868-HACK: Difference between revisions
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The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.<ref name=":0">{{Cite news|url=http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|title=868-Hack Review|work=[[Pocket Gamer]]|last=Slater|first=Harry|date=4 September 2013|access-date=21 June 2017|archive-url=https://web.archive.org/web/20170705070538/http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|archive-date=5 July 2017|url-status=live}}</ref> The game plays in the manner of a [[Dungeon crawl|dungeon crawler]], with rooms being randomly generated.<ref name=":0" /> The player must collect keys to unlock nodes to hack.<ref name=":0" /> The game's graphics resemble those of [[ZX Spectrum]].<ref name=":0" /> |
The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.<ref name=":0">{{Cite news|url=http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|title=868-Hack Review|work=[[Pocket Gamer]]|last=Slater|first=Harry|date=4 September 2013|access-date=21 June 2017|archive-url=https://web.archive.org/web/20170705070538/http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|archive-date=5 July 2017|url-status=live}}</ref> The game plays in the manner of a [[Dungeon crawl|dungeon crawler]], with rooms being randomly generated.<ref name=":0" /> The player must collect keys to unlock nodes to hack.<ref name=":0" /> The game's graphics resemble those of [[ZX Spectrum]].<ref name=":0" /> |
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The game takes place in a [[cyberpunk]] setting, where, as alluded to by the game's title, hacking is done by [[Dial-up Internet access|dial-up]]. The player is a "smiley face" which can be moved around an 8×8 grid.<ref name=":6">{{Cite web|url=https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|title=What Works And Why: Betting on yourself in 868-Hack|last=Francis|first=Tom|date=16 August 2018|website=Rock, Paper, Shotgun|access-date=2 December 2019|archive-url=https://web.archive.org/web/20191202194907/https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|archive-date=2 December 2019|url-status=live}}</ref> The grid is shaped by "circuit-board-looking walls".<ref name=":6" /> The enemies in ''868-HACK'' look vaguely like those in [[Pac-Man (character)|Pac-Man]].<ref name=":6" /> Players can fire lasers at these enemies.<ref name=":6" /> Most of the enemies have two types of health, {{clarification needed|text=one type can move up to two title at a time, another enemy has three health,}} and another enemy is [[invisible]] until it comes into the player's line of fire.<ref name=":6" /> Each wall tile stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.<ref name=":6" /> |
The game takes place in a [[cyberpunk]] setting, where, as alluded to by the game's title, hacking is done by [[Dial-up Internet access|dial-up]]. The player is a "smiley face" which can be moved around an 8×8 grid.<ref name=":6">{{Cite web|url=https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|title=What Works And Why: Betting on yourself in 868-Hack|last=Francis|first=Tom|date=16 August 2018|website=Rock, Paper, Shotgun|access-date=2 December 2019|archive-url=https://web.archive.org/web/20191202194907/https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|archive-date=2 December 2019|url-status=live}}</ref> The grid is shaped by "circuit-board-looking walls".<ref name=":6" /> The enemies in ''868-HACK'' look vaguely like those in [[Pac-Man (character)|Pac-Man]].<ref name=":6" /> Players can fire lasers at these enemies.<ref name=":6" /> Most of the enemies have two types of health, {{clarification needed|text=one type can move up to two title at a time, another enemy has three health,|date=January 2020}} and another enemy is [[invisible]] until it comes into the player's line of fire.<ref name=":6" /> Each wall tile stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.<ref name=":6" /> |
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== Development and release == |
== Development and release == |
Revision as of 02:14, 5 January 2020
868-HACK | |
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File:868-HACK Cover Image.jpg | |
Developer(s) | Michael Brough |
Publisher(s) | Michael Brough |
Platform(s) | |
Release | 30 August 2013 |
Genre(s) | Roguelike |
Mode(s) |
868-HACK is a 2013 roguelike video game developed and published by Michael Brough. The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.
Development of the game began in March 2013, as part of the "Seven-Day Roguelike" competition. It was released in August 2013 for iOS and in January 2015 for Microsoft Windows and Mac OS X.
868-HACK received mostly positive reviews from critics. The game was nominated for an Excellence in Design award at the Independent Games Festival, receiving an honorable mention for the Seumas McNally Grand Prize there. 868-HACK was ranked 42nd on Polygon's list of "The 100 best games of the decade (2010–2019)", and 29th on Paste's list of "The 50 Best Mobile Games of the 2010s".
The "PLAN.B" expansion pack was released in July 2017.
