title | short-title | description | tags | keywords |
---|---|---|---|---|
向 Android 应用中添加 Flutter Fragment |
添加 Flutter Fragment |
了解如何向你现有的 Android 应用添加一个 Flutter Fragment。 |
Flutter混合工程,add2app |
Android,Flutter Fragment |
This guide describes how to add a Flutter Fragment
to an existing
Android app. In Android, a Fragment
represents a modular
piece of a larger UI. A Fragment
might be used to present
a sliding drawer, tabbed content, a page in a ViewPager
,
or it might simply represent a normal screen in a
single-Activity
app. Flutter provides a FlutterFragment
so that developers can present a Flutter experience any place
that they can use a regular Fragment
.
本篇指南介绍如何向一个现有的 Android 应用中添加 Flutter Fragment
。
在 Android 开发中,一个 Fragment
代表了一块较大的模块化 UI。
Fragment
可能被用来展示滑动抽屉、标签内容和 ViewPager
中的页面,
或者在单 Activity
应用中,Fragment
可能仅代表正常的屏幕内容。
Flutter 提供了FlutterFragment
,
以便于开发者们可以在任何使用常规 Fragment
的地方呈现 Flutter 的内容。
If an Activity
is equally applicable for your application needs,
consider using a FlutterActivity
instead of a
FlutterFragment
, which is quicker and easier to use.
如果 Activity
同样适用于你的应用需求,
可以考虑 使用 FlutterActivity
而非 FlutterFragment
,前者更加快捷易用。
FlutterFragment
allows developers to control the following
details of the Flutter experience within the Fragment
:
FlutterFragment
允许开发者在 Fragment
中控制以下 Flutter 的开发细节:
-
Initial Flutter route
Flutter 初始路由
-
Dart entrypoint to execute
将要执行的 Dart 入口
-
Opaque vs translucent background
非透明或者透明的背景
-
Whether
FlutterFragment
should control its surroundingActivity
FlutterFragment
是否能控制它外层的Activity
-
Whether a new
FlutterEngine
or a cachedFlutterEngine
should be used使用新的还是缓存的
FlutterEngine
FlutterFragment
also comes with a number of calls that
must be forwarded from its surrounding Activity
.
These calls allow Flutter to react appropriately to OS events.
FlutterFragment
还提供了一些回调事件,这些回调必须由它所在的 Activity
触发执行。
这些回调允许 Flutter 适时地响应一些系统事件。
All varieties of FlutterFragment
, and its requirements,
are described in this guide.
这篇指南介绍了 FlutterFragment
的所有使用方式和使用要求。
The first thing to do to use a FlutterFragment
is to add it to a host
Activity
.
使用 FlutterFragment
的第一步是将其添加进宿主 Activity
。
To add a FlutterFragment
to a host Activity
, instantiate and
attach an instance of FlutterFragment
in onCreate()
within the
Activity
, or at another time that works for your app:
要向宿主 Activity
中添加 FlutterFragment
,
需要在 Activity
的 onCreate()
或者其它合适的地方,
实例化 FlutterFragment
并且与 Activity
绑定。
{% tabs "android-language" %} {% tab "Kotlin" %}
class MyActivity : FragmentActivity() {
companion object {
// Define a tag String to represent the FlutterFragment within this
// Activity's FragmentManager. This value can be whatever you'd like.
private const val TAG_FLUTTER_FRAGMENT = "flutter_fragment"
}
// Declare a local variable to reference the FlutterFragment so that you
// can forward calls to it later.
private var flutterFragment: FlutterFragment? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Inflate a layout that has a container for your FlutterFragment. For
// this example, assume that a FrameLayout exists with an ID of
// R.id.fragment_container.
setContentView(R.layout.my_activity_layout)
// Get a reference to the Activity's FragmentManager to add a new
// FlutterFragment, or find an existing one.
val fragmentManager: FragmentManager = supportFragmentManager
// Attempt to find an existing FlutterFragment, in case this is not the
// first time that onCreate() was run.
flutterFragment = fragmentManager
.findFragmentByTag(TAG_FLUTTER_FRAGMENT) as FlutterFragment?
