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Twinking

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A Twink is somebody who, within the confines and restrictions that a game provides, finds and takes advantage of a balancing flaw (whether it be in statistic, social features, skills etc.) to make a character that will be more powerful than a character made by one unaware of such flaws. A character made in this fashion is considered twinked.

CRPGs and MMORPGs

In computer role-playing games and MMORPGs, twinking refers to outfitting a new character or player with items or other resources that are not normally available to new or low-level characters. A twink in this usage is a type of powergamer and munchkin. The term can also refer to the twinked character itself (e.g., "My twink has all the best gear.") In its most basic definition, a twink is a character with better gear than they could have easily gotten on their own.

Typically, twinking is done to make the process of leveling easier and faster or to give a character an edge in PvP combat that has level brackets. The twinked character would remain at the highest level in the bracket for this purpose. This can be beneficial to online game communities when it creates a social bond between the item giver and the item recipient, although it is not uncommon to see a high-level player engaging in twinking with his/her low-level characters, if the game allows more than one character. It can also be harmful if it is used to deprive other players of the ability to effectively compete in their power range, particularly in PvP settings. It can also greatly ruin the aspect of PvP by remaining in lower brackets as newer players and re-rolled characters have little to no chance of PvP survival.

An example of positive twinking is when new players join a guild and the guild outfits them with basic equipment and cash to help them get over the newbie hump.

An example of negative twinking is when a player stays at the maximum level for a bracket wearing all the best gear possible and filling them up with end-game enchantments in order to overpower new players. This is a common practice in the game World of Warcraft.

Many new players dislike twinking, since it gives a major advantage to established players who want to start a new character. Many games have item restrictions that prevent new characters from using high-level items and upsetting game balance; for instance, Diablo II implements ability score and level requirements. Usually what happens is that players who have been playing for a long time accumulate items that are useless to a high-level character but very helpful to low level characters that just barely meet the requirements. It's also common for twinking items to be traded at good values due to persistent demand. Sometimes, this will go so far as to inflate twink equipment prices, as high level players are willing to pay more than a newbie would be able to. Some new players do not like to be twinked, as it can ruin their first run through of the game - they prefer to earn the equipment for themselves.

Another game in which twinking is common is Anarchy Online. The trader class has a skill-enhancing "nanoprogram", the equivalent of spells in fantasy MMORPGs, called the Wrangle which will boost all of a character's attributes by a certain number of points. This, combined with low-level attribute-enhancing nanoprograms, makes twinking easy for players who have been playing for a long time and have made friends who play the Trader class.

The practice of character twinking can also be found in World of Warcraft, where players are divided into level-brackets in Battlegrounds. By using above-average equipment otherwise difficult to obtain by other players in the same bracket as well as using end-game enchantments, twinked characters have a significant advantage over non-twinked opponents in terms of survivability and lethality. Twinking in Battlegrounds is more common in low level-brackets, due to the relatively lower costs to supply twink equipment and higher potency of end-game enchantments. (See: Negative Twinking above)

Twinking can happen whenever players can interact and trade with each other, regardless of how present other players can be in the game itself; the console roleplaying game Pokémon, as an example, allows players to trade their Pokémon with each other; the game features a badge system to prevent a player just starting the game from effectively using a high-level Pokémon without progressing to a certain point in the game itself.

The term "Twinkie" was used in Everquest in 1999, where players could acquire a bronze plate armor that could be equipped by lower level characters. The low level characters were completely clad in golden bronze armor with a high armor value but still only had a handful of hitpoints, hence the referral to a "Hostess Twinkie" - bright golden outside, soft and squishy inside.

Twinking was once very common in the CRPG Guild Wars, when players would have their low level characters taken by high level characters to end-game areas to obtain the best armor, weapons, and skills available, as Guild Wars does not have a level limit on such things. These twinked characters would then return to low level PvP areas to fight significantly disadvantaged opponents. This practice became so proliferate that the Guild Wars development team introduced a patch prohibiting characters with high level armor entering beginner arenas.

Online text-based role-playing games

In online text-based role-playing games such as MUDs and MU*s, twinking may include, but is not limited to:

  • Denial-of-service or "DoS" attacks;
  • Hacking the server;
  • Creating an invincible or extremely powerful character with which the twink will seek to dominate in role-play;
  • Aggravating and attacking the game administration and/or game community;
  • God-moding;
  • Cheating;
  • Powergaming;
  • Metagaming - for example, creating a character which will guess plot-points that they would not otherwise know had the player themselves not known it.

References