Gameplay
The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.[1] The game plays in the manner of a dungeon crawler, with rooms being randomly generated.[1] The player must collect keys to unlock nodes to hack.[1] The game's graphics resemble those of ZX Spectrum.[1]
The game takes place in a cyberpunk setting, where, as alluded to by the game's title, hacking is done by dial-up. The player is a "smiley face" which can be moved around an 8×8 grid.[2] The grid is shaped by "circuit-board-looking walls".[2] The enemies in 868-HACK look vaguely like those in Pac-Man.[2] Players can fire lasers at these enemies.[2] Most of the enemies have two types of health, one type can move up to two title at a time, another enemy has three health,[clarification needed] and another enemy is invisible until it comes into the player's line of fire.[2] Each wall tile stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.[2]
Development and release
In March 2013, developer Michael Brough started to work on 868-HACK as part of the "Seven-Day Roguelike" competition.[3][4] The game was originally called "86856527" at the event.[3] Brough worked on the game for six months, then spent four months fixing bugs, tuning balance, and porting.[4] Michael Brough recorded the sounds of the game; Leigh Alexander of Gamasutra said the sound "gives its forbidding machinery a fascinating human sound".[5]
868-HACK was released to iOS on 30 August 2013.[6][7] Later, on 26 January 2015, it was released for Microsoft Windows and MacOS.[6][8] An estimated 14,000 copies of 868-HACK were sold for iOS.[9] On 23 July 2017, an expansion pack of the game was released, called "868-HACK – PLAN.B".[10] The expansion added a "new mode, new progs, and new power-ups."[10]
Fours months after its initial release, on 17 December 2013, the game was chosen as "Mobile Game of the Week" by American magazine Paste. Aevee Bee, writing for Paste for this review, described the game as "a turn based trainwreck—a meticulously ordered, predictably random and nearly always solvable trainwreck of exploding and overwhelming complexity".[11] In November 2019, 868-HACK was ranked 42 on American video game website Polygon's list of "The 100 best games of the decade (2010–2019)".[12] It was also ranked at 29 on Paste's list of "The 50 Best Mobile Games of the 2010s".[13]
Reception
Critical response
Aggregator | Score |
---|---|
Metacritic | (iOS) 84/100[7] |
Publication | Score |
---|---|
Pocket Gamer | 4/5 |
TouchArcade | 5/5[14] |
868-HACK received generally favorable reviews from critics, according to review aggregator Metacritic.[7] As of December 2019 the game scored a "Very Positive" review, from over 65 reviews on Steam.[15]
Will Freeman of The Guardian wrote, "[868-HACK] captivates by imposing limitations... every move counts in a game that is challenging, visually eccentric and a great deal more refined and considered than it first appears".[16] Harry Slater of Pocket Gamer called the game an "intriguing" but "unashamedly tough experience" that offered a "unique and engaging take on some of modern gaming's current trends".[1] The game received Pocket Gamer's silver award.[1] Edge Online called the game "formidably tough" and "meticulously thought through", and "one of the smartest iOS games in some time".[17] Writing for The Verge, Andrew Webster wrote, "The inevitability of death also means that 868-HACK is a relatively quick game, making it a perfect fit for your iPhone, as you can get in some solid hacking time on the go".[18] Chris Person of the Kotaku found the game to be "incredibly addictive."
Accolades
Year | Award | Category | Result | Ref(s) |
---|---|---|---|---|
2014 | Independent Games Festival | Excellence in Design | Nominated | [19] |
Seumas McNally Grand Prize | Honorable mention |
References
- ^ a b c d e f Slater, Harry (4 September 2013). "868-Hack Review". Pocket Gamer. Archived from the original on 5 July 2017. Retrieved 21 June 2017.
- ^ a b c d e f Francis, Tom (16 August 2018). "What Works And Why: Betting on yourself in 868-Hack". Rock, Paper, Shotgun. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ a b Person, Chris (2 September 2013). "I Can't Stop Playing This Hacking iPhone Game". Kotaku. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ a b Wawro, Alex (17 February 2014). "Road to the IGF: Michael Brough's 868-HACK". Gamasutra. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ Alexander, Leigh (6 September 2013). "The gorgeous math of Michael Brough's 868-HACK". Gamasutra. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ a b Suszek, Mike (28 January 2015). "Dial 868-HACK on Steam, steal data". Engadget. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ a b c "868-HACK". Metacritic. Archived from the original on 5 August 2016. Retrieved 21 June 2017.
- ^ "868-HACK". Metacritic. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ "Brough Beaten: A Portrait of Success". Electron Dance. 12 February 2015. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ a b O'Connor, Alice (11 July 2017). "868-HACK expansion PLAN.B jacks in". Rock, Paper, Shotgun. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ "Mobile Game of the Week: 868-HACK (iOS)". Paste. 9 September 2013. Archived from the original on 3 December 2019. Retrieved 3 December 2019.
- ^ Staff, Polygon (4 November 2019). "The 100 best games of the decade (2010–2019): 50–11". Polygon. Archived from the original on 6 November 2019. Retrieved 2 December 2019.
- ^ "The 50 Best Mobile Games of the 2010s". Paste. 4 November 2019. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ "'868-HACK' Review – A Cyber-Roguelike that Excels in Design". TouchArcade. 6 September 2013. Archived from the original on 3 December 2019. Retrieved 3 December 2019.
- ^ "868-HACK on Steam". Steam. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ Freeman, Will (9 February 2015). "868-Hack review – 'more refined than it first appears'". The Observer. ISSN 0029-7712. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
- ^ "868-Hack review | Edge Online". 9 November 2013. Archived from the original on 9 November 2013. Retrieved 21 June 2017.
- ^ Webster, Andrew (4 September 2013). "'868-HACK' turns your iPhone into an addictive hacking simulator". The Verge. Archived from the original on 6 April 2017. Retrieved 2 December 2019.
- ^ "868-HACK Windows, Mac, iOS, iPad game". Indie DB. Archived from the original on 2 December 2019. Retrieved 2 December 2019.