Counter-Strike: Source: Difference between revisions
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*<tt>''zm''</tt> (Zombie Mod) |
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*<tt>''ze''</tt> (Zombie Escape) |
*<tt>''ze''</tt> (Zombie Escape) |
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*<tt>''zh''</tt> (Zombie Hell) |
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*<tt>''surf''</tt> (Surf Map) |
*<tt>''surf''</tt> (Surf Map) |
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*<tt>''fy''</tt> (Fight Yard/Fun Yard) |
*<tt>''fy''</tt> (Fight Yard/Fun Yard) |
Revision as of 04:57, 10 March 2009
Counter Strike: Source | |
---|---|
Developer(s) | Valve Corporation |
Publisher(s) | Valve Corporation |
Engine | Source Engine (Updated Episode 1 Version) |
Platform(s) | Microsoft Windows |
Release | October 21, 2004 |
Genre(s) | First-person Shooter |
Mode(s) | Multiplayer |
Counter-Strike: Source (commonly abbreviated CSS or CS:S) is a PC Game developed by the Valve Corporation. It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.
Gameplay
Counter-Strike: Source inherits characteristics from both Half-Life 2, through the look and feel conveyed through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the game play style of its predecessor. The basic game play of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most common types of objectives are bombing and hostage rescue. In competitive play, only maps with bombing objectives are used because the AI of the hostages has not been improved over previous iterations, and is prone to a number of problems. The weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in Counter-Strike 1.6[1], namely, Counter-Strike Source not only incorporates recoil, but also bullet spread when bursting or spray. In addition, flash bang grenades have been visually modified to take advantage of the Source Engine, and are typically more powerful and effective than in previous games.
Weapons
These are a list of weapons in Counter Strike: Source:
Pistols
Heckler & Koch USP
Glock pistol
Desert Eagle
SIG P228
Dual M9 Beretta Elites
FN Five-seven
SMG
Heckler & Koch MP5
Steyr TMP
FN P90
MAC-10
Heckler & Koch UMP
Shotguns
Benelli M3
Benelli M4 Super 90
Assault Rifles
IMI Galil
FAMAS
AK-47
M4 Carbine
SIG SG 552
Steyr AUG
Accuracy International Arctic Warfare
Machine Guns
Customization
Because of the large fan-base that Counter-Strike: Source has accumulated, there are a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins. However, under the rules of Valve Anti-Cheat (VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.
Maps
There are two types of maps available that come with the game, generally known by their prefix:
- de (Defusal/Detonation)
- cs (hostage rescue)
These map types are created by Counter Strike: Source communities and do not come with the game. Some common maps types are:
- rats (Shrunken perspective)
- hs (Hide and seek)
- as (Assassination)
- aim (Aim Map)
- gg (Gun Game)
- zm (Zombie Mod)
- ze (Zombie Escape)
- zh (Zombie Hell)
- surf (Surf Map)
- fy (Fight Yard/Fun Yard)
- awp (AWPs only)
- dr (Deathrun)
- mg (Mini Games)
- xc (Climb)
- bh or "bhop" (BunnyHop)
- kz (Climbing/Kreedz)
- ba (Battle Arena)
- Prison (prison mod)
- wcs (Warcraft Source Mod)
- dm (Deathmatch)
- is (Ice skating)
- glass (Glass material maps)
- pb (Paintball)
- mvp (Marine Vs Predator)
- ka (Knife Arena)
- sk (Skoutz and Knivez only)
- jb (Jail-Break)
Each type of map has its own goal. In de_ maps, it is the goal of the Terrorist team to successfully plant and detonate the bomb, while the Counter-Terrorists attempt to prevent the detonation of the bomb. In cs_ maps, there are a number of hostages that the Counter-Terrorists must find and lead to the Hostage Rescue Zone. The Terrorists must then defeat the Counter-Terrorists to prevent hostage rescue. as_ maps, removed in Counter-Strike: Source, (although servers that use them still exist) featured one Counter-Terrorist who was a VIP (i.e. the target of the assassination), who had more armor than normal, but no weapons except the Counter-Terrorist starting pistol USP. The VIP must find their way to an escape zone, while the Terrorists try to kill the VIP. aim_ maps are those that are generally all textured in development textures(generic grey, orange and measurement textures), with no objective. These maps are to enhance players speed in aiming, hence the prefix aim. Gungame gg_ is a server modification, where a user starts with a glock, at level 1, and works their way up until the last level (knife level) You Must get a kill with the gun your currently on that level with, or a knife kill on some variations of the mod (which steals a level from another player). Many variations of this arise. Reverse Gungame is becoming more popular, because you start off with more powerful weapons like the AWP and the Para machine gun, and then progress to weaker weapons like the glock and grenade levels. zm_ Is another mod for some servers. The map starts off by both teams starting off in different areas. Most of the zombie mod maps that are main-stream now are ones like lila Panic, where there are several little rooms, with objects that can seal them off, And the zombies must pull the objects out, or find another way in to infect the humans.