// Create and attach a FlutterFragment if one does not exist.
if (flutterFragment == null) {
var newFlutterFragment = FlutterFragment.createDefault()
flutterFragment = newFlutterFragment
fragmentManager
.beginTransaction()
.add(
R.id.fragment_container,
newFlutterFragment,
TAG_FLUTTER_FRAGMENT
)
.commit()
}
}
}
{% endtab %} {% tab "Java" %}
public class MyActivity extends FragmentActivity {
// Define a tag String to represent the FlutterFragment within this
// Activity's FragmentManager. This value can be whatever you'd like.
private static final String TAG_FLUTTER_FRAGMENT = "flutter_fragment";
// Declare a local variable to reference the FlutterFragment so that you
// can forward calls to it later.
private FlutterFragment flutterFragment;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Inflate a layout that has a container for your FlutterFragment.
// For this example, assume that a FrameLayout exists with an ID of
// R.id.fragment_container.
setContentView(R.layout.my_activity_layout);
// Get a reference to the Activity's FragmentManager to add a new
// FlutterFragment, or find an existing one.
FragmentManager fragmentManager = getSupportFragmentManager();
// Attempt to find an existing FlutterFragment,
// in case this is not the first time that onCreate() was run.
flutterFragment = (FlutterFragment) fragmentManager
.findFragmentByTag(TAG_FLUTTER_FRAGMENT);
// Create and attach a FlutterFragment if one does not exist.
if (flutterFragment == null) {
flutterFragment = FlutterFragment.createDefault();
fragmentManager
.beginTransaction()
.add(
R.id.fragment_container,
flutterFragment,
TAG_FLUTTER_FRAGMENT
)
.commit();
}
}
}
{% endtab %} {% endtabs %}
The previous code is sufficient to render a Flutter UI
that begins with a call to your main()
Dart entrypoint,
an initial Flutter route of /
, and a new FlutterEngine
.
However, this code is not sufficient to achieve all expected
Flutter behavior. Flutter depends on various OS signals that
must be forwarded from your host Activity
to FlutterFragment
.
These calls are shown in the following example:
上面的代码会以 main()
为 Dart 入口函数, /
为初始路由,
并使用新的 FlutterEngine
,能够正确渲染出 Flutter UI。
但是,这些代码还无法使 Flutter 如预期一样完全正常地工作。
Flutter 依赖操作系统的各种信号,
这些信号必须通过宿主 Activity
发送到 FlutterFragment
中。
下面的示例展示了这些系统回调:
{% tabs "android-language" %} {% tab "Kotlin" %}
class MyActivity : FragmentActivity() {
override fun onPostResume() {
super.onPostResume()
flutterFragment!!.onPostResume()
}
override fun onNewIntent(@NonNull intent: Intent) {
flutterFragment!!.onNewIntent(intent)
}
override fun onBackPressed() {
flutterFragment!!.onBackPressed()
}
override fun onRequestPermissionsResult(
requestCode: Int,
permissions: Array<String?>,
grantResults: IntArray
) {
flutterFragment!!.onRequestPermissionsResult(
requestCode,
permissions,
grantResults
)
}
override fun onActivityResult(
requestCode: Int,
resultCode: Int,
data: Intent?
