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Rime (video game)

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Rime
Developer(s)Tequila Works[a]
Publisher(s)Grey Box
Six Foot
Director(s)Raúl Rubio Munárriz
Producer(s)Remy Chinchilla
Designer(s)Kevin Sardà Pérez
Programmer(s)Carlos M. Vázquez García
Artist(s)José Luis Vaello Bertol
Writer(s)
  • Rob Yescombe
  • Raúl Rubio Munárriz
Composer(s)David García Díaz
EngineUnreal Engine 4
Platform(s)Microsoft Windows
Nintendo Switch
PlayStation 4
Xbox One
Release
  • WW: 26 May 2017
Nintendo Switch
  • NA: 14 November 2017
  • EU: 17 November 2017
Genre(s)Puzzle
Mode(s)Single-player

Rime (stylized as RiME) is an adventurepuzzle video game developed by Tequila Works for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. The game was released for most platforms on 26 May 2017, except for the Switch version, which will be released in November 2017.

Early concept work was undertaken under the working title Echoes of Siren—the game was initially green-lit by Microsoft, but was later rejected. Funding of the game was later obtained from Sony, for a release on PlayStation 4, with the first trailer released at Gamescom 2013. In 2016, Tequila Works re-acquired the rights to the intellectual property.

Gameplay

Rime is a presented in the third-person view as the player controllers a young boy that has washed ashore on an abandoned island. The player can control the boy to run, climb, carry objects, and push or pull larger ones across the island's landscapes. The player can also have the boy shout or sing, which can trigger certain events tied to nearby statues, such as causing a door to open for a limited length of time.

Through these, the player solves various environmental puzzles. Some of the puzzles are based on the use of perspective, using a special turret-like feature to align several disparate objects as to create a doorway on a surface they project onto, or other similar events.


Plot

Rime begins with a boy washed ashore on a mysterious island, with a giant tower at its center. As the boy explores the island, guided by a magical fox, he encounters a mysterious man in a red cape on several occasions but never reaches him. During the progress of the game, the boy has recollections about how he came to the island. He and his father were at sea when a storm struck and his father fell overboard. The boy had tried to save him but could only grab hold of part of the red part of his cloak before the sea took him; the boy now wears this cloth to remember him. The figure in red represents his father, leading him through to the central tower.

As the boy climbs the tower, he comes to additional areas, each individually represent the five stages of grief. Eventually reaching the top of the tower and exploring the area representing acceptance, the boy is forced to let the fox go as it disperses before him. He returns to the central tower, and finds that he is now inverted within it, and climbs back through it, eventually reaching the "top", the initial island.

At this point, another flashback shows that the story has been actually from the father's perspective; it was his child that had been lost at sea, and the island and tower have been all part of his own mind, coming to grips with his loss. Imaging his child having come back to hima, the father goes to the boy's room, examines his various toys, and as he turns to leave, a vision of his child with his red cloth appears on the bed. He hugs his son, the vision vanishing and leaving the red cloth in his hands. The father goes to the window and releases the cloth, finally letting go and accepting the loss of his son.

Development

Conceptual design of the game began during the development of Deadlight.[3] An early iteration was a third person isometric action role-playing game concept originally under the title Echoes of Siren; the game was to include hunting and crafting elements during a day cycle, preparing for combat including tower defence elements during a night cycle; other key game elements were to be exploration, avatar development and customisation.[4] The game was offered to Microsoft as an exclusive Xbox Live Arcade (XBLA) title and possible Windows 8 game;[4][5] initially Microsoft greenlit the game,[6] but the design was later rejected due to a mismatch with Microsoft's Xbox One XBLA publishing policies which emphasised multiplayer and other social gaming.[5] A development budget was approved by Sony, and the game. for awhile became a PlayStation 4 exclusive.[4] By September 2016 Tequila Works had reacquired the rights from Sony which resulted in the game becoming a multiplatform release.[7][8]

The first released trailer for the game was shown in August 2013 in the indie game section of Sony's press conference at Gamescom; showing third person, adventure video game-type gameplay with a 'cel-shaded' art style.[9][10] The trailer gameplay and art drew comparisons to games by Team Ico, as well as Journey by Thatgamecompany,[9] and The Legend of Zelda: The Wind Waker.[11][12] The trailer resulted in an initial positive response from journalists.[11][12][13] Creative director Raúl Rubio has also referenced the films Princess Mononoke, Spirited Away, and Jason and the Argonauts, as well as the art work of Joaquin Sorolla, Salvador Dalí and Giorgio de Chirico as influences.[14] Rubio would later note, in a 2016 interview, that the early trailer created added pressure and noted that it was shown "too soon" [15]

The game involves a boy who needs to escape an island and a curse. The game, played through the boy, originally involved puzzle solving in an open world island setting;[16] The game design uses the island environment itself, and audio without a spoken narrative to tell the game's story,[14] a day-night mechanic was retained from the 'Echoes of Siren' design, with light influencing gameplay as well as visual appearance.[17] In the progress of development the original open world design was lost, converted to a more gated progress in 'levels' in an overworld; additionally several game elements were removed such as survival game aspects, including the need to eat and drink, as well as stamina and health stats.[18]

The game was released for Microsoft Windows, PlayStation 4 and Xbox One on 26 May 2017. A version for the Nintendo Switch, ported over by Tantalus Media, is expected to be released in November 2017.[19][20][21][22]


Reception

Rime received generally favorable reviews, according to review aggregator Metacritic.[23][24][25]

