Epics (company): Difference between revisions
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{{Split|date=October 2024|Nanashi no Game|discuss=Talk:Epics (company)#Split|reason=Split individual games' paragraphs into articles|part=y}}{{Short description|Japanese video game developer}} |
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{{refimprove|date=August 2015}} |
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{{Distinguish|Epic Games}} |
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{{more citations needed|date=August 2015}} |
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{{Infobox company |
{{Infobox company |
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|name = epics Inc |
|name = epics Inc |
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|native_name = 株式会社epics |
|native_name = 株式会社epics |
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|romanized_name = Kabushiki gaisha epics |
|romanized_name = Kabushiki gaisha epics |
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|type = [[ |
|type = [[Privately held company|Private]] |
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|foundation = February 1987 |
|foundation = February 1987 |
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|location = [[Tokyo|Tokyo, Japan]] |
|location = [[Tokyo|Tokyo, Japan]] |
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|industry = [[Video game industry]] |
|industry = [[Video game industry|Video games]] |
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|revenue = [[Japanese yen|¥]] 100 million yen (2006) |
|revenue = [[Japanese yen|¥]] 100 million yen (2006) |
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|parent = WiZ Co., LTD. |
|parent = WiZ Co., LTD. |
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|key_people = Tetsuji Yamamoto ( |
|key_people = Tetsuji Yamamoto (president, CEO) |
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|products = |
|products = ''[[PopoloCrois]]'' series |
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|homepage = {{url|http://www.epics-gogo.com/}} |
|homepage = {{url|http://www.epics-gogo.com/}} |
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|}} |
|}} |
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{{nihongo|'''epics Inc.'''|株式会社epics|Kabushiki gaisha epics}} is a |
{{nihongo|'''epics Inc.'''|株式会社epics|Kabushiki gaisha epics}} is a Japanese [[video game developer|video game software developer]] located in [[Tokyo|Tokyo, Japan]]. Originally established as '''Gen Creative House Co., Ltd.''' in February 1987, changed company name to '''G-Artists Inc.''' in March 1991, then to epics Inc. in June 2006. |
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{{Clear}} |
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==Release history== |
==Release history== |
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!Publisher |
!Publisher |
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|- |
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| {{vgrelease|JP|1995}}{{vgrelease|US|1996}} |
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|1995 (Japan)<br>1996 (US) |
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| ''[[Philosoma]]'' |
| ''[[Philosoma]]'' |
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| [[PlayStation]] |
| [[PlayStation (console)|PlayStation]] |
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| |
| [[Sony Computer Entertainment]] |
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|- |
|- |
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|July 12, 1996 |
| {{vgrelease|JP|July 12, 1996}} |
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| '' |
| ''[[PopoloCrois|PopoloCrois Monogatari]]'' |
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| [[PlayStation]] |
| [[PlayStation (console)|PlayStation]] |
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| [[Sony Computer Entertainment]] |
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| G-Artists, Sugar & Rockets (Japan) |
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|- |
|- |
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|January 31, 1997 |
| {{vgrelease|JP|January 31, 1997}}{{vgrelease|US|September 30, 1997}} |
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| ''[[I.Q.: Intelligent Qube]]'' |
| ''[[I.Q.: Intelligent Qube]]'' |
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| [[PlayStation]] |
| [[PlayStation (console)|PlayStation]] |
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| |
| [[Sony Computer Entertainment]] |
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|- |
|- |
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|November 26, 1998 |
| {{vgrelease|JP|November 26, 1998}} |
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| ''[[PopoloCrois|PopoRogue]]'' |
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| ''PoPoRoGue'' |
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| [[PlayStation]] |
| [[PlayStation (console)|PlayStation]] |
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| [[Sony Computer Entertainment]] |
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| G-Artists, Sugar & Rockets (Japan) |
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|- |
|- |
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| {{vgrelease|JP|December 23, 1998|EU|August 1999}} |
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|January 27, 2000 (Japan) |
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| ''[[I.Q.: Intelligent Qube#Kurushi Final|I.Q Final]]'' |
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| ''PoPoLoCrois Monogatari II'' |
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| [[PlayStation]] |
| [[PlayStation (console)|PlayStation]] |
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| [[Sony Computer Entertainment]] |
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| G-Artists, Sugar & Rockets (Japan) |
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|- |
|- |
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| {{vgrelease|JP|January 27, 2000}} |
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|June 20, 2002 (Japan) |
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| ''[[PopoloCrois|PopoloCrois Monogatari II]]'' |
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| ''PoPoLoCrois: Hajimari no Bouken'' |
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| [[PlayStation (console)|PlayStation]] |
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| [[Sony Computer Entertainment]] |
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|- |
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| {{vgrelease|JP|June 20, 2002}} |
