Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.
Any questions? Here is our official forum on www.html5gamedevs.com.
- https://cdn.babylonjs.com/babylon.js
- https://cdn.babylonjs.com/babylon.max.js
- https://cdn.babylonjs.com/babylon.worker.js
Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js
For preview release you can use the following ones:
- https://preview.babylonjs.com/babylon.js
- https://preview.babylonjs.com/babylon.max.js
- https://preview.babylonjs.com/babylon.worker.js
Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js
BabylonJS and its modules are published on NPM with full typing support. To install use
npm install babylonjs --save
This will allow you to import BabylonJS entirely using:
import * as BABYLON from 'babylonjs';
or individual classes using:
import { Scene, Engine } from 'babylonjs';
If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:
....
"types": [
"babylonjs",
"anotherAwesomeDependency"
],
....
To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.
See Getting Started
// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
// Create a basic BJS Scene object
var scene = new BABYLON.Scene(engine);
// Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
// Target the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// Attach the camera to the canvas
camera.attachControl(canvas, false);
// Create a basic light, aiming 0, 1, 0 - meaning, to the sky
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
// Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
// Move the sphere upward 1/2 of its height
sphere.position.y = 1;
// Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
// Return the created scene
return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
engine.resize();
});
Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.
- Official web site: www.babylonjs.com
- Online playground to learn by experimentating
- Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
- Online shader creation tool where you can learn how to create GLSL shaders
- 3DS Max exporter can be used to generate a .babylon file from 3DS Max
- Maya exporter can be used to generate a .babylon file from 3DS Max
- Blender exporter can be used to generate a .babylon file from Blender 3d
- Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
To get a complete list of supported features, please visit our website.