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pWEN
Senior Member
- Aug 12, 2012
- 372
- 110
- Pittsburgh, PA
- Jul 24, 2013
- #61
That's pretty awesome!
poo-tang
Senior Member
- Aug 27, 2013
- #62
It's now available (latest version) on Google Play but still in beta
https://play.google.com/store/apps/details?id=com.n0n3m4.DIII4A
Sent from my C6603 using Tapatalk 2
Reactions:
astuermer and XTCrefugeeN
nex86
Senior Member
- Nov 9, 2010
- 632
- 48
- Sep 13, 2013
- #63
gosh.. works still faster on an Galaxy S3 than an S4 even with reduced resolution :s
S
Skynightfire
Member
- Feb 5, 2009
- 20
- 0
- Sep 13, 2013
- #64
This port runs on xperia play?
M
MentalBass1979
Member
- Sep 14, 2013
- 5
- 3
- Sep 14, 2013
- #65
nex86 said:
gosh.. works still faster on an Galaxy S3 than an S4 even with reduced resolution :s
HOW TO EDIT THE GRAPHICS (after this it will run a bit faster, and still look awesome)
Go to the diii4a/base folder and edit the autoexec.cfg file.
Copy the autoexec.cfg file to pc, add .txt at the end of it so it looks like this autoexec.cfg.txt , open it and edit these:
image_useCompression 2 (from 1 to 2)
image_lodbias 1 (from 0 to 1)
r_useCachedDynamicModels 0 (form 1 to 0)
r_skipParticles 0 (from 1 to 0)
r_skipSpecular 1 (from 0 to 1)
r_shadows 0 (from 1 to 0)
Save it, remove the .txt at the end and copy it back to diii4/base on your android device, play the game faster but still looking great!
I've played it on my S3 runs good EXCEPT: De Mediascanner (Mediaprocess) keeps using battery!
Seemed like when played Doom 3 it created Maps and more, might there be an corrupted file or so wich keeps Mediaprocess at using S3 Cicle time and Battery?
I use Watchdog to measure processor use or cycle overkill and after using Doom 3 it Shows that Media process gone through the roof!
ANYONE who had this or knows a solution? Great game but
M
MentalBass1979
Member
- Sep 14, 2013
- 5
- 3
- Sep 15, 2013
- #66
Addendum
MentalBass1979 said:
HOW TO EDIT THE GRAPHICS (after this it will run a bit faster, and still look awesome)
I've played it on my S3 runs good EXCEPT: De Mediascanner (Mediaprocess) keeps using battery!
Seemed like when played Doom 3 it created Maps and more, might there be an corrupted file or so wich keeps Mediaprocess at using S3 Cicle time and Battery?
I use Watchdog to measure processor use or cycle overkill and after using Doom 3 it Shows that Media process gone through the roof!
ANYONE who had this or knows a solution? Great game but
Found one;
Just put ".nomedia " in all directory's of the diii4a map.
The file can be found on your Android device and be copied. Or made yourself using word pad, New and Save as .nomedia
It should be 0 bytes. It stops Mediascanner process from looking for media, as you play doom3 it created Maps and numerous files.
This will activate Mediascanner like crazy.
Did this and re started galaxy s3.... No problems with battery drainage.
Reactions:
XTCrefugee and Deu5VultN
nex86
Senior Member
- Nov 9, 2010
- 632
- 48
- Sep 21, 2013
- #67
Skynightfire said:
Xperia play has 512MB of RAM, so I highly doubt that you will get pass the loading screen.
2GB ram devices are recommended, 1GB is minimum.
Even my S3 with 1GB ram and Samsung stock firmware crashed in some situations because of insufficient ram.
But it worked better on AOSP roms such as Cyanogenmod or Slimbean.
So I recommend using a clean rom and maybe you can manage to get ingame xP
btw: has someone a good config for Snapdragon S4 Pro/600 devices?
mainly for the Galaxy S4 and Nexus 7 2nd gen.
and anyways, is there away to prevent the creation of the DDS folder with thousand of files in it?