GameSpot awarded the game a score of 6 out of 10, saying "Although Rime looks and sounds gorgeous, its visual splendor is locked behind frustrating, shallow puzzles and an incomprehensible story, meaning you spend more time figuring out where to go than taking in the world around you."[29]

IGN awarded it a score of 6.5 out of 10, describing the game as "Beautiful but shallow". Marty Sliva of IGN said that "On the surface, Rime is a gorgeous, melancholy adventure of a lone wanderer in the similar fashion as memorable games like Ico, Journey, or The Witness. But just under that layer of beautiful art, mysterious locations, and wonderful music, is a game with very few new ideas. Instead, almost all of its puzzles are shallow and ultimately uninteresting versions of things we've seen and done in other, better games."[31]

Notes

  1. ^ Porting work for Xbox One and Microsoft Windows by QLOC,[1] and for Nintendo Switch by Tantalus Media[2]

References

  1. ^ "QLOC and RiME". QLOC S.A. Retrieved 27 January 2017.
  2. ^ McCaffrey, Ryan. "Ask Rime's Developers Anything About the Game – IGN First". IGN. Ziff Davis, LLC. Retrieved 27 January 2017.
  3. ^ "Interview with Rime's Creative Director, Raul Rubio Munarriz". www.ign.com. 7 February 2014.
  4. ^ a b c "RIME (former Echoes of Siren) dismissed by Microsoft". www.vgleaks.com. 19 February 2014.
  5. ^ a b Casu, Daniele (19 February 2014). "Leaked Rime document presents gameplay features". gematsu.com.
  6. ^ Caballero, David (21 February 2014). "Tequila Works defends Microsoft: "Rime couldn't adapt"". www.gamereactor.eu.
  7. ^ Romano, Sal (16 March 2016). "Tequila Works acquires rights to Rime from Sony". Gematsu. Retrieved 17 March 2016.
  8. ^ McCaffrey, Ryan (3 January 2017). "Rime Re-Revealed for PS4, Xbox One, PC, and Nintendo Switch – IGN First". IGN.
  9. ^ a b Jackson, Mike (3 September 2013). "PS4 adventure Rime teased in new gameplay video". CVG.
  10. ^ Mejia, Ozzie (20 August 2013). "Rime for PS4". shacknews.
  11. ^ a b Schreier, Jsaon (20 August 2013). "This Cool PS4 Game Looks Like Wind Waker Had A Baby With Ico". Kotaku.
  12. ^ a b "Rime gives you reason to be excited for PS4". www.destructiod.com. 3 September 2013.
  13. ^ Barker, Sammy (29 August 2013). "Tequila Works: RIME on PS4 Tells a Tale with No Words".
  14. ^ a b Briggs, Jamie (28 August 2013). "Tequila Works Creative Director Talks PlayStation 4 Exclusive 'Rime'". analogaddiction.org.
  15. ^ Handrahan, Matthew (25 October 2016). "Tequila Works: The Reason of Rime". www.gamesindustry.biz.
  16. ^ "Rime". uk.playstation.com. Retrieved 25 September 2016. The story of a boy who must [..] escape from – a mysterious island and a terrible curse [..] an open-world adventure
  17. ^ García, Albert (14 October 2013). "Rime: Hablamos con Raúl Rubio de Tequila Works". www.eurogamer.es (in Spanish).
  18. ^ Brown, Fraser (8 February 2017), "Rime is a gorgeous exploration game set in a mysterious paradise", www.pcgamer.com
  19. ^ Dornbrush, Jonathon (8 March 2017), "RIME RELEASE DATE ANNOUNCED", ign.com
  20. ^ Malgeri, Fabrizia (27 January 2017), "Rime's Switch version being developed by Tantalus", www.gamereactor.eu
  21. ^ Stead, Chris (3 April 2017). "Rime Release Date Pushed Back on Nintendo Switch". Grab It Magazine. Retrieved 3 April 2017.
  22. ^ "Nintendo Switch Release date". Grey Box. Retrieved 3 August 2017.
  23. ^ a b "RiME for PC Reviews". Metacritic. Retrieved 27 May 2017.
  24. ^ a b "RiME for PlayStation 4 Reviews". Metacritic. Retrieved 27 May 2017.
  25. ^ a b "RiME for Xbox One Reviews". Metacritic. Retrieved 27 May 2017.
  26. ^ Carter, Chris (25 May 2017). "Review: Rime". Destructoid. Retrieved 25 May 2017.
  27. ^ Slead, Evan (25 May 2017). "Rime review". Electronic Gaming Monthly. Retrieved 25 May 2017.
  28. ^ Hilliard, Kyle (25 May 2017). "A Somber Rabbit Hole - Rime - PlayStation 4". Game Informer. Retrieved 25 May 2017.
  29. ^ a b Dayus, Oscar (25 May 2017). "RiME Review". GameSpot. Retrieved 25 May 2017.
  30. ^ Prell, Sam (25 May 2017). "Rime review: 'There's no push from the game, only pull'". GamesRadar. Retrieved 25 May 2017.
  31. ^ a b Sliva, Marty (26 May 2017). "Rime Review". IGN. Retrieved 26 May 2017.
  32. ^ Roberts, Samuel (25 May 2017). "Rime review". PC Gamer. Retrieved 25 May 2017.
  33. ^ McElroy, Justin (25 May 2017). "Rime review". Polygon. Retrieved 25 May 2017.
  34. ^ Ahern, Colm (25 May 2017). "RiME Review". VideoGamer.com. Retrieved 25 May 2017.