The Caverns of Thracia: Difference between revisions
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==Reception== |
==Reception== |
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[[Don Turnbull (game designer)| Don Turnbull]] reviewed ''The Caverns of Thracia'' for ''[[White Dwarf (magazine)|White Dwarf]]'' #17, and rated it a 8 out of 10.<ref name="WD17">{{cite journal | last =Turnbull | first =Don | authorlink =Don Turnbull (game designer) | title =Open Box | journal =[[White Dwarf (magazine)|White Dwarf]] | issue = 17 | pages =111 | publisher =[[Games Workshop]] |date=February–March 1980 }}</ref> |
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Steve Cook reviewed ''The Caverns of Thracia'' in ''[[The Space Gamer]]'' No. 29.<ref name="SG">{{cite journal|last=Cook |first=Steve |date=July 1980 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=29|pages=28}}</ref> Cook commented that "A strong point of the game is its flexibility and variety. There are monsters that any low-level character could successfully tackle, but others will make even the bravest run. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides."<ref name="SG"/> He continues: "The major problem of this game is that there are too many monsters. It seems you can't go ten feet without being jumped by gnolls, minotaurs, or other nasties. Another problem is that monsters which could be surprises aren't. Skeletons, dead bodies, statues, etc., are animated nearly every time."<ref name="SG"/> Cook concluded his review by saying, "Overall, the good points greatly outweigh the bad. My player's reactions have been very positive toward this dungeon. If you want an exciting adventure for D&D, then ''The Caverns of Thracia'' is for you."<ref name="SG"/> |
Steve Cook reviewed ''The Caverns of Thracia'' in ''[[The Space Gamer]]'' No. 29.<ref name="SG">{{cite journal|last=Cook |first=Steve |date=July 1980 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=29|pages=28}}</ref> Cook commented that "A strong point of the game is its flexibility and variety. There are monsters that any low-level character could successfully tackle, but others will make even the bravest run. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides."<ref name="SG"/> He continues: "The major problem of this game is that there are too many monsters. It seems you can't go ten feet without being jumped by gnolls, minotaurs, or other nasties. Another problem is that monsters which could be surprises aren't. Skeletons, dead bodies, statues, etc., are animated nearly every time."<ref name="SG"/> Cook concluded his review by saying, "Overall, the good points greatly outweigh the bad. My player's reactions have been very positive toward this dungeon. If you want an exciting adventure for D&D, then ''The Caverns of Thracia'' is for you."<ref name="SG"/> |
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==Reviews== |
==Reviews== |
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* ''[[Different Worlds]]'' #6 (Dec 1979) |
* ''[[Different Worlds]]'' #6 (Dec 1979) |
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* ''[[White Dwarf (magazine)|White Dwarf]]'' #17 (Feb./March, 1980) |
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==References== |
==References== |
Revision as of 23:35, 12 January 2018
The topic of this article may not meet Wikipedia's notability guidelines for products and services. (December 2017) |
Authors | Paul Jaquays |
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First published | 1979 |
The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in 1979.
Contents
The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city. The upper levels are for low-level characters; lower levels are more difficult.[1]
This supplement represents a series of rooms and caverns which have had many previous owners. Long ago they were a religious center for lizard men, but were later taken over by humans worshipping Thanatos, the god of death. The humans used beast men (gnolls, minotaurs, dog brothers, etc.) for slaves. The slaves rebelled and the caverns changed hands again. The beast men chose an intelligent minotaur to rule them; his descendants still reign. The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. This dungeon is for characters of levels 2 through 6.[2]
Publication history
The Caverns of Thracia was written by Paul Jaquays, and was published by Judges Guild in 1979 as an 80-page book.[1]
Clark Peterson of Necromancer Games ran an adventure "Return to the Caverns of Thracia" based on the old adventure, as a tournament at the 2002 Gen Con Game Fair, and Necromancer put out their revamped Caverns of Thracia in 2004, but that was the last of their licensed publications before their license with Judges Guild lapsed.[3]: 206
Reception
Don Turnbull reviewed The Caverns of Thracia for White Dwarf #17, and rated it a 8 out of 10.[4]
Steve Cook reviewed The Caverns of Thracia in The Space Gamer No. 29.[2] Cook commented that "A strong point of the game is its flexibility and variety. There are monsters that any low-level character could successfully tackle, but others will make even the bravest run. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides."[2] He continues: "The major problem of this game is that there are too many monsters. It seems you can't go ten feet without being jumped by gnolls, minotaurs, or other nasties. Another problem is that monsters which could be surprises aren't. Skeletons, dead bodies, statues, etc., are animated nearly every time."[2] Cook concluded his review by saying, "Overall, the good points greatly outweigh the bad. My player's reactions have been very positive toward this dungeon. If you want an exciting adventure for D&D, then The Caverns of Thracia is for you."[2]
Reviews
- Different Worlds #6 (Dec 1979)
References
- ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 137. ISBN 0-87975-653-5.
- ^ a b c d e Cook, Steve (July 1980). "Capsule Reviews". The Space Gamer (29). Steve Jackson Games: 28.
- ^ Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
- ^ Turnbull, Don (February–March 1980). "Open Box". White Dwarf (17). Games Workshop: 111.