Last edited:
T
tumich91
Senior Member
- Oct 4, 2011
- 117
- 3
- Sep 29, 2013
- #68
Anyone tried run DOOM 3 on NOTE 3 or GALAXY S4 with OCTA CPU?? I need setup for s4 with octa
cheers
brugernavn
Senior Member
- Jul 13, 2008
- 154
- 38
- Sindal
- Oct 1, 2013
- #69
tumich91 said:
Anyone tried run DOOM 3 on NOTE 3 or GALAXY S4 with OCTA CPU?? I need setup for s4 with octa
cheers
I cant even get it to run on my note 3
it rotates the screen and returns to desktop.
T
tumich91
Senior Member
- Oct 4, 2011
- 117
- 3
- Oct 1, 2013
- #70
I saw recording from Nvidia Shield and looks very nice like on full detal on PC. On Note 3 probably is problem with drivers, I think it will fast update and can open on full
J
jmarte24
New member
- Oct 9, 2013
- 1
- 0
- Oct 9, 2013
- #71
i will like to start by saying that this is a great port its amazing what developers such as yourselves can do with the android OS. i will like to know if this will work with the BFG version of doom? will an xbox 360 controller work with the game?
garcimak
Senior Member
- Mar 25, 2011
- 59
- 18
- Oct 9, 2013
- #72
nex86 said:
Xperia play has 512MB of RAM, so I highly doubt that you will get pass the loading screen.
2GB ram devices are recommended, 1GB is minimum.
Reminds of legacy Xbox Doom 3 port, squeezing the whole game in 64MB, a feat even if in game loading were countless
RolandDeschain79
Inactive Recognized Contributor
- Oct 15, 2013
- #73
Doom3 App now in the Play Store!
Hey Poo-tang,
This app is now available from the Play Store and has an easier to use menu system for the lighting and graphics settings. I made a new video showing how to set this version up. If you have the apk version installed just go the Play Store and update the app from there. Performance seems about the same as the RC2 build but the better menu makes the game easier to tweak and test. :good:
Welcome to the How to Play Doom 3 Guide for Android. Gameplay starts @ 4:30. You will need the DIII4A app from the Play Store and you're own Doom3 game data. Install the app, then create a new folder on your device called diii4a. Next locate your fully installed Doom3 game on a PC and transfer the "base" game data folder the "diii4a" folder. Note that this folder should be located on the devices internal memory by default. To change the location open the app and edit the "game working directory:" entry. You might need to change this to /sdcard0/diii4a but it depends on your device. You can use a file explore program to find the location and then enter it into the apps "game working directory:"
Note: If you have the apk version installed you can update it from the Play Store. The Play Store version allows you to easily set the graphics and lighting options from the app menus.
Recommended System Requirements:
High Quality Lighting- Quad Core 1.6-2.0Ghz+ CPU with 2GB+ Memory, GPU Adreno 330, Mali-400MP , Tegra 4+
Minimum System Requirements:
Low Quality Lighting- Dual Core 1.2Ghz+ CPU with 1GB+ Memory, Adreno220, Tegra 2+
Note: In this video i'm using a Note 2.
DIII4A source port of doom 3(Play Store)
https://play.google.com/store/apps/details?id=com.n0n3m4.DIII4A
Doom3 Steam:
http://store.steampowered.com/agecheck/app/9050/
Last edited:
Z
zkizzik
Member
- Aug 29, 2012
- 9
- 0
- Nov 18, 2013
- #74
Dont work
In samsung galaxy s4 close automaticaly when run game without messages.
