OK GOOD xD, i thought i was the only oneiLikeTheUDK wrote:I've been asking myself the EXACT same question.

OK GOOD xD, i thought i was the only oneiLikeTheUDK wrote:I've been asking myself the EXACT same question.
Images used that mach 1:1 of original sprites, after scaling it up to 2x it makes this edge, seem to be it not recognize alpha channel.Enjay wrote:There is something odd about these images. If you zoom right in to the edges of any of the sprites you can see a border around each one that is a compromise between the colour of the sprite and the white background. Has the image host resized them or something?
iLikeTheUDK wrote:You're pretty much repeating what I commented in different words.Blox wrote:hq*x scaling is kind of bad m'kay
Hq*x isn't "vector scaling", it's a pixel interpolator that works by recognizing and recreating certain pixel patterns in a higher resolution. (Which is pretty much how every single pixel-art scaling algorithm works.)iLikeTheUDK wrote:You must understand that vector scaling is a no-go.
Yeah, they are still loaded.Enjay wrote:I was under the impression that the images still loaded if they were spoilered, they just aren't displayed. Is this incorrect?
Thank you Blox for complimentsbut what Raven-05 posted there looks more like a sweet edge-directed-interpolation scaler.
Spoiler:
Looks already Hires imo - what is it btw. - a modified SW minigun? Never seen that one before.Blox wrote:Interesting, most of it seems workable. (Though the results are best on large, defined sprites.) How would this look scaled up?: