Digital Media Concepts/Team Fortress 2
Developer | Valve Corporation |
---|---|
Publisher | Valve Corporation |
Release Date | October 10, 2007 |
Genre | Multiplayer, First-Person Shooter |
Platforms | PC, Linux, OSX, Xbox360, PlayStation 3 |
Team Fortress 2 is a team based multi-player, first person-shooter built using half-life 2 source engine. It was developed and published by Valve Co. with a released date of October 10, 2007. It was bundled with the Orange Box that included 5 games. The game visuals is compared to that of Pixar cartoon like visuals.[1] As 2011, the game is free-to-play with micro transactions, allowing players to purchase hats and other in-game cosmetics.[2]
Gameplay
There are two teams, the blue team and the red team. The objective is to capture opposing team’s briefcase as many times as possible through scoring before the match ends. There are 9 different classes for players to choose from. They include medic, pyro, scout, heavy weapons guy, spy, sniper, demoman, engineer, and soldier. There are also new gameplay elements added such as assassination mode, territory advancement, hold the ball mode-that included 4 opposing teams, and nuclear meltdown.[3]
Classes
Class | Description | Weapons |
---|---|---|
Pyro | Medium armored class that can disrupt players by igniting them on fire | Short-range flame thrower and long-range incinerator rocket launcher |
Medic | Support class provides health to nearby allies, can infect enemy players. | Super shotgun, regular shotgun and super nail gun. |
Scout | Light armored support class, preferable useful for flag capturing as they are quick. | Shotgun and nail gun. |
Heavy Weapon Guy | Heavy armored class, usually take high amount of damage while dealing high damage. | Chain gun, super shotgun, and shotgun. |
Spy | Light armored class, can disguise as enemy player classes and can instantly kill player by backstabbing them. | Knife, super shotgun, shotgun, and nail gun |
Sniper | Equipped with long-range sniper weapon that can deal high damage by charging and aiming for head shot. | Sniper rifle and nail gun |
Soldier | Highly versatile class with light-heavy armor, equipped with long range rocket launcher that can perform rocket jumps. | Rocket launcher, super shotgun, and shotgun |
Engineer | Support class, usually on defensive side, builds sentry guns and dispensers for ammo | Wrench, railgun, and shotgun |
Demoman | Offensive and defensive class, can layout pipe bombs | Self-detonating and control-detonating grenade launcher and shotgun |
Game Modes
Capture the Flag
Two opposing teams must capture the flag by scoring to win.
Assassination Mode
Players must either defend or assassinate the player controlled VIP.
Hold on to the ball mode
Consisting of 4 teams, opposing teams must execute the player holding on to the ball.
Territory advancement
Teams must either guard flag points or capture flag points before time runs out.
Reception
The mod was well received as it offered humorous cartoon style graphics and team based gameplay. It is listed 93/100 on the metacritic website.[4] The original sequel, team fortress 2 brotherhood of arms was scratched.
References
- ↑ Plunkett, L. (2011, June 02). Before They Were Heroes: the Art of Team Fortress 2. Retrieved September 21, 2017, from https://kotaku.com/5807699/before-they-were-heroes-the-art-of-team-fortress-2/
- ↑ (n.d.). Retrieved September 21, 2017, from http://www.teamfortress.com/freetoplay/
- ↑ Onyett, C. (2007, October 09). Team Fortress 2 Review. Retrieved September 21, 2017, from http://www.ign.com/articles/2007/10/09/team-fortress-2-review
- ↑ Team Fortress 2. (n.d.). http://www.metacritic.com/game/pc/team-fortress-2/critic-reviews Retrieved September 21, 2017, from