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The program features a [[GUI]] split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their [[Computer programming|code]] in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via [[computer programming|programming]] in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.
The program features a [[GUI]] split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their [[Computer programming|code]] in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via [[computer programming|programming]] in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.


The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.<ref>{{cite web|url=http://www.needs.org/needs/?path=/public/search/search_results/learning_resource/summary/index.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |title=Learning Resource: Jeroo |publisher=NEEDS |accessdate=2009-06-10 |url-status=dead |archiveurl=https://web.archive.org/web/20111001012804/http://www.needs.org/needs/?path=%2Fpublic%2Fsearch%2Fsearch_results%2Flearning_resource%2Fsummary%2Findex.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |archivedate=October 1, 2011 }}</ref>
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.<ref>{{cite web|url=http://www.needs.org/needs/?path=/public/search/search_results/learning_resource/summary/index.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |title=Learning Resource: Jeroo |publisher=NEEDS |accessdate=2009-06-10 |url-status=dead |archiveurl=https://web.archive.org/web/20111001012804/http://www.needs.org/needs/?path=%2Fpublic%2Fsearch%2Fsearch_results%2Flearning_resource%2Fsummary%2Findex.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |archivedate=October 1, 2011 }}</ref>


Jeroo uses many different methods to engage its [[students]] such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in [[Computer Programming]]. There have also been many [[Computer Science]] competitions involving the Jeroo program and its features.
Jeroo uses many different methods to engage its [[students]] such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in [[Computer Programming]]. There have also been many [[Computer Science]] competitions involving the Jeroo program and its features.
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== Contributors<ref>{{Cite web |title=Jeroo |url=https://jeroo.org/ |access-date=2022-08-11 |website=jeroo.org}}</ref> ==
== Contributors<ref>{{Cite web |title=Jeroo |url=https://jeroo.org/ |access-date=2022-08-11 |website=jeroo.org}}</ref> ==


=== Web-Based Jeroo (2019-Present): ===
=== Web-Based Jeroo (2019-Present) ===


* Ben Konz
* Ben Konz
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* Brian Dorn
* Brian Dorn


=== Stand-Alone Jeroo (2002-2019): ===
=== Stand-Alone Jeroo (2002-2019) ===


* Brian Dorn
* Brian Dorn
* Dean Sanders
* Dean Sanders


=== Artwork Used in Both Web-Based Jeroo and Stand-Alone Jeroo: ===
=== Artwork Used in Both Web-Based Jeroo and Stand-Alone Jeroo ===


* Christina Shell
* Christina Shell

Revision as of 06:53, 28 September 2022

Jeroo is a cross-platform educational tool for learning object oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures.[1] Jeroo supports three syntactic styles: Java/C#/Javascript, Python, and Visual Basic.

The program features a GUI split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their code in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via programming in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.

The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.[2]

Jeroo uses many different methods to engage its students such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in Computer Programming. There have also been many Computer Science competitions involving the Jeroo program and its features.

Commands

A Jeroo can do a few of things such as:

Action Code Extra info
hop hop(n); When n is an integer greater than 0, this moves the Jeroo n spaces forward.
pick pick(); Picks a flower from the Jeroo's location.
plant plant(); Plants a flower at the Jeroo's location.
turn turn(); This can turn the Jeroo left or right. turn(LEFT); or turn(RIGHT);
toss toss(); This makes the Jeroo toss a flower to the space in front of it, disabling a net.
give give(); This makes a Jeroo hand off a flower to another Jeroo. The “giver” must face the recipient, but the receiver may face any direction.

Contributors[3]

Web-Based Jeroo (2019-Present)

  • Ben Konz
  • Caelan Bryan
  • Thomas Connole
  • John Adam
  • Brian Dorn

Stand-Alone Jeroo (2002-2019)

  • Brian Dorn
  • Dean Sanders

Artwork Used in Both Web-Based Jeroo and Stand-Alone Jeroo

  • Christina Shell

See also

References

  1. ^ "Sanders, Eddy - Using Jeroo To Teach Programming Concepts". International Society for Technology in Education. Archived from the original on January 8, 2009. Retrieved 2009-06-10.{{cite web}}: CS1 maint: unfit URL (link)
  2. ^ "Learning Resource: Jeroo". NEEDS. Archived from the original on October 1, 2011. Retrieved 2009-06-10.
  3. ^ "Jeroo". jeroo.org. Retrieved 2022-08-11.