Z
zkizzik
Member
- Aug 29, 2012
- 9
- 0
- Nov 19, 2013
- #75
Error gs4
This is error in samsung galaxy s4:
Code:
terials/skies.mtr'...loading 'materials/sound.mtr'...loading 'materials/specialcase.mtr'...loading 'materials/stevetest.mtr'...loading 'materials/stone.mtr'...loading 'materials/testinteractions.mtr'...loading 'materials/tim.mtr'...loading 'materials/tools.mtr'...loading 'materials/vehicles.mtr'...loading 'materials/video.mtr'...loading 'materials/vp_materials.mtr'...loading 'materials/washroom.mtr'...loading 'materials/weapons.mtr'...loading 'materials/zgraeme.mtr'...loading 'skins/skins.skin'...loading 'skins/skins_characters_npcs.skin'...loading 'skins/skins_characters_player.skin'...loading 'skins/skins_characters_suit.skin'...loading 'skins/skins_characters_suit_old.skin'...loading 'skins/skins_models_chars_labcoat.skin'...loading 'skins/skins_models_chars_maint.skin'...loading 'skins/skins_models_chars_marine.skin'...loading 'skins/skins_models_chars_sarge.skin'...loading 'skins/skins_models_chars_security.skin'...loading 'skins/skins_models_chars_suit.skin'...loading 'skins/skins_models_mapobjects.skin'...loading 'skins/skins_models_mapobjects_doors_hazdoor1.skin'...loading 'skins/skins_models_monsters.skin'...loading 'skins/skins_models_props.skin'...loading 'skins/skins_models_weapons.skin'...loading 'skins/skins_monsters_zombie_chaingun.skin'...loading 'skins/skins_monsters_zombies.skin'...loading 'skins/skins_npcs.skin'...loading 'skins/skins_player.skin'...loading 'skins/skins_poppy.skin'...loading 'skins/skins_security.skin'...loading 'skins/skins_teleporter.skin'...loading 'skins/skins_uacmarine.skin'...loading 'skins/skins_zcc.skin'...loading 'skins/skins_zmaint.skin'...loading 'skins/skins_zsec.skin'...loading 'sound/actions.sndshd'...loading 'sound/admin.sndshd'...loading 'sound/alarms.sndshd'...loading 'sound/alpha_labs21.sndshd'...loading 'sound/alphalabs1.sndshd'...loading 'sound/alphalabs3.sndshd'...loading 'sound/audiologs.sndshd'...loading 'sound/bloopers.sndshd'...loading 'sound/boxsounds.sndshd'...loading 'sound/bubbles.sndshd'...loading 'sound/caverns2.sndshd'...loading 'sound/chris.sndshd'...loading 'sound/commoutside.sndshd'...loading 'sound/computers.sndshd'...loading 'sound/cpu.sndshd'...loading 'sound/creepy_elements.sndshd'...loading 'sound/default.sndshd'...loading 'sound/delta1.sndshd'...loading 'sound/delta2a.sndshd'...loading 'sound/delta2b.sndshd'...loading 'sound/delta3.sndshd'...loading 'sound/delta4.sndshd'...loading 'sound/delta5.sndshd'...loading 'sound/doors.sndshd'...loading 'sound/duffy.sndshd'...loading 'sound/e3.sndshd'...loading 'sound/e3_drones.sndshd'...loading 'sound/e3_plain.sndshd'...loading 'sound/electrical.sndshd'...loading 'sound/enpro.sndshd'...loading 'sound/fans.sndshd'...loading 'sound/game.sndshd'...loading 'sound/gui.sndshd'...loading 'sound/guitest.sndshd'...loading 'sound/headtest.sndshd'...loading 'sound/hell.sndshd'...loading 'sound/items.sndshd'...loading 'sound/johnc.sndshd'...loading 'sound/ken.sndshd'...loading 'sound/lights.sndshd'...loading 'sound/lightsout.sndshd'...loading 'sound/machinery.sndshd'...loading 'sound/map10.sndshd'...loading 'sound/map_alphalabs4.sndshd'...loading 'sound/map_comm1.sndshd'...loading 'sound/map_cpu.sndshd'...loading 'sound/map_cpuboss.sndshd'...loading 'sound/map_ending.sndshd'...loading 'sound/map_hellhole.sndshd'...loading 'sound/map_marscity2.sndshd'...loading 'sound/map_site3.sndshd'...loading 'sound/marscity.sndshd'...loading 'sound/mc_underground.sndshd'...loading 'sound/mc_underground_chars.sndshd'...loading 'sound/metals.sndshd'...loading 'sound/monorail.sndshd'...loading 'sound/monster_boss_sabaoth.sndshd'...loading 'sound/monster_demon_archvile.sndshd'...loading 'sound/monster_demon_bruiser.sndshd'...loading 'sound/monster_demon_cacodemon.sndshd'...loading 'sound/monster_demon_cherub.sndshd'...loading 'sound/monster_demon_cyberdemon.sndshd'...loading 'sound/monster_demon_guardian.sndshd'...loading 'sound/monster_demon_hellknight.sndshd'...loading 