) {
super.onActivityResult(requestCode, resultCode, data)
flutterFragment!!.onActivityResult(
requestCode,
resultCode,
data
)
}
override fun onUserLeaveHint() {
flutterFragment!!.onUserLeaveHint()
}
override fun onTrimMemory(level: Int) {
super.onTrimMemory(level)
flutterFragment!!.onTrimMemory(level)
}
}
{% endtab %} {% tab "Java" %}
public class MyActivity extends FragmentActivity {
@Override
public void onPostResume() {
super.onPostResume();
flutterFragment.onPostResume();
}
@Override
protected void onNewIntent(@NonNull Intent intent) {
flutterFragment.onNewIntent(intent);
}
@Override
public void onBackPressed() {
flutterFragment.onBackPressed();
}
@Override
public void onRequestPermissionsResult(
int requestCode,
@NonNull String[] permissions,
@NonNull int[] grantResults
) {
flutterFragment.onRequestPermissionsResult(
requestCode,
permissions,
grantResults
);
}
@Override
public void onActivityResult(
int requestCode,
int resultCode,
@Nullable Intent data
) {
super.onActivityResult(requestCode, resultCode, data);
flutterFragment.onActivityResult(
requestCode,
resultCode,
data
);
}
@Override
public void onUserLeaveHint() {
flutterFragment.onUserLeaveHint();
}
@Override
public void onTrimMemory(int level) {
super.onTrimMemory(level);
flutterFragment.onTrimMemory(level);
}
}
{% endtab %} {% endtabs %}
With the OS signals forwarded to Flutter,
your FlutterFragment
works as expected.
You have now added a FlutterFragment
to your existing Android app.
随着 OS 信号传递到 Flutter,
你的 FlutterFragment
可以如预期正常工作。
现在可以尝试将 FlutterFragment
添加进你的 Android 应用了。
The simplest integration path uses a new FlutterEngine
,
which comes with a non-trivial initialization time,
leading to a blank UI until Flutter is
initialized and rendered the first time.
Most of this time overhead can be avoided by using
a cached, pre-warmed FlutterEngine
, which is discussed next.
使用新的 FlutterEngine
是最简单的集成方式,
但是会存在一段明显的初始化时间,
此时,在 Flutter 初始化和首次渲染完成之前会出现短暂的白屏。
使用缓存、预热的 FlutterEngine
则可以避免上述的大部分耗时,
下面我们将讨论这些内容。
By default, a FlutterFragment
creates its own instance
of a FlutterEngine
, which requires non-trivial warm-up time.
This means your user sees a blank Fragment
for a brief moment.
You can mitigate most of this warm-up time by
using an existing, pre-warmed instance of FlutterEngine
.
默认情况下,FlutterFragment
会创建它自己的 FlutterEngine
实例,
同时也需要不少的启动时间。
这就意味着你的用户会看到短暂的白屏。
通过使用已存在的、预热的 FlutterEngine
就可以大幅度减少启动的耗时。
To use a pre-warmed FlutterEngine
in a FlutterFragment
,
instantiate a FlutterFragment
with the withCachedEngine()
factory method.
要在 FlutterFragment
中使用预热 FlutterEngine
,
可以使用工厂方法 withCachedEngine()
实例化 FlutterFragment
。
{% tabs "android-language" %} {% tab "Kotlin" %}
// Somewhere in your app, before your FlutterFragment is needed,
// like in the Application class ...
// Instantiate a FlutterEngine.
val flutterEngine = FlutterEngine(context)
// Start executing Dart code in the FlutterEngine.
flutterEngine.getDartExecutor().executeDartEntrypoint(
DartEntrypoint.createDefault()
)
// Cache the pre-warmed FlutterEngine to be used later by FlutterFragment.
FlutterEngineCache
.getInstance()
.put("my_engine_id", flutterEngine)
FlutterFragment.withCachedEngine("my_engine_id").build()
{% endtab %} {% tab "Java" %}
// Somewhere in your app, before your FlutterFragment is needed,
// like in the Application class ...
// Instantiate a FlutterEngine.
FlutterEngine flutterEngine = new FlutterEngine(context);
// Start executing Dart code in the FlutterEngine.
flutterEngine.getDartExecutor().executeDartEntrypoint(
DartEntrypoint.createDefault()
);
// Cache the pre-warmed FlutterEngine to be used later by FlutterFragment.
FlutterEngineCache
.getInstance()
.put("my_engine_id", flutterEngine);
FlutterFragment.withCachedEngine("my_engine_id").build();
{% endtab %} {% endtabs %}
FlutterFragment
internally knows about FlutterEngineCache
and retrieves the pre-warmed FlutterEngine
based on the ID
given to withCachedEngine()
.
