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The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.<ref name=":0">{{Cite news|url=http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|title=868-Hack Review|work=[[Pocket Gamer]]|last=Slater|first=Harry|date=4 September 2013|access-date=21 June 2017|archive-url=https://web.archive.org/web/20170705070538/http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|archive-date=5 July 2017|url-status=live}}</ref> The game plays in the manner of a [[Dungeon crawl|dungeon crawler]], with rooms being randomly generated.<ref name=":0" /> The player must collect keys to unlock nodes to hack.<ref name=":0" /> The game's graphics resemble those of [[ZX Spectrum]].<ref name=":0" />
The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.<ref name=":0">{{Cite news|url=http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|title=868-Hack Review|work=[[Pocket Gamer]]|last=Slater|first=Harry|date=4 September 2013|access-date=21 June 2017|archive-url=https://web.archive.org/web/20170705070538/http://www.pocketgamer.co.uk/r/iPad/868-Hack/review.asp?c=53545|archive-date=5 July 2017|url-status=live}}</ref> The game plays in the manner of a [[Dungeon crawl|dungeon crawler]], with rooms being randomly generated.<ref name=":0" /> The player must collect keys to unlock nodes to hack.<ref name=":0" /> The game's graphics resemble those of [[ZX Spectrum]].<ref name=":0" />


The game takes place in a [[cyberpunk]] setting, where, as alluded to by the game's title, hacking is done by [[Dial-up Internet access|dial-up]]. The player is a "smiley face" which can be moved around an 8×8 grid.<ref name=":6">{{Cite web|url=https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|title=What Works And Why: Betting on yourself in 868-Hack|last=Francis|first=Tom|date=16 August 2018|website=Rock, Paper, Shotgun|access-date=2 December 2019|archive-url=https://web.archive.org/web/20191202194907/https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|archive-date=2 December 2019|url-status=live}}</ref> The grid is shaped by "circuit-board-looking walls".<ref name=":6" /> The enemies in ''868-HACK'' look vaguely like those in [[Pac-Man (character)|Pac-Man]].<ref name=":6" /> Players can fire lasers at these enemies.<ref name=":6" /> Most of the enemies have three types of health, one that can move around two tile at a time, another enemy has three health bars, and another enemy is [[invisible]] until it comes into the player's line of fire.<ref name=":6" /> Each wall tile stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.<ref name=":6" />
The game takes place in a [[cyberpunk]] setting, where, as alluded to by the game's title, hacking is done by [[Dial-up Internet access|dial-up]]. The player is a "smiley face" which can be moved around an 8×8 grid.<ref name=":6">{{Cite web|url=https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|title=What Works And Why: Betting on yourself in 868-Hack|last=Francis|first=Tom|date=16 August 2018|website=Rock, Paper, Shotgun|access-date=2 December 2019|archive-url=https://web.archive.org/web/20191202194907/https://www.rockpapershotgun.com/2018/08/16/what-works-and-why-betting-on-yourself-in-868-hack/|archive-date=2 December 2019|url-status=live}}</ref> The grid is shaped by "circuit-board-looking walls".<ref name=":6" /> The enemies in ''868-HACK'' look vaguely like those in [[Pac-Man (character)|Pac-Man]].<ref name=":6" /> Players can fire lasers at these enemies.<ref name=":6" /> Most of the enemies have two types of health, one that can move around two tile at a time, another enemy has three health bars, and another enemy is [[invisible]] until it comes into the player's line of fire.<ref name=":6" /> Each wall tile stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.<ref name=":6" />


== Development and release ==
== Development and release ==

Revision as of 09:45, 6 January 2020

868-HACK
Developer(s)Michael Brough
Publisher(s)Michael Brough
Platform(s)
Release30 August 2013
Genre(s)Roguelike
Mode(s)

868-HACK is a 2013 roguelike video game developed and published by Michael Brough. The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.

Development of the game began in March 2013, as part of the "Seven-Day Roguelike" competition. It was released in August 2013 for iOS and in January 2015 for Microsoft Windows and Mac OS X. The "PLAN.B" expansion pack was released in July 2017.

868-HACK received mostly positive reviews from critics. The game was nominated for an Excellence in Design award at the Independent Games Festival, receiving an honorable mention for the Seumas McNally Grand Prize there. 868-HACK was ranked 42nd on Polygon's list of "The 100 best games of the decade (2010–2019)", and 29th on Paste's list of "The 50 Best Mobile Games of the 2010s".

Gameplay

In a top-down view the player must grab as much computer data as possible in a cyberpunk setting

The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it.[1] The game plays in the manner of a dungeon crawler, with rooms being randomly generated.[1] The player must collect keys to unlock nodes to hack.[1] The game's graphics resemble those of ZX Spectrum.[1]

The game takes place in a cyberpunk setting, where, as alluded to by the game's title, hacking is done by dial-up. The player is a "smiley face" which can be moved around an 8×8 grid.[2] The grid is shaped by "circuit-board-looking walls".[2] The enemies in 868-HACK look vaguely like those in Pac-Man.[2] Players can fire lasers at these enemies.[2] Most of the enemies have two types of health, one that can move around two tile at a time, another enemy has three health bars, and another enemy is invisible until it comes into the player's line of fire.[2] Each wall tile stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.[2]

Development and release

Michael Brough (developer). Brough and the game received positive reviews from critics.