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| ''[[PopoloCrois|PopoloCrois: Adventure of Beginnings]]'' |
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| [[PlayStation 2]] |
| [[PlayStation 2]] |
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| [[Sony Computer Entertainment]] |
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| G-Artists (Japan) |
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|- |
|- |
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|March 18, 2004 |
| {{vgrelease|JP|March 18, 2004}} |
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| ''[[PopoloCrois|PopoloCrois: Adventure of the Law of the Moon]]'' |
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| ''PoPoLoCrois: Tsuki no Okite no Bouken'' |
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| [[PlayStation 2]] |
| [[PlayStation 2]] |
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| [[Sony Computer Entertainment]] |
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| G-Artists (Japan) |
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|- |
|- |
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|September 15, 2005 |
| {{vgrelease|JP|September 15, 2005}}{{vgrelease|US|October 26, 2005}}{{vgrelease|EU|October 21, 2005}} |
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| ''[[Ghost in the Shell: Stand Alone Complex ( |
| ''[[Ghost in the Shell: Stand Alone Complex (2005 video game)|Ghost in the Shell: Stand Alone Complex]]'' |
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| [[PlayStation Portable |
| [[PlayStation Portable]] |
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| {{vgrelease|JP|[[Sony Computer Entertainment]]}}{{vgrelease|NA/EU|[[Bandai]]}} |
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| G-Artists (Japan)<br>[[Bandai]] (US)<br>[[Atari]] (Europe) |
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|- |
|- |
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|February 10, 2005 |
| {{vgrelease|JP|February 10, 2005}}{{vgrelease|US|December 6, 2005}}{{vgrelease|EU|June 16, 2006}}{{vgrelease|AUS|June 30, 2006}} |
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| ''[[PopoloCrois|PopoloCrois]]'' |
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| ''PoPoLoCRois'' |
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| [[PlayStation Portable |
| [[PlayStation Portable]] |
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| |
| {{vgrelease|JP|[[Sony Computer Entertainment]]}}{{vgrelease|US|[[Agetec]]}}{{vgrelease|EU|Ignition Entertainment}} |
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|- |
|- |
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|7 December 2006 |
| {{vgrelease|JP|7 December 2006}}{{vgrelease|US|17 July 2007}} |
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| ''[[PaRappa the Rapper]]'' |
| ''[[PaRappa the Rapper]]'' |
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| [[PlayStation Portable |
| [[PlayStation Portable]] |
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| |
| [[Sony Computer Entertainment]] |
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|- |
|- |
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|December 7, 2006 |
| {{vgrelease|JP|December 7, 2006}} |
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| ''Ape Escape Racing'' |
| ''[[Ape Escape|Ape Escape Racing]]'' |
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| [[PlayStation Portable |
| [[PlayStation Portable]] |
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| |
| [[Sony Computer Entertainment]] |
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|- |
|- |
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|July 3, 2008 |
| {{vgrelease|JP|July 3, 2008}} |
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| ''Nanashi no Game'' |
| ''[[Nanashi no Game]]'' |
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| [[Nintendo DS]] |
| [[Nintendo DS]] |
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| |
| [[Square Enix]] |
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|- |
|- |
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|February 14, 2008 |
| {{vgrelease|JP|February 14, 2008}}{{vgrelease|US|August 26, 2008}} |
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| ''[[Digimon World Championship]]'' |
| ''[[Digimon World Championship]]'' |
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| [[Nintendo DS]] |
| [[Nintendo DS]] |
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| Bandai Namco Games, epics |
| {{vgrelease|JP|Bandai Namco Games, epics}}{{vgrelease|US|[[Bandai Namco Games]]}} |
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|- |
|- |
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|November 27, 2008 |
| {{vgrelease|JP|November 27, 2008}} |
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| ''Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty'' |
| ''Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty'' |
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| [[Nintendo DS]] |
| [[Nintendo DS]] |
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| Sega, epics |
| {{vgrelease|JP|Sega, epics}} |
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|- |
|- |
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|March 26, 2009 |
| {{vgrelease|JP|March 26, 2009}} |
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| ''Keitai Sousakan 7 DS: Buddy Sequence'' |
| ''Keitai Sousakan 7 DS: Buddy Sequence'' |
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| [[Nintendo DS]] |
| [[Nintendo DS]] |
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| epics, 5pb |
| {{vgrelease|JP|epics, 5pb}} |
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|- |
|- |
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|August 27, 2009 |
| {{vgrelease|JP|August 27, 2009}} |
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| ''Nanashi no Game: Me'' |
| ''[[Nanashi no Game#Sequels and spin-offs|Nanashi no Game: Me]]'' |
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| [[Nintendo DS]] |
| [[Nintendo DS]] |
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| |
| [[Square Enix]] |
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|- |
|- |
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|October 15, 2009 |
| {{vgrelease|JP|October 15, 2009}} |
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| ''PoPoLoCrois Monogatari: Story Card Quest'' |
| ''PoPoLoCrois Monogatari: Story Card Quest'' |
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| [[Smartphone]] |
| [[Smartphone]] |
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| Sony Computer Entertainment, EZWeb |
| {{vgrelease|JP|Sony Computer Entertainment, EZWeb}} |
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|- |