'sound/monster_demon_imp.sndshd'...loading 'sound/monster_demon_lostsoul.sndshd'...loading 'sound/monster_demon_maggot.sndshd'...loading 'sound/monster_demon_mancubus.sndshd'...loading 'sound/monster_demon_pinky.sndshd'...loading 'sound/monster_demon_revenant.sndshd'...loading 'sound/monster_demon_tick.sndshd'...loading 'sound/monster_demon_trite.sndshd'...loading 'sound/monster_demon_vagary.sndshd'...loading 'sound/monster_demon_wraith.sndshd'...loading 'sound/monster_zombie_bernie.sndshd'...loading 'sound/monster_zombie_boney.sndshd'...loading 'sound/monster_zombie_chainsaw.sndshd'...loading 'sound/monster_zombie_civilian.sndshd'...loading 'sound/monster_zombie_commando.sndshd'...loading 'sound/monster_zombie_fat.sndshd'...loading 'sound/monster_zombie_maint.sndshd'...loading 'sound/monster_zombie_morgue.sndshd'...loading 'sound/monster_zombie_scientist.sndshd'...loading 'sound/monster_zombie_security.sndshd'...loading 'sound/monsters.sndshd'...loading 'sound/moveable.sndshd'...loading 'sound/mpsounds.sndshd'...loading 'sound/multiplayer.sndshd'...loading 'sound/music.sndshd'...loading 'sound/outdoor.sndshd'...loading 'sound/player.sndshd'...loading 'sound/radio.sndshd'...loading 'sound/recycling.sndshd'...loading 'sound/rooms.sndshd'...loading 'sound/roq.sndshd'...loading 'sound/soundscape.sndshd'...loading 'sound/speaker_test.sndshd'...loading 'sound/tele_in.sndshd'...loading 'sound/tim_temp.sndshd'...loading 'sound/video.sndshd'...loading 'sound/vo.sndshd'...loading 'sound/voc.sndshd'...loading 'sound/weapons.sndshd'...loading 'sound/whispers.sndshd'...loading 'sound/world_ambience.sndshd'...loading 'sound/xian.sndshd'...loading 'sound/zombie_sight_hack.sndshd'------------------------------idFileSystem::eek:penExplicitFileRead - reading from: /storage/emulated/0/Doom3/base/config.spec------- Initializing renderSystem --------renderSystem initialized.--------------------------------------5206 strings read from strings/english.langTODO: Sys_InitScanTableCouldn't open journal filesexecing editor.cfgexecing default.cfgexecing DoomConfig.cfgexecing autoexec.cfgUnknown command 'r_useDTX'5206 strings read from strings/english.langTODO: Sys_InitScanTable----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----r_mode(-1), r_customWidth(1920), r_customHeight(1080)Initializing OpenGL displayGL_RENDERER: Adreno (TM) 320GL_EXTENSIONS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_labelGL_EXT_debug_markerGL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float ------ Android Sound Initialization ------X..GL_ARB_multitexture not foundX..GL_ARB_texture_env_combine not foundX..GL_ARB_texture_cube_map not foundX..GL_ARB_texture_env_dot3 not foundX..GL_ARB_texture_env_add not foundX..GL_ARB_texture_non_power_of_two not foundX..GL_EXT_texture_compression_s3tc not foundX..GL_EXT_texture_lod not foundX..GL_1.4_texture_lod_bias not foundX..GL_EXT_shared_texture_palette not foundX..GL_EXT_texture3D not foundX..GL_ARB_vertex_buffer_object not foundX..GL_ARB_vertex_program not foundX..GL_ARB_fragment_program not foundX..GL_ARB_shading_language_100 not found---------- R_GLSL_Init ----------Not available.----- R_ReloadGLSLPrograms -----gl2progs/interaction.vertfilesystem: switching to pure mode will require a restart. 'gl2progs/interaction.vert' loaded from directory.gl2progs/interaction_etc.fragVS:FS:gl2progs/shadow.vertgl2progs/shadow.fragVS:FS:gl2progs/default.vertgl2progs/default.fragVS:FS:gl2progs/zfill.vert: File not foundgl2progs/zfill.fragVS:e software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see </>. */#version 100//#pragma optimize(off)precision mediump float;uniform sampler2D u_fragmentMap0;uniform lowp float u_alphaTest;uniform lowp vec4 u_glColor;varying vec2 var_TexDiffuse;void main(void){if (u_alphaTest > texture2D(u_fragmentMap0, var_TexDiffuse).a) {discard;}gl_FragColor = u_glColor;}FS:TODO: Sys_SetClipboardData********************ERROR: R_LinkGLSLShader: program failed to link********************Sys_Error: Error during initialization
ERROR: R_LinkGLSLShader: program failed to link ???