Counter-Strike: Source shipped with 9 maps of the cs_ and de_ types and have since freely released an additional 8 maps of the same types.[2] Maps are frequently made by players from the game, and the easy-to-access Valve Hammer Editor allows anybody to create their own. The number and types of custom maps (and custom map categories) for the game is constantly rising.[3]
Modifications
Like many other modern first-person shooter games, Counter-Strike: Source has been heavily "modded" by its developer community. Server-side gameplay customizations are typically implemented using Valve's Source SDK for Server Plugins, in the form of plug-ins. Server-side mods like SourceMod and EventScripts build on to the basic RCON commands as well as with the gameplay customizations.
The Quake Sound Pack is a popular game sounds pack available with SourceMod. The sounds includes clips such as "First blood!" and "Head shot!", and are mostly from Unreal Tournament 2003 (in spite of its name, "Quake" Sound Pack). The only sounds from Quake are "Prepare to Fight!" and "Humiliation".
Unlike the normal game modes which are objective based, Deathmatch (DM) games are exactly as the name suggests - the only goal for the players is to eliminate as many opposing players as possible, although defeated players "respawn" instantly, as opposed to at the start of a new round. Players of Deathmatch maps are given the choice of guns, and can change at any time. FFADM Is known as a free for all death match, meaning players can run around, and must shoot everybody they see, and will get points for killing even their team mates.
Similarly to DM games, Gun Games (GG) are a modification to the normal gameplay format where each players goal is to advance through the levels of weapons by killing the opposite team. GG's can be played in a DM style where instead of having to wait for the next round to commence to respawn, the player will restart playing instantly after death, adding to the pace of the game. Also there are Warcraft mods (or wcsmod) that players can download which add races to their server, and will give their characters power ups (such as the Orcish Horde uses super grenades).
Skins/Models
The ability to add new models and skins using the Valve SDK to Counter-Strike: Source allows for a large amount of customization. Skins (or textures) refers to the actual images applied to parts of the game — the player models, weapon models, and even maps themselves can be "reskinned" (or "retextured") by anybody. Models refers to the actual 3D-elements displayed on screen - VAC offers a server side variable to ensure only certain models and materials are used (enabled by the console command "sv_pure 1") intending to stop material based wallhacks etc. however, not all servers use these limitations as they are optional.
Models can be changed either by the player by adding files to their cstrike folder, or by the server they are playing on using a server side plugin such as SourceMod. The difference is that if a player changes a model on their own machine, only that player will see the changes; However if the model is altered by a server-side plugin or tool, then the model that the player wearing is seen by everyone on that server at that time but the player can also edit those models too. Also, the server can choose to force a "skin-consistancy", meaning that any custom skins that any players may have will appear as the default model.
History
Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004.[4][5] On August 18, 2004 the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.[6]
On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week.[7][8][9] Even before the system was released there was vocal opposition from the community.[10][11] Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.
Recently, players have begun participating in leagues such as CAL - founded by Schen & IFCphoenix. There are many other leagues similar to CAL including CEVO which requires registration fees.
References
- ^ counter-strike source beta guide - CS-Nation
- ^ "Steam News". steampowered.com.
- ^ "FPSBanana CS:S Maps archive". fpsbanana.com.
- ^ "Counter-Strike: Source beta begins". GameSpot. CNET Networks. 2004-08-11. Retrieved 2008-07-01.
- ^ "Counter-Strike: Source update history". Valve Corporation. Retrieved 2008-07-01.
- ^ "Counter-Strike: Source Strike ATI Customer". Advanced Micro Devices. Retrieved 2008-07-01.
- ^ "Counter-strike: Source, Source Engine And Sourcetv Updates Released". Valve Corporation. 2006-10-11. Retrieved 2008-07-01.
- ^ Goldstein, Maarten (2006-09-22). "Counter-Strike: Source Switching To Dynamic Weapon Pricing". Shacknews. Retrieved 2008-07-01.
- ^ "Pricing Algorithm". Valve Corporation. Retrieved 2008-07-01.
- ^ "Counter-Strike Opens Weapons Market". Slashdot. SourceForge, Inc. 2006-09-23. Retrieved 2008-07-01.
- ^ Harris, Wil (2006-10-09). "CS 'Weapons Market' kicks off Wednesday". Bit-tech. Retrieved 2008-07-01.
External links
- Articles needing cleanup from January 2009
- Cleanup tagged articles without a reason field from January 2009
- Wikipedia pages needing cleanup from January 2009
- 2004 video games
- Counter-Strike
- Electronic sports games
- First-person shooters
- Multiplayer online games
- Valve Corporation games
- Video game remakes
- Windows games
- Source engine games