|- |
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|February 28, 2011 |
| {{vgrelease|JP|February 28, 2011}} |
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| ''PoPoLoCrois Monogatari: The Adventure of Dreams and Bonds'' |
| ''PoPoLoCrois Monogatari: The Adventure of Dreams and Bonds'' |
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| [[Smartphone]] |
| [[Smartphone]] |
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| Sony Computer Entertainment, epics |
| {{vgrelease|JP|Sony Computer Entertainment, epics}} |
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|- |
|- |
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|June 18, 2015 |
| {{vgrelease|JP|June 18, 2015}}{{vgrelease|US|March 1, 2016}} |
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| ''[[Return to PopoloCrois |
| ''[[Return to PopoloCrois]]'' |
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| [[Nintendo 3DS]] |
| [[Nintendo 3DS]] |
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|Marvelous, epics |
| {{vgrelease|JP|Marvelous, epics}}{{vgrelease|US|Marvelous USA}} |
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Marvelous USA (US) |
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|- |
|- |
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| {{vgrelease|JP/SEA|May 8, 2018}} |
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|May 8, 2018 (Japan, Hong kong, macao, taiwan) |
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| ''PoPoLoCrois Monogatari: Narcia's Tears And The Fairy's Flute'' |
| ''PoPoLoCrois Monogatari: Narcia's Tears And The Fairy's Flute'' |
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| [[Smartphone]] |
| [[Smartphone]] |
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| Sega, epics |
| {{vgrelease|JP|Sega, epics}}{{vgrelease|SEA|goGame}} |
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goGame (Singapore) |
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|} |
|} |
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=== ''Popolocrois'' === |
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{{Infobox animanga/Header |
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| name = PoPoLoCRoIS |
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| image = PoPoLoCrois Cover.jpg |
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| caption = Cover of the original 1996 PlayStation video game adaptation. |
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| ja_kanji = ポポロクロイス物語 |
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| ja_romaji = Poporokuroisu monogatari |
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| genre = [[Action (genre)|Action]], [[Adventure (genre)|Adventure]], [[Fantasy]] |
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}} |
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{{Infobox animanga/Print |
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| type = manga |
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| author = Yohsuke Tamori |
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| publisher = Asahi Shimbun Company {{nihongo|株式会社朝日新聞社|Asahi Shimbun-sha}} |
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| demographic = |
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| magazine = [[Asahi Shimbun]] Student Newspaper |
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| published = October 1984 |
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| volumes = |
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| volume_list = |
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}} |
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{{Infobox animanga/Print |
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| type = novel |
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| title = PoPoLoCHRONICLE |
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| author = Yohsuke Tamori |
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| illustrator = Atsuko Fukushima |
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| publisher = Kaiseisha |
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| published = February 18, 2015 |
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}} |
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{{Infobox animanga/Print |
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| type = novel |
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| title = |
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PoPoLoCHRONICLE 2 |
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| author = Yohsuke Tamori |
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| illustrator = Atsuko Fukushima |
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| publisher = Kaiseisha |
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| published = December 23, 2018 |
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}} |
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{{Infobox animanga/Print |
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| type = novel |
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| title = Maya Mensis Aureos |
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| author = Yohsuke Tamori |
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| illustrator = Atsuko Fukushima |
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| publisher = Kaiseisha |
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| published = December 10, 2013 |
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}} |
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{{Infobox animanga/Game |
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| developer = [[epics (G-Artists)]] |
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| publisher = SCEI, Marvelous |
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| genre = [[Role-playing video game]] |
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| platforms = [[PlayStation]], [[PlayStation 2]], [[PlayStation Portable]], [[PlayStation Network]], [[Nintendo 3DS]] |
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| released = '''PoPoLoCRoIS Story'''<br />{{vgrelease|JP|July 12, 1996}}{{vgrelease|JP|September 27, 2007 (PSN)}}'''PoPoRoGue'''<br />{{vgrelease|JP|November 26, 1998}}'''PoPoLoCRoIS Story II'''<br />{{vgrelease|JP|January 27, 2000}}{{vgrelease|JP|December 26, 2007 (PSN)}}'''PoPoLoCRoIS: Adventure of Beginnings'''<br />{{vgrelease|JP|June 20, 2002}}'''PoPoLoCRoIS: Adventure of the Law of the Moon'''<br />{{vgrelease|JP|March 18, 2004}}'''PoPoLoCRoIS (PSP)'''<br />{{vgrelease|JP|February 10, 2005|NA|December 6, 2005|EU|June 16, 2006|AUS|June 30, 2006}}'''Return to PoPoLoCRoIS: A STORY OF SEASONS Fairytale'''<br />{{vgrelease|JP|June 18, 2015|NA|March 1, 2016}} |
