Sportsfriends: Difference between revisions
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{{Infobox video game |
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'''''Johann Sebastian Joust''''', also known as '''''J.S. Joust''''' and '''''Joust''''', is a [[Multiplayer video game| multi-player]] no-graphics [[Electronic game]] developed by [[Die Gute Fabrik]]. The principle of the game is to be the [[Last man standing (gaming)| last man standing]] this is done by players trying to cause a rapid motion in their opponents motion controller: a [[PlayStation Move]]. There is a tolerance of the controller, in relation to a player being knocked out, that is linked to the tempo of [[Johann Sebastian Bach]]'s [[Brandenburg concertos]]<ref name = "parplayjoust">{{cite news| title=Four Move controllers, one laptop, countless bruises: we play Johann Sebastian Joust | url=http://www.penny-arcade.com/report/editorial-article/four-move-controllers-one-laptop-countless-bruises-we-play-johann-sebastian/|first=Ben|last=Kuchera|date=2012-02-27|work=[[Penny Arcade Report]]|accessdate=2012-12-07}}</ref> |
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| title = Sportsfriends |
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| image = [[File:Sportsfriends art.jpg|frameless]] |
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| caption = |
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| developer = Die Gute Fabrik |
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| publisher = Die Gute Fabrik |
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| distributor = |
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| platforms = [[PlayStation 3]], [[Windows]], [[Mac]], [[Linux]] |
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| released = {{Video game release|NA=Fall 2013}} |
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| genre = |
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| modes = [[Local multiplayer]] |
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}} |
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'''''Sportsfriends''''' is a [[Multiplayer video game|multiplayer]] video game created by the [[Denmark|Danish]] [[independent video game development|independent]] developer collective Die Gute Fabrik, known for their previous title ''[[Where is my Heart?]]''.<ref>{{cite news|title=''Johann Sebastian Joust'' and friends head to PS3 via Kickstarter|url=http://www.edge-online.com/news/johann-sebastian-joust-and-friends-head-to-ps3-via-kickstarter/|first=Nathan|last=Brown|date=Nov. 9, 2012|work=[[Edge (magazine)|Edge]]|accessdate=Dec. 11, 2012}}</ref> The game consists of four [[minigame]]s: ''Johann Sebastian Joust'' (''J.S. Joust''), ''Super Pole Riders'', ''BaraBariBall'', and ''Hokra''.<ref name="eurogamer">{{cite news|title=Sportsfriends featuring Johann Sebastian Joust Kickstarter funded with 9 hours to go |url=http://www.eurogamer.net/articles/2012-12-10-sportsfriends-featuring-johann-sebastian-joust-kickstarter-funded-with-9-hours-to-go|first=Wesley|last=Yin-Poole|date=Dec. 10, 2012|work=[[Eurogamer]]|accessdate=Dec. 11, 2012}}</ref> Planned for release on the [[PlayStation 3]], [[Windows]], [[Mac]], and [[Linux]], the game was funded through [[Kickstarter]] and received over $150,000 USD from backers.<ref name="eurogamer"/> [[Markus Persson|Markus "Notch" Persson]], creator of the independent game ''[[Minecraft]]'', is noted as having contributed to the ''Sportsfriends'' Kickstarter fund.<ref>{{cite news|title=Notch donates $8,000 to indie game|url=http://www.gamespot.com/news/notch-donates-8000-to-indie-game-6401322|first=Eddie|last=Makuch|date=Dec. 10, 2012|work=[[GameSpot]]|accessdate=Dec. 11, 2012}}</ref> |
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''Johann Sebastian Joust'' does not have graphics or use a monitor.<ref name="eurogamer"/> Instead players try to hold a [[PlayStation Move]] controller still while others attempt to bump their controller.<ref name="eurogamer"/> Die Gute Fabrik entered the minigame into the 2012 [[Independent Games Festival]] competition.<ref>{{Cite web|title=''Johann Sebastian Joust''|url=http://www.igf.com/php-bin/entry2012.php?id=266|work=[[Independent Games Festival]]|accessdate=Dec. 11, 2012}}</ref> PoleRide is a [[polevaulting]] game created by Bennet Froddy of ''[[QWOP]]'' fame. The game has a prototype version available as a [[web game]].{{efn|The prototype is available at [http://www.foddy.net/2011/11/poleriders/ foddy.net].}}<ref>{{cite news|title= Whee! Sports! Joust & Chums Go Crowd-Funded|url=http://www.rockpapershotgun.com/2012/11/09/whee-sports-joust-chums-go-crowd-funded/|first=Alec|last=Meer|date=Nov. 9, 2012|work=[[Rock, Paper, Shotgun]]|accessdate=Dec. 11, 2012}}</ref> |
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==Johann Sebastian Joust== |
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[[File:PlayStation-Move-in-Hand.jpg|thumb|200x200px|Each player in ''Johann Sebastian Joust'' is given a [[PlayStation Move]] controller which they must try to keep still while attempting to shake the other players' controllers.]] |