base path: /storage/emulated/0/doom3
options: game.arm +set developer 1 +set r_useDXT 0 +set r_useETC1 0 +set r_useETC1cache 0 +set r_noLight 1
I use original doom3 base folder with gl2progs folder and LQ Doom3 CFG in same folder of base.
Thanks.
P
podikan
Member
- Dec 25, 2013
- 7
- 3
- Dec 25, 2013
- #76
First of all, thank you very much, proger10/n0n3m4! This works great on my sh*t Acer Liquid E1. Already halfway through the game. Amazing to experience the game again in this way after such a long time!
Unfortunately, on my good Samsung Galaxy Grand Duos i9082 I get pretty much exactly the same error as the poster above me. So seems to be a problem with DoomIII4A and Samsung devices in general. See code:
Code:
DOOM 1.3.1.1304 android-arm Oct 28 2013 00:08:38found interface lo - loopbackfound interface wlan0 - 192.168.1.107/255.255.255.0------ Initializing File System ------Loaded pk4 /storage/emulated/0/diii4a/base/game00.pk4 with checksum 0x29cdb978Loaded pk4 /storage/emulated/0/diii4a/base/game01.pk4 with checksum 0x51c6981fLoaded pk4 /storage/emulated/0/diii4a/base/game02.pk4 with checksum 0xf3ec6f7Loaded pk4 /storage/emulated/0/diii4a/base/game03.pk4 with checksum 0x5d4230eaLoaded pk4 /storage/emulated/0/diii4a/base/pak000.pk4 with checksum 0x28d208f1Loaded pk4 /storage/emulated/0/diii4a/base/pak001.pk4 with checksum 0x40244be0Loaded pk4 /storage/emulated/0/diii4a/base/pak002.pk4 with checksum 0xc51ecdcdLoaded pk4 /storage/emulated/0/diii4a/base/pak003.pk4 with checksum 0xcd79d028Loaded pk4 /storage/emulated/0/diii4a/base/pak004.pk4 with checksum 0x765e4f8bLoaded pk4 /storage/emulated/0/diii4a/base/pak005.pk4 with checksum 0x8ffc3621Loaded pk4 /storage/emulated/0/diii4a/base/pak006.pk4 with checksum 0x95b65abLoaded pk4 /storage/emulated/0/diii4a/base/pak007.pk4 with checksum 0x666bdb3cLoaded pk4 /storage/emulated/0/diii4a/base/pak008.pk4 with checksum 0x23ae5993Loaded pk4 /storage/emulated/0/diii4a/base/pakabc.pk4 with checksum 0x59a667d3Current search path:/storage/emulated/0/diii4a/base/storage/emulated/0/diii4a/base/pakabc.pk4 (2 files)/storage/emulated/0/diii4a/base/pak008.pk4 (3 files)/storage/emulated/0/diii4a/base/pak007.pk4 (38 files)/storage/emulated/0/diii4a/base/pak006.pk4 (48 files)/storage/emulated/0/diii4a/base/pak005.pk4 (63 files)/storage/emulated/0/diii4a/base/pak004.pk4 (5137 files)/storage/emulated/0/diii4a/base/pak003.pk4 (4676 files)/storage/emulated/0/diii4a/base/pak002.pk4 (6120 files)/storage/emulated/0/diii4a/base/pak001.pk4 (8972 files)/storage/emulated/0/diii4a/base/pak000.pk4 (2698 files)/storage/emulated/0/diii4a/base/game03.pk4 (2 files)/storage/emulated/0/diii4a/base/game02.pk4 (2 files)/storage/emulated/0/diii4a/base/game01.pk4 (2 files)/storage/emulated/0/diii4a/base/game00.pk4 (2 files)game DLL: 0x0 in pak: 0x0Addon pk4s:file system initialized.------------------------------------------- Initializing Decls ------------------------------------------ Initializing renderSystem --------renderSystem initialized.