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}} |
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{{Infobox animanga/Other |
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| title = Related works |
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| content = |
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* [[Popolocrois (anime)|''popolocrois'' (anime)]] |
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}} |
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{{Infobox animanga/Footer}} |
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{{see also|Popolocrois (anime)}} |
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{{nihongo|'''PoPoLoCRoIS'''|ポポロクロイス物語|Poporokuroisu monogatari}} is a manga series by Yohsuke Tamori, originally published in the Asahi Student Newspaper (a subsidiary of the [[Asahi Shimbun]] newspaper). It was later adapted into five [[role-playing video game]]s and two [[anime]] series. Its title is a combination of words from two languages: the Italian word "Popolo (people)" and the French "croix (crossing)", which together mean "crossing of people". The general theme of the series is love and compassion, that the race to which one belongs isn't important and the importance of friendship.{{Citation needed|date=October 2015}} Five PoPoLoCRoIS games, the original [[PlayStation]] release along with its four sequels, were previously released only in Japan. The PSP release is the first ''PoPoLoCRoIS'' game to be released in the USA and Europe. In 2015, a crossover with the [[Story of Seasons (series)|Story of Seasons]] series of games was released, which will also be brought to the USA by [[Marvelous USA|XSeed]].{{Citation needed|date=October 2015}} |
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While random and [[turn-based]], battles take on a form very similar to console [[strategy RPG]]s (such as ''[[Final Fantasy Tactics]]''). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn.{{Citation needed|date=October 2015}} |
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The [[player character|main character]] is the prince of the Popolocrois kingdom, Pietro. The first game, ''PoPoLoCRoIS Monogatari'', starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld. |
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''PoPoLoCRoIS Monogatari'' is part of Sony first-party "Three Major RPGs" with ''[[Wild Arms]]'', Popolocrois, and ''[[Arc The Lad]]'' in Japan. |
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===Development and History=== |
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* November 1978 - ''Popolocrois'' is first published in the women's magazine ''Pafu'' ぱふ (pafu?) |
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* October 1984 - The cartoon is published Asahi Shimbun Student Newspaper, which is considered the official start of the ''PoPoLoCrois'' series. |
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* 1994 - The ''Popolocrois'' animated theatrical pilot is released. |
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* July 12, 1996 - Sony Computer Entertainment (SCE) releases the ''Popolocrois Story'' role-playing video game for the Sony PlayStation. |
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* October 4, 1998 - March 28, 1999 - The ''Popolocrois'' anime television series is broadcast on TV Tokyo. |
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* November 26, 1998 - SCE releases ''Poporogue'', the second ''PoPoLoCrois'' game, on PlayStation. |
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* January 27, 2000 - SCE releases ''Popolocrois Story II'' on PlayStation. |
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* June 20, 2002 - SCE releases ''Popolocrois: Adventure of Beginnings'' the for PlayStation 2. |
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* October 5, 2003 to March 28, 2004, TV Tokyo broadcasts a second ''PoPoLoCrois'' anime series. |
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* March 18, 2004 - SCE releases'Popolocrois: Adventure of the Law of the Moon'' on PlayStation 2. |
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* February 10, 2005 - SCE releases ''PoPoLoCrois'' for the PlayStation Portable, which contains heavily edited versions of the stories from ''PopoloCrois Story I'' and''II'', as well as some new material. |
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* May 19, 2005 - the PSP ''PoPoLoCrois'' becomes the first game of the series to be released outside of Japan, launching first in Hong Kong and Taiwan. It was released later that year in North America (December 6, 2005) through Agetec. ''Prince Pietro'''s version is later released in Europe June 16, 2006 through Ignition Entertainment, and in North America and Australia June 30, 2006. |
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* December 10, 2013 - Yohsuke Tamori & Atsuko Fukushima team up to create spin-offs ''Popolocrois'' novel called ''Maya Mensis Aureos'' that was published by Kaiseisha; it is ended as a trilogy. |
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* February 18, 2015 - SCE releases the ''Popolocrois'' Prequel novel ''PoPoLoCHRONICLE''. It takes place before the events of the first game. |
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* June 18, 2015 - SCE and Marvelous develop the crossover title '' Popolocrois Bokujou Monogatari'' for the Nintendo 3DS. It was released in North America (March 1, 2016) and Europe by XSEEDS and Marvelous. |
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===Gameplay=== |
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While random and turn-based, battles take on a form very similar to console strategy RPGs (such as ''Final Fantasy Tactics''). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn. |
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The gameplay has been criticised for having semi-tedious load times (especially on the Sony PSP). On the Sony PSP, the sprites may lag for a while in some areas. It has also been criticised for having very frequent random encounters which, coupled with the battle system, can really slow down a simple walk from one town to another. |
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===Characters=== |
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* '''Pietro''' is very caring and values friendship, and he gets more courageous as the game progresses. Pietro has a crush on Narcia ever since they had their first adventure together. Pietro finds out that he is part dragon because his mother Queen Sania is a dragon. |