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''J.S. Joust'' is a [[local multiplayer]] no-graphics [[contact sport]] video game created by Douglas Wilson.<ref name="poly-joust">{{cite news|title=Johann Sebastian Joust: Making a video game without video|url=http://www.polygon.com/2012/12/6/3727928/johann-sebastian-joust-making-a-video-game-without-video|first=Chris|last=Plante|date=Dec. 6, 2012|work=[[Polygon.com]]|accessdate=Dec. 11, 2012}}</ref><ref>{{cite news|title=Sportsfriends Kickstarter campaign had a triumphant final week, and a turbulent final hour|url=http://www.polygon.com/2012/12/10/3752266/sportsfriends-kickstarter-johann-sebastian-joust|first=Griffin|last=McElroy|date=Dec. 10, 2012|work=[[Polygon.com]]|accessdate=Dec. 11, 2012}}</ref> The objective of the game is to be the [[Last man standing (gaming)|last man standing]].<ref name="poly-joust"/> This is done by players trying to cause a rapid motion in their opponents controller: a [[PlayStation Move]].<ref name="poly-joust"/> During the game, music from [[Johann Sebastian Bach]]'s [[Brandenburg concertos]] is played at a slow tempo.<ref name="poly-joust"/> In relation to a player being knocked out, there is a tolerance of motion the controller will allow that is linked to the speed of the music.<ref name="poly-joust"/> As the speed of the music increases, so does the motion tolerance, which allows players to move more rapidly without setting off their controller.<ref name="poly-joust"/> |
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==Notes== |
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{{notelist}} |
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==References== |
==References== |
Revision as of 05:49, 11 December 2012
Sportsfriends | |
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File:Sportsfriends art.jpg | |
Developer(s) | Die Gute Fabrik |
Publisher(s) | Die Gute Fabrik |
Platform(s) | PlayStation 3, Windows, Mac, Linux |
Mode(s) | Local multiplayer |
Sportsfriends is a multiplayer video game created by the Danish independent developer collective Die Gute Fabrik, known for their previous title Where is my Heart?.[1] The game consists of four minigames: Johann Sebastian Joust (J.S. Joust), Super Pole Riders, BaraBariBall, and Hokra.[2] Planned for release on the PlayStation 3, Windows, Mac, and Linux, the game was funded through Kickstarter and received over $150,000 USD from backers.[2] Markus "Notch" Persson, creator of the independent game Minecraft, is noted as having contributed to the Sportsfriends Kickstarter fund.[3]
Johann Sebastian Joust does not have graphics or use a monitor.[2] Instead players try to hold a PlayStation Move controller still while others attempt to bump their controller.[2] Die Gute Fabrik entered the minigame into the 2012 Independent Games Festival competition.[4] PoleRide is a polevaulting game created by Bennet Froddy of QWOP fame. The game has a prototype version available as a web game.[a][5]
Johann Sebastian Joust
J.S. Joust is a local multiplayer no-graphics contact sport video game created by Douglas Wilson.[6][7] The objective of the game is to be the last man standing.[6] This is done by players trying to cause a rapid motion in their opponents controller: a PlayStation Move.[6] During the game, music from Johann Sebastian Bach's Brandenburg concertos is played at a slow tempo.[6] In relation to a player being knocked out, there is a tolerance of motion the controller will allow that is linked to the speed of the music.[6] As the speed of the music increases, so does the motion tolerance, which allows players to move more rapidly without setting off their controller.[6]
Notes
References
- ^ Brown, Nathan (Nov. 9, 2012). "Johann Sebastian Joust and friends head to PS3 via Kickstarter". Edge. Retrieved Dec. 11, 2012.
{{cite news}}
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(help) - ^ a b c d Yin-Poole, Wesley (Dec. 10, 2012). "Sportsfriends featuring Johann Sebastian Joust Kickstarter funded with 9 hours to go". Eurogamer. Retrieved Dec. 11, 2012.
{{cite news}}
: Check date values in:|accessdate=
and|date=
(help) - ^ Makuch, Eddie (Dec. 10, 2012). "Notch donates $8,000 to indie game". GameSpot. Retrieved Dec. 11, 2012.
{{cite news}}
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and|date=
(help) - ^ "Johann Sebastian Joust". Independent Games Festival. Retrieved Dec. 11, 2012.
{{cite web}}
: Check date values in:|accessdate=
(help) - ^ Meer, Alec (Nov. 9, 2012). "Whee! Sports! Joust & Chums Go Crowd-Funded". Rock, Paper, Shotgun. Retrieved Dec. 11, 2012.
{{cite news}}
: Check date values in:|accessdate=
and|date=
(help) - ^ a b c d e f Plante, Chris (Dec. 6, 2012). "Johann Sebastian Joust: Making a video game without video". Polygon.com. Retrieved Dec. 11, 2012.
{{cite news}}
: Check date values in:|accessdate=
and|date=
(help) - ^ McElroy, Griffin (Dec. 10, 2012). "Sportsfriends Kickstarter campaign had a triumphant final week, and a turbulent final hour". Polygon.com. Retrieved Dec. 11, 2012.
{{cite news}}
: Check date values in:|accessdate=
and|date=
(help)