Jeroo: Difference between revisions
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The program features a [[GUI]] split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their [[Computer programming|code]] in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via [[computer programming|programming]] in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers. |
The program features a [[GUI]] split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their [[Computer programming|code]] in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via [[computer programming|programming]] in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers. |
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The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.<ref>{{cite web|url=http://www.needs.org/needs/?path=/public/search/search_results/learning_resource/summary/index.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |title=Learning Resource: Jeroo |publisher=NEEDS |accessdate=2009-06-10 |url-status=dead |archiveurl=https://web.archive.org/web/20111001012804/http://www.needs.org/needs/?path=%2Fpublic%2Fsearch%2Fsearch_results%2Flearning_resource%2Fsummary%2Findex.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |archivedate=October |
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.<ref>{{cite web|url=http://www.needs.org/needs/?path=/public/search/search_results/learning_resource/summary/index.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |title=Learning Resource: Jeroo |publisher=NEEDS |accessdate=2009-06-10 |url-status=dead |archiveurl=https://web.archive.org/web/20111001012804/http://www.needs.org/needs/?path=%2Fpublic%2Fsearch%2Fsearch_results%2Flearning_resource%2Fsummary%2Findex.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |archivedate=October 1, 2011 }}</ref> |
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Jeroo uses many different methods to engage its [[students]] such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in [[Computer Programming]]. There have also been many [[Computer Science]] competitions involving the Jeroo program and its features. |
Jeroo uses many different methods to engage its [[students]] such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in [[Computer Programming]]. There have also been many [[Computer Science]] competitions involving the Jeroo program and its features. |
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== Contributors<ref>{{Cite web |title=Jeroo |url=https://jeroo.org/ |access-date=2022-08-11 |website=jeroo.org}}</ref> == |
== Contributors<ref>{{Cite web |title=Jeroo |url=https://jeroo.org/ |access-date=2022-08-11 |website=jeroo.org}}</ref> == |
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=== Web-Based Jeroo (2019-Present) |
=== Web-Based Jeroo (2019-Present) === |
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* Ben Konz |
* Ben Konz |
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* Brian Dorn |
* Brian Dorn |
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=== Stand-Alone Jeroo (2002-2019) |
=== Stand-Alone Jeroo (2002-2019) === |
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* Brian Dorn |
* Brian Dorn |
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* Dean Sanders |
* Dean Sanders |
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=== Artwork Used in Both Web-Based Jeroo and Stand-Alone Jeroo |
=== Artwork Used in Both Web-Based Jeroo and Stand-Alone Jeroo === |
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* Christina Shell |
* Christina Shell |
Revision as of 06:53, 28 September 2022
Jeroo is a cross-platform educational tool for learning object oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures.[1] Jeroo supports three syntactic styles: Java/C#/Javascript, Python, and Visual Basic.
The program features a GUI split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their code in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via programming in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.[2]
Jeroo uses many different methods to engage its students such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in Computer Programming. There have also been many Computer Science competitions involving the Jeroo program and its features.
Commands
A Jeroo can do a few of things such as:
Action | Code | Extra info |
---|---|---|
hop | hop(n); | When n is an integer greater than 0, this moves the Jeroo n spaces forward. |
pick | pick(); | Picks a flower from the Jeroo's location. |
plant | plant(); | Plants a flower at the Jeroo's location. |
turn | turn(); | This can turn the Jeroo left or right. turn(LEFT); or turn(RIGHT); |
toss | toss(); | This makes the Jeroo toss a flower to the space in front of it, disabling a net. |
give | give(); | This makes a Jeroo hand off a flower to another Jeroo. The “giver” must face the recipient, but the receiver may face any direction. |
Contributors[3]
Web-Based Jeroo (2019-Present)
- Ben Konz
- Caelan Bryan
- Thomas Connole
- John Adam
- Brian Dorn
Stand-Alone Jeroo (2002-2019)
- Brian Dorn
- Dean Sanders
Artwork Used in Both Web-Based Jeroo and Stand-Alone Jeroo
- Christina Shell
See also
References
- ^ "Sanders, Eddy - Using Jeroo To Teach Programming Concepts". International Society for Technology in Education. Archived from the original on January 8, 2009. Retrieved 2009-06-10.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ "Learning Resource: Jeroo". NEEDS. Archived from the original on October 1, 2011. Retrieved 2009-06-10.
- ^ "Jeroo". jeroo.org. Retrieved 2022-08-11.
External links