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* '''Narcia''' is an apprentice forest witch who helps Pietro in the game. Narcia wears a pink dress with a two pointed hat for a specific purpose; when she is 15 years old, she begins to wear a semi purple and pink dress. |
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* '''Kai''' is Narcia's shapeshifting alter ego. Guilda gave her the treasure of the forest witches: the Golden Key which allowed her to become a human so she wouldn't turn into bubbles if she came in contact with seawater; but if anyone discovered this secret, she would fall into a coma. At first she tricks Pietro and the White Knight into thinking that she's a friend of Narcia's, but she reveals her secret to Pietro by accident and later Kimendoji. |
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* '''White Knight''' is first met by Pietro and Narcia at the same time Naguro is met. He joins the party and stays until the very end of book one, Ice Demon. He then rejoins the party when Pietro, Don and Gon go the mine in Pasela to find a dragon in there, but leaves after a baby dragon imprints on him. He stays behind in the land of dragons to help the baby get used to living there. |
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* '''GamiGami Devil''' is a slightly unbalanced dwarf who, though unable to read or write above the level of a child, is a technical genius who creates robots and vast cities. |
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* '''Ice Demon''' is the ruler of North Land and master of ice magic. In the past, he attacked Popolocrois, but was stopped and defeated by a dragon. |
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* |
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===Story=== |
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The main character is the prince of the Popolocrois kingdom, Pietro. The first game, ''Popolocrois Monogatari'', starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld. |
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There are two more games continuing the tales of Pietro and company. The second game, ''PoPoRoGue'' (portmanteau of PoPoLoCRoIS + Epilogue), features Pietro as a 12-year-old boy that went off to save his father from the dream world that he was forced into. The third, ''PoPoLoCRoIS Monogatari II'', features Pietro and Narcia as 15-year-olds with different costumes, who went off the defeat the mysterious force that was going to destroy the world. ''PoPoLoCRoIS Monogatari II'' was the most famous game of the series, due to the darkened story, new party members, and many other features. The PSP release is a reproduction of ''PoPoLoCRoIS Monogatari'' (included into Book 1) and ''PoPoLoCRoIS Monogatari II'' (included into Book 3), with Book 2 being a brand-new scenario. |
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=== ''Ape Escape Racing'' === |
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{{Infobox video game |
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| title = Ape Escape Racing |
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| developer = [[Sony Computer Entertainment|SCEI]], Epics (G-Artists) |
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| publisher = [[Sony Computer Entertainment]] |
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| designer = |
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| engine = |
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| series = ''[[Ape Escape]]'' |
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| released = {{vgrelease|JP|December 7, 2006}} |
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| genre = [[Racing video game|Racing game]] |
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| modes = [[Single-player]], [[multiplayer]] |
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| platforms = [[PlayStation Portable]] |
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| collapsible = yes |
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| state = collapsed |
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| italic title = no |
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}} |
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'''''Ape Escape Racing''''' (''サルゲッチュ ピポサルレーサー '' ''Saru Get You: Pipo Saru Racer'') is a racing game featuring the monkeys from the ''[[Ape Escape|Ape Escape series]]''. It was released in Japan on December 7, 2006. 11 months after its first release, the game was added into the 'PSP The Best' series'.{{citation needed|date=August 2011}} In ''Ape Escape Racing'' the player 'builds' their monkey into a racing machine, by giving him an engine and tires. The game features 47 'vehicles', each in two forms: one specialized in drifting, one specialized in acceleration. Other vehicles are unlocked as the player proceeds through the ranks. The main game consists four racing tracks in a grand prix. Each improved race time will fill a monkey bar at the top of the grand prix menu. Once this bar is filled, a VS mode is unlocked where the tracks will be played again but an evil, much faster monkey is involved in the races. If the player achieves a top overall position, they will 'rank up' and unlock another four tracks and so on. Levels that have been unlocked can be replayed in normal race form or in a time trial form. Each of the tracks are set in the same arena, but the path changes to a harder one as more are unlocked. The tracks are set in the following order: The Beach, The City, The Graveyard and The Jungle. The game uses the [[PlayStation Portable]]'s wireless capabilities for game sharing and ad-hoc wireless LAN multiplayer races.{{Citation needed|date=October 2015}} |
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=== ''Nanashi no Game'' === |
=== ''Nanashi no Game'' === |
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|caption=Japanese box art<ref name=ign /> |
|caption=Japanese box art<ref name=ign /> |
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|developer=Epics |
|developer=Epics |
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|publisher=[[Square Enix]]<ref name=ign>{{cite web|title=Nanashi no Game - Nintendo DS|url=http://www.ign.com/games/nanashi-no-game/nds-14249385|work=[[IGN]]| |
|publisher=[[Square Enix]]<ref name=ign>{{cite web|title=Nanashi no Game - Nintendo DS|url=http://www.ign.com/games/nanashi-no-game/nds-14249385|work=[[IGN]]|access-date=26 February 2013}}</ref> |
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|director=Nobuhiko Tenkawa |
|director=Nobuhiko Tenkawa |
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|producer=Seiichiro Tsuno<br>Yosuke Tomita |
|producer=Seiichiro Tsuno<br>Yosuke Tomita |
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}} |
}} |