In March 2013, developer Michael Brough started to work on 868-HACK as part of the "Seven-Day Roguelike" competition.[3][4] The game was originally called "86856527" at the event.[3] Brough worked on the game for six months, then spent four months fixing bugs, tuning balance, and porting.[4] Michael Brough recorded the sounds of the game; Leigh Alexander of Gamasutra said the sound "gives its forbidding machinery a fascinating human sound".[5]

868-HACK was released to iOS on 30 August 2013.[6][7] Later, on 26 January 2015, it was released for Microsoft Windows and MacOS.[6][8] An estimated 14,000 copies of 868-HACK were sold for iOS.[9] On 23 July 2017, an expansion pack of the game was released, called "868-HACK – PLAN.B".[10] The expansion added a "new mode, new progs, and new power-ups."[10]

Fours months after its initial release, on 17 December 2013, the game was chosen as "Mobile Game of the Week" by American magazine Paste. Aevee Bee, writing for Paste for this review, described the game as "a turn based trainwreck—a meticulously ordered, predictably random and nearly always solvable trainwreck of exploding and overwhelming complexity".[11] In November 2019, 868-HACK was ranked 42 on American video game website Polygon's list of "The 100 best games of the decade (2010–2019)".[12] It was also ranked at 29 on Paste's list of "The 50 Best Mobile Games of the 2010s".[13]

Reception

Critical response

868-HACK received generally favorable reviews from critics, according to review aggregator Metacritic.[7]

Will Freeman of The Guardian praised the game for captivating players by "imposing limitations" and having every move in a game be "challenging"; he further praised the game by saying that it is "visually eccentric and a great deal more refined and considered than it first appears".[15] Harry Slater of Pocket Gamer called the game an "intriguing" but "unashamedly tough experience" that offered a "unique and engaging take on some of modern gaming's current trends".[1] The game received Pocket Gamer's silver award.[1] Edge Online called the game "formidably tough" and "meticulously thought through", saying it was "one of the smartest iOS games in some time".[16] Chris Person of Kotaku found the game to be "incredibly addictive".[17] Writing for The Verge, Andrew Webster said that 868-HACK praised 868-HACK for being a "relatively quick game" and the "perfect fit for your iPhone".[18]

Accolades

868-HACK received nominations for Excellence in Design and the Seumas McNally Grand Prize at the 2014 Independent Games Festival, getting an honorable mention for the latter.[19]

List of accolades received by 868-HACK
Year Award Category Result Ref(s)
2014 Independent Games Festival Excellence in Design Nominated [19]
Seumas McNally Grand Prize Honorable mention

References

  1. ^ a b c d e f Slater, Harry (4 September 2013). "868-Hack Review". Pocket Gamer. Archived from the original on 5 July 2017. Retrieved 21 June 2017.
  2. ^ a b c d e f Francis, Tom (16 August 2018). "What Works And Why: Betting on yourself in 868-Hack". Rock, Paper, Shotgun. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  3. ^ a b Person, Chris (2 September 2013). "I Can't Stop Playing This Hacking iPhone Game". Kotaku. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  4. ^ a b Wawro, Alex (17 February 2014). "Road to the IGF: Michael Brough's 868-HACK". Gamasutra. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  5. ^ Alexander, Leigh (6 September 2013). "The gorgeous math of Michael Brough's 868-HACK". Gamasutra. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  6. ^ a b Suszek, Mike (28 January 2015). "Dial 868-HACK on Steam, steal data". Engadget. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  7. ^ a b c "868-HACK". Metacritic. Archived from the original on 5 August 2016. Retrieved 21 June 2017.
  8. ^ "868-HACK". Metacritic. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  9. ^ "Brough Beaten: A Portrait of Success". Electron Dance. 12 February 2015. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  10. ^ a b O'Connor, Alice (11 July 2017). "868-HACK expansion PLAN.B jacks in". Rock, Paper, Shotgun. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  11. ^ "Mobile Game of the Week: 868-HACK (iOS)". Paste. 9 September 2013. Archived from the original on 3 December 2019. Retrieved 3 December 2019.
  12. ^ Staff, Polygon (4 November 2019). "The 100 best games of the decade (2010–2019): 50–11". Polygon. Archived from the original on 6 November 2019. Retrieved 2 December 2019.
  13. ^ "The 50 Best Mobile Games of the 2010s". Paste. 4 November 2019. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  14. ^ "'868-HACK' Review – A Cyber-Roguelike that Excels in Design". TouchArcade. 6 September 2013. Archived from the original on 3 December 2019. Retrieved 3 December 2019.
  15. ^ Freeman, Will (9 February 2015). "868-Hack review – 'more refined than it first appears'". The Observer. ISSN 0029-7712. Archived from the original on 2 December 2019. Retrieved 2 December 2019.
  16. ^ "868-Hack review | Edge Online". 9 November 2013. Archived from the original on 9 November 2013. Retrieved 21 June 2017.
  17. ^ "I Can't Stop Playing This Hacking iPhone Game". Kotaku. Retrieved 5 January 2020.
  18. ^ Webster, Andrew (4 September 2013). "'868-HACK' turns your iPhone into an addictive hacking simulator". The Verge. Archived from the original on 6 April 2017. Retrieved 2 December 2019.
  19. ^ a b "868-HACK Windows, Mac, iOS, iPad game". Indie DB. Archived from the original on 2 December 2019. Retrieved 2 December 2019.