and voice narrations were added to the game on May 9, 2007.[2]
Sequel
In July 2008, MAIET signed a contract to release the sequel for GunZ, titled GunZ: The Duel 2.[3] In March 2009, MAIET pushed back the date of release from 2009 to 2010, citing "new materials".[4]
See also
References
- ^ a b "Interview: GunZ - The Duel". MMOFury.com. August 5, 2008. Retrieved 2008-08-05.
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "GunZ 2 FAQ". Retrieved 2000-043-19.
{{cite web}}
: Check date values in:|accessdate=
(help) - ^ "GunZ 2 Release Date Issue". Retrieved 2009-04-13.
External links
- GunZ The Duel official website
- MAIET Blog (Official)
- Gunz Wiki (Official, StrategyWiki and Wikia)
- GunZFactor English GunZ fan site