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{{nihongo|'''''Nanashi no Game'''''|ナナシ ノ ゲエム|Nanashi no Geemu|lit. "Nameless Game" or "The Game with No Name"}} is a |
{{nihongo|'''''Nanashi no Game'''''|ナナシ ノ ゲエム|Nanashi no Geemu|lit. "Nameless Game" or "The Game with No Name"}} is a [[first person (video games)|first-person]] [[survival horror]] [[video game]] developed by Epics and published by [[Square Enix]] for the [[Nintendo DS]]. The game follows a university student who becomes cursed by the titular role-playing game, which causes people to die in seven days upon starting. It was released on July 3, 2008, in [[Japan]].<ref>{{cite web|url=http://uk.ds.ign.com/articles/869/869391p1.html|title=Square Enix Tries Survival Horror|work=[[IGN]]|access-date=2015-10-04|archive-date=2012-02-08|archive-url=https://web.archive.org/web/20120208124203/http://uk.ds.ign.com/articles/869/869391p1.html|url-status=dead}}</ref><ref>{{cite web|author=Spencer |url=http://www.siliconera.com/2011/03/28/nanashi-no-game-was-considered-for-north-america-focus-groups-killed-it/|title=Nanashi No Game Was Considered For North America, Focus Groups Killed It|website=Siliconera|date=2011-03-28|access-date=2013-03-25}}</ref> A sequel, titled ''Nanashi no Game: Me'', was later released on August 27, 2009 in Japan. |
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Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D [[History of video game consoles (third generation)|8-bit]] RPG that provides clues to the current situations and can, in some cases, advance the story.<ref name=siliconera_surviving>{{cite web|author=Spencer|title=Surviving Nanashi no |
Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D [[History of video game consoles (third generation)|8-bit]] RPG that provides clues to the current situations and can, in some cases, advance the story.<ref name=siliconera_surviving>{{cite web|author=Spencer|title=Surviving Nanashi no Game's cursed game|url=http://www.siliconera.com/2008/06/26/surviving-nanashi-no-games-cursed-game/|access-date=23 May 2011|date=26 June 2008}}</ref> The player encounters {{nihongo|Regrets|ルグレ|Rugure}}, [[zombie]]-like spirits that roam the area in exploration mode and end the game upon touching the player.<ref>{{cite web|url=http://ds.gamespy.com/nintendo-ds/nanashi-no-game/ |title=Nanashi no Game - Nintendo DS |work=[[GameSpy]] |date=2008-07-03 |access-date=2013-03-28 |url-status=dead |archive-url=https://web.archive.org/web/20080513100221/http://ds.gamespy.com/nintendo-ds/nanashi-no-game/ |archive-date=2008-05-13 }}</ref><ref>{{cite web|url=http://www.square-enix.co.jp/774_2008/|title=ナナシ ノ ゲエム|publisher=[[Square Enix]]|work=Square-enix.co.jp|year=2008|access-date=2013-04-09}}</ref> |
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As of September 30, 2008, ''Nanashi no Game'' has sold 60,000 copies in Japan.<ref>{{cite web|title=Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009|url=http://www.square-enix.com/eng/pdf/news/20081107_02en.pdf#page7|work=Square-Enix.com| |
As of September 30, 2008, ''Nanashi no Game'' has sold 60,000 copies in Japan.<ref>{{cite web|title=Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009|url=http://www.square-enix.com/eng/pdf/news/20081107_02en.pdf#page7|work=Square-Enix.com|access-date=2008-12-26}}</ref><ref>{{cite web|url=http://www.famitsu.com/game/news/1216765_1124.html |title=『ナナシ ノ ゲエム』を題材にしたホラーアトラクション"ナナシ ノ シタイ"をひと足さきに体験 - ファミ通.com |publisher=Famitsu.com |date=2008-07-17 |access-date=2013-06-07}}</ref><ref>{{cite web|url=http://news.dengeki.com/elem/000/000/086/86449/ |title=富士急ハイランドで「戦慄迷宮 ナナシ ノ シタイ」期間限定で登場 - 電撃オンライン |publisher=News.dengeki.com |date=2008-06-17 |access-date=2013-06-07}}</ref><ref>{{cite web|url=http://news.dengeki.com/elem/000/000/109/109139/ |title=富士急ハイランド「戦慄迷宮 ナナシ ノ シタイ」が期間延長決定 - 電撃オンライン |publisher=News.dengeki.com |date=2008-09-30 |access-date=2013-06-07}}</ref><ref>{{cite web|url=http://www.fujikyu.co.jp/data/news_pdf/20080625162833_080625senritsu_nanashi2.pdf|title=20080625162833_080625senritsu_nanashi2.pdf}}</ref><ref>{{cite web|author=プチたび取材班 (2008年7月18日 12:10) |url=http://puchitabi.jp/shimauma/2008/07/post-69.html |title=速報/富士急ハイランドの『戦慄迷宮4.0ナナシ ノ シタイ』を公開直前に体験【取材班ブログ】旅行サイト『プチたび』 |publisher=puchitabi.jp |access-date=2013-06-07 |url-status=dead |archive-url=https://web.archive.org/web/20130331012558/http://puchitabi.jp/shimauma/2008/07/post-69.html |archive-date=2013-03-31 }}</ref> ''Famitsu'' rated the game 30/40.<ref>{{cite magazine|title=Famitsu Japanese Game Sales Ranking 6/30 - 7/6|url=http://www.famitsu.com/game/rank/sokuho/1216514_1796.html|magazine=Famitsu}}</ref> |
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Epics developed a sequel, {{nihongo|'''''Nanashi no Game: Me'''''|ナナシ ノ ゲエム 目|Nanashi no Geemu Me|lit. "Nameless Game: Eye"}}, a [[survival horror]] [[video game]] for the [[Nintendo DS]]. It was published by [[Square Enix]], and released on August 27, 2009 in Japan.<ref name=famitsu_a>{{cite web|url=http://www.famitsu.com/game/news/1224326_1124.html |title=『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com |work=Famitsu.com |publisher=[[Famitsu]] |date=2009-05-22 | |
Epics developed a sequel, {{nihongo|'''''Nanashi no Game: Me'''''|ナナシ ノ ゲエム 目|Nanashi no Geemu Me|lit. "Nameless Game: Eye"}}, a [[survival horror]] [[video game]] for the [[Nintendo DS]]. It was published by [[Square Enix]], and released on August 27, 2009 in Japan.<ref name=famitsu_a>{{cite web|url=http://www.famitsu.com/game/news/1224326_1124.html |title=『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com |work=Famitsu.com |publisher=[[Famitsu]] |date=2009-05-22 |access-date=2013-04-09}}</ref> The story follows an [[anthropology]] student from Nanto University, as he discovers two cursed games, an RPG and a [[platform game|platformer]]. The game's title refers to the protagonist's left eye, represented by the left screen of the DS when held sideways, which allows the player to see things left (and hidden) by the curse.<ref name=nngm_hmpg>{{cite web|url=http://www.square-enix.co.jp/774/tOpFrAmeA.html|title=ナナシ ノ ゲエム 目|publisher=[[Square Enix]]|access-date=2013-03-25}}</ref><ref>{{cite web|author=Spencer|url=http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/|title=Nanashi no Game: Me: Open Your Eyes|publisher=Siliconera|date=2009-09-08|access-date=2013-03-28}}</ref><ref>{{cite web|author=Spencer|date=May 29, 2009|title=New Nanashi no Game Has A Cursed Platformer|url=http://www.siliconera.com/2009/05/29/new-nanashi-no-game-has-a-cursed-platformer/|work=Siliconera.com|access-date=2009-06-28}}</ref><ref>{{cite web|url=http://www.famitsu.com/sp/090820_nanashi/ |title=ナナシ ノ ゲエム 目/ ファミ通.com |work=Famitsu.com |publisher=[[Famitsu]] |access-date=2013-04-09}}</ref> It sold 15,000 copies on the week of its release.<ref>{{cite magazine|url=http://www.famitsu.com/game/rank/top30/1227609_1134.html|title=【ゲームソフト販売本数ランキング TOP30】集計期間:2009年8月31日〜9月6日 - ファミ通.com|magazine=[[Famitsu]].com|publisher=[[Famitsu]]|access-date=2013-03-25}}</ref> |