--------------------------------------5206 strings read from strings/english.langCouldn't open journal filesexecing editor.cfgexecing default.cfgexecing DoomConfig.cfgcouldn't exec autoexec.cfg5206 strings read from strings/english.lang----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----r_mode(-1), r_customWidth(800), r_customHeight(480)Initializing OpenGL displayGL_RENDERER: VideoCore IV HWGL_EXTENSIONS: GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_depth24 GL_OES_vertex_half_float GL_OES_EGL_image GL_OES_EGL_image_external GL_EXT_discard_framebuffer GL_OES_rgb8_rgba8 GL_OES_depth32 GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_debug_marker ------ Android Sound Initialization ------X..GL_ARB_multitexture not foundX..GL_ARB_texture_env_combine not foundX..GL_ARB_texture_cube_map not foundX..GL_ARB_texture_env_dot3 not foundX..GL_ARB_texture_env_add not foundX..GL_ARB_texture_non_power_of_two not foundX..GL_EXT_texture_compression_s3tc not foundX..GL_EXT_texture_lod not foundX..GL_1.4_texture_lod_bias not foundX..GL_EXT_shared_texture_palette not foundX..GL_EXT_texture3D not foundX..GL_ARB_vertex_buffer_object not foundX..GL_ARB_vertex_program not foundX..GL_ARB_fragment_program not foundX..GL_ARB_shading_language_100 not found---------- R_GLSL_Init ----------Not available.----- R_ReloadGLSLPrograms -----gl2progs/interaction.vertgl2progs/interaction_etc.fragTODO: Sys_SetClipboardData********************ERROR: R_LinkGLSLShader: program failed to link********************Sys_Error: Error during initialization
My base path: /storage/emulated/0/doom3
Also tried the SD card, didn't work either.
game.arm options: tried different combos, neither worked.
I also use original doom3 base folder with gl2progs folder. CFG is the same I use on my sh*t Acer Liquid E1. Quality settings are very low.
Tried both RC2 (which works on my Acer) and Google Play version.
But no matter the problems, thanks for making this!
G
gsdude
Member
- Jun 24, 2009
- 6
- 0
- Feb 9, 2014
- #77
Game Saves
Has anybody else had trouble loading game saves between PC and mobile platform? My PC saves worked fine on my mobile but my mobile saves cause the PC game to freeze
darkegu
Member
- Feb 23, 2012
- 33
- 1
- Villa Rica
- May 3, 2014
- #78
error
Hi guys I have a problem with the game when loading, give me this error
My device have:
CPU: rockchip RK 3066 Dual core 1.6 GHz
GPU: MALI-400
RAM 1 Gb DDR3
T
taegster101
New member
- Mar 29, 2014
- 4
- 0
- May 9, 2014
- #79
help
Hi,ok so i installed the game ,got it working
But theres some strange bugs:
Missing doom logo
Darker game buttons (new game ,save etc)
Missing blood on floor (no light mode)
Missing bullet holes
BUT:
They appear when i take screen shots,recent apps
Or push home button
Wondering if someone can help
Device:Samsung galaxy XCover 2 (GT-S7710)
Gpu:Mali-400MP
Ram:1gb
Doom patch:1.3.1
DIII4A Version:RC2
Thanks
TheBasterd
Senior Member
- Jan 10, 2014
- 240
- 59
- Hell
- Jun 2, 2014
- #80
Ans...
taegster101 said:
Hi,ok so i installed the game ,got it working
But theres some strange bugs:
Missing doom logo
Darker game buttons (new game ,save etc)
Missing blood on floor (no light mode)
Missing bullet holes
BUT:
They appear when i take screen shots,recent apps
Or push home button
Wondering if someone can help
Device:Samsung galaxy XCover 2 (GT-S7710)
Gpu:Mali-400MP
Ram:1gb
Doom patch:1.3.1
DIII4A Version:RC2Thanks
Use the latest version from google play.
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