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Much like in the original, ''Nanashi no Game: Me'' involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D [[History of video game consoles (third generation)|8-bit]] RPG that provides clues to the current situations and can, in some cases, advance the story.<ref name= |
Much like in the original, ''Nanashi no Game: Me'' involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D [[History of video game consoles (third generation)|8-bit]] RPG that provides clues to the current situations and can, in some cases, advance the story.<ref name=siliconera_surviving/> In ''Nanashi no Game: Me'', the player can now choose the locations they want to explore out of the two available for each day (for three days only). Each destination provides different experiences, including the Regrets the player will encounter.<ref name=nngm_hmpg /> |
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Two spin-off [[DSiWare]] titles, named {{nihongo|''Noroi no Game: Chi''|ノロイ ノ ゲエム 血|Noroi no Gēmu Chi|lit. "''Cursed Game: Blood''"}} and {{nihongo|''Noroi no Game: Oku''|ノロイ ノ ゲエム 獄|Noroi no Gēmu Oku|lit. "''Cursed Game: Prison''"}} respectively, have also been released on 9 September 2009.{{citation needed|date=March 2013}} Another sequel, {{nihongo|''Nanashi no Appli''|ナナシ ノ 或プリ|Nanashi no Apuri|lit. "''Nameless App''"}}, was released on 26 January 2012 for [[iOS]], and in February 2012 for [[Android (operating system)|Android]].<ref>{{cite web|title=『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 |
Two spin-off [[DSiWare]] titles, named {{nihongo|''Noroi no Game: Chi''|ノロイ ノ ゲエム 血|Noroi no Gēmu Chi|lit. "''Cursed Game: Blood''"}} and {{nihongo|''Noroi no Game: Oku''|ノロイ ノ ゲエム 獄|Noroi no Gēmu Oku|lit. "''Cursed Game: Prison''"}} respectively, have also been released on 9 September 2009.{{citation needed|date=March 2013}} Another sequel, {{nihongo|''Nanashi no Appli''|ナナシ ノ 或プリ|Nanashi no Apuri|lit. "''Nameless App''"}}, was released on 26 January 2012 for [[iOS]], and in February 2012 for [[Android (operating system)|Android]].<ref>{{cite web|title=『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 現実とリンクする恐怖を体感せよ! - ファミ通App|url=http://app.famitsu.com/20120126_25674/|work=Famitsu.com|date=26 January 2012|access-date=27 January 2012}}</ref><ref>{{cite web|url=http://www.ign.com/games/774-deaths-134044/iphone-131257|title=774 Deaths|work=[[IGN]]|publisher=IGN|access-date=6 March 2013}}</ref> |
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== References == |
== References == |
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==External links== |
==External links== |
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* {{Official website|http://www.epics.jp}} |
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[[Category:Software companies based in Tokyo]] |
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[[Category:Video game companies established in 1987]] |
[[Category:Video game companies established in 1987]] |
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[[Category:Video game companies of Japan]] |
[[Category:Video game companies of Japan]] |
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Latest revision as of 02:23, 7 November 2024
It has been suggested that some portions of this article should be split into a new article titled Nanashi no Game, because Split individual games' paragraphs into articles. (discuss) (October 2024) |
This article needs additional citations for verification. (August 2015) |
Native name | 株式会社epics |
---|---|
Romanized name | Kabushiki gaisha epics |
Company type | Private |
Industry | Video games |
Founded | February 1987 |
Headquarters | Tokyo, Japan |
Key people | Tetsuji Yamamoto (president, CEO) |
Products | PopoloCrois series |
Revenue | ¥ 100 million yen (2006) |
Parent | WiZ Co., LTD. |
Website | www |
epics Inc. (株式会社epics, Kabushiki gaisha epics) is a Japanese video game software developer located in Tokyo, Japan. Originally established as Gen Creative House Co., Ltd. in February 1987, changed company name to G-Artists Inc. in March 1991, then to epics Inc. in June 2006.
Release history
[edit]Release Date | Title | Platform | Publisher |
---|---|---|---|
|
Philosoma | PlayStation | Sony Computer Entertainment |
|
PopoloCrois Monogatari | PlayStation | Sony Computer Entertainment |
|
I.Q.: Intelligent Qube | PlayStation | Sony Computer Entertainment |
|
PopoRogue | PlayStation | Sony Computer Entertainment |
I.Q Final | PlayStation | Sony Computer Entertainment | |
|
PopoloCrois Monogatari II | PlayStation | Sony Computer Entertainment |
|
PopoloCrois: Adventure of Beginnings | PlayStation 2 | Sony Computer Entertainment |
|
PopoloCrois: Adventure of the Law of the Moon | PlayStation 2 | Sony Computer Entertainment |
|
Ghost in the Shell: Stand Alone Complex | PlayStation Portable | |
|
PopoloCrois | PlayStation Portable |
|
|
PaRappa the Rapper | PlayStation Portable | Sony Computer Entertainment |
|
Ape Escape Racing | PlayStation Portable | Sony Computer Entertainment |
|
Nanashi no Game | Nintendo DS | Square Enix |
|
Digimon World Championship | Nintendo DS |
|
|
Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty | Nintendo DS |
|
|
Keitai Sousakan 7 DS: Buddy Sequence | Nintendo DS |
|
|
Nanashi no Game: Me | Nintendo DS | Square Enix |
|
PoPoLoCrois Monogatari: Story Card Quest | Smartphone |
|
|
PoPoLoCrois Monogatari: The Adventure of Dreams and Bonds | Smartphone |
|
|
Return to PopoloCrois | Nintendo 3DS |
|
PoPoLoCrois Monogatari: Narcia's Tears And The Fairy's Flute | Smartphone |
|
Nanashi no Game
[edit]Nanashi no Game | |
---|---|
Developer(s) | Epics |
Publisher(s) | Square Enix[1] |
Director(s) | Nobuhiko Tenkawa |
Producer(s) | Seiichiro Tsuno Yosuke Tomita |
Artist(s) | Arata Sakai |
Composer(s) | Masayoshi Soken |
Platform(s) | Nintendo DS |
Release |
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Nanashi no Game (ナナシ ノ ゲエム, Nanashi no Geemu, lit. "Nameless Game" or "The Game with No Name") is a first-person survival horror video game developed by Epics and published by Square Enix for the Nintendo DS. The game follows a university student who becomes cursed by the titular role-playing game, which causes people to die in seven days upon starting. It was released on July 3, 2008, in Japan.[2][3] A sequel, titled Nanashi no Game: Me, was later released on August 27, 2009 in Japan.
Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] The player encounters Regrets (ルグレ, Rugure), zombie-like spirits that roam the area in exploration mode and end the game upon touching the player.[5][6]
As of September 30, 2008, Nanashi no Game has sold 60,000 copies in Japan.[7][8][9][10][11][12] Famitsu rated the game 30/40.[13]
Nanash no Game: Me | |
---|---|
Developer(s) | Epics |
Publisher(s) | Square Enix |
Series | Nanashi no Game |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Epics developed a sequel, Nanashi no Game: Me (ナナシ ノ ゲエム 目, Nanashi no Geemu Me, lit. "Nameless Game: Eye"), a survival horror video game for the Nintendo DS. It was published by Square Enix, and released on August 27, 2009 in Japan.[14] The story follows an anthropology student from Nanto University, as he discovers two cursed games, an RPG and a platformer. The game's title refers to the protagonist's left eye, represented by the left screen of the DS when held sideways, which allows the player to see things left (and hidden) by the curse.[15][16][17][18] It sold 15,000 copies on the week of its release.[19]
Much like in the original, Nanashi no Game: Me involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] In Nanashi no Game: Me, the player can now choose the locations they want to explore out of the two available for each day (for three days only). Each destination provides different experiences, including the Regrets the player will encounter.[15]
Two spin-off DSiWare titles, named Noroi no Game: Chi (ノロイ ノ ゲエム 血, Noroi no Gēmu Chi, lit. "Cursed Game: Blood") and Noroi no Game: Oku (ノロイ ノ ゲエム 獄, Noroi no Gēmu Oku, lit. "Cursed Game: Prison") respectively, have also been released on 9 September 2009.[citation needed] Another sequel, Nanashi no Appli (ナナシ ノ 或プリ, Nanashi no Apuri, lit. "Nameless App"), was released on 26 January 2012 for iOS, and in February 2012 for Android.[20][21]
References
[edit]- ^ a b "Nanashi no Game - Nintendo DS". IGN. Retrieved 26 February 2013.
- ^ "Square Enix Tries Survival Horror". IGN. Archived from the original on 2012-02-08. Retrieved 2015-10-04.
- ^ Spencer (2011-03-28). "Nanashi No Game Was Considered For North America, Focus Groups Killed It". Siliconera. Retrieved 2013-03-25.
- ^ a b Spencer (26 June 2008). "Surviving Nanashi no Game's cursed game". Retrieved 23 May 2011.
- ^ "Nanashi no Game - Nintendo DS". GameSpy. 2008-07-03. Archived from the original on 2008-05-13. Retrieved 2013-03-28.
- ^ "ナナシ ノ ゲエム". Square-enix.co.jp. Square Enix. 2008. Retrieved 2013-04-09.
- ^ "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009" (PDF). Square-Enix.com. Retrieved 2008-12-26.
- ^ "『ナナシ ノ ゲエム』を題材にしたホラーアトラクション"ナナシ ノ シタイ"をひと足さきに体験 - ファミ通.com". Famitsu.com. 2008-07-17. Retrieved 2013-06-07.
- ^ "富士急ハイランドで「戦慄迷宮 ナナシ ノ シタイ」期間限定で登場 - 電撃オンライン". News.dengeki.com. 2008-06-17. Retrieved 2013-06-07.
- ^ "富士急ハイランド「戦慄迷宮 ナナシ ノ シタイ」が期間延長決定 - 電撃オンライン". News.dengeki.com. 2008-09-30. Retrieved 2013-06-07.
- ^ "20080625162833_080625senritsu_nanashi2.pdf" (PDF).
- ^ プチたび取材班 (2008年7月18日 12:10). "速報/富士急ハイランドの『戦慄迷宮4.0ナナシ ノ シタイ』を公開直前に体験【取材班ブログ】旅行サイト『プチたび』". puchitabi.jp. Archived from the original on 2013-03-31. Retrieved 2013-06-07.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "Famitsu Japanese Game Sales Ranking 6/30 - 7/6". Famitsu.
- ^ a b "『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com". Famitsu.com. Famitsu. 2009-05-22. Retrieved 2013-04-09.
- ^ a b "ナナシ ノ ゲエム 目". Square Enix. Retrieved 2013-03-25.
- ^ Spencer (2009-09-08). "Nanashi no Game: Me: Open Your Eyes". Siliconera. Retrieved 2013-03-28.
- ^ Spencer (May 29, 2009). "New Nanashi no Game Has A Cursed Platformer". Siliconera.com. Retrieved 2009-06-28.
- ^ "ナナシ ノ ゲエム 目/ ファミ通.com". Famitsu.com. Famitsu. Retrieved 2013-04-09.
- ^ "【ゲームソフト販売本数ランキング TOP30】集計期間:2009年8月31日〜9月6日 - ファミ通.com". Famitsu.com. Famitsu. Retrieved 2013-03-25.
- ^ "『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 現実とリンクする恐怖を体感せよ! - ファミ通App". Famitsu.com. 26 January 2012. Retrieved 27 January 2012.
- ^ "774 Deaths". IGN. IGN. Retrieved 6 March 2013.