FlutterFragment
内部可访问 FlutterEngineCache
,
并且可以根据传递给 withCachedEngine()
的 ID 获取预热的 FlutterEngine
。
By providing a pre-warmed FlutterEngine
,
as previously shown, your app renders the
first Flutter frame as quickly as possible.
如上所示,通过提供预热的 FlutterEngine
,你的应用将以最快速度渲染出第一帧。
{% include docs/add-to-app/android-initial-route-cached-engine.md %}
The initial display of Flutter content requires some wait time,
even if a pre-warmed FlutterEngine
is used.
To help improve the user experience around
this brief waiting period, Flutter supports the
display of a splash screen (also known as "launch screen") until Flutter
renders its first frame. For instructions about how to show a launch
screen, see the splash screen guide.
即使使用了预热的 FlutterEngine
,第一次展示 Flutter 的内容仍然需要一些时间。
为了更进一步提升用户体验,Flutter 支持在第一帧渲染完成之前展示闪屏页。
关于如何展示闪屏页的详细说明,请参阅这篇 闪屏页指南。
An Android app might contain many independent Flutter experiences,
running in different FlutterFragment
s, with different
FlutterEngine
s. In these scenarios,
it's common for each Flutter experience to begin with different
initial routes (routes other than /
).
To facilitate this, FlutterFragment
's Builder
allows you to specify a desired initial route, as shown:
一个 Android 应用中可能包含很多独立的 Flutter 界面,
这些界面显示在不同的 FlutterFragment
上,
每个 FlutterFragment
的 FlutterEngine
也是独立的。
在这些情况下,每个 Flutter 界面通过不同的初始路由(除 /
以外的路由 )启动是很正常的。
为此,FlutterFragment
的 Builder
允许指定一个你希望的初始路由,如下所示:
{% tabs "android-language" %} {% tab "Kotlin" %}
// With a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.initialRoute("myInitialRoute/")
.build()
{% endtab %} {% tab "Java" %}
// With a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.initialRoute("myInitialRoute/")
.build();
{% endtab %} {% endtabs %}
:::note
FlutterFragment
's initial route property has no effect when a pre-warmed
FlutterEngine
is used because the pre-warmed FlutterEngine
already
chose an initial route. The initial route can be chosen explicitly when
pre-warming a FlutterEngine
.
当使用已预热的 FlutterEngine
构建 FlutterFragment
时,指定的初始路由属性是无效的。
因为已预热的 FlutterEngine
已经设置好了一个初始路由。
FlutterEngine
仅在预热之时可以明确地选择初始路由。
:::
Similar to varying initial routes, different
FlutterFragment
s might want to execute different
Dart entrypoints. In a typical Flutter app, there is only one
Dart entrypoint: main()
, but you can define other entrypoints.
和变化的初始路由类似,不同的 FlutterFragment
可能需要执行不同的 Dart 代码入口。
正常的 Flutter 应用中,只会有一个 main()
入口,但是你也可以定义不同的入口。
FlutterFragment
supports specification of the desired
Dart entrypoint to execute for the given Flutter experience.
To specify an entrypoint, build FlutterFragment
, as shown:
FlutterFragment
支持指定需要的 Dart 入口以运行对应的 Flutter 界面。
下面的代码展示了如何在构建 FlutterFragment
时指定一个入口。
{% tabs "android-language" %} {% tab "Kotlin" %}
val flutterFragment = FlutterFragment.withNewEngine()
.dartEntrypoint("mySpecialEntrypoint")
.build()
{% endtab %} {% tab "Java" %}
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.dartEntrypoint("mySpecialEntrypoint")
.build();
{% endtab %} {% endtabs %}
The FlutterFragment
configuration results in the execution
of a Dart entrypoint called mySpecialEntrypoint()
.
Notice that the parentheses ()
are
not included in the dartEntrypoint
String
name.
这里,FlutterFragment
的配置会将 Dart 入口的执行函数设置为 mySpecialEntrypoint()
。
需要注意的是,括号 ()
不包含在 dartEntrypoint
的 String
类型的参数中。
:::note
FlutterFragment
's Dart entrypoint property has no effect
when a pre-warmed FlutterEngine
is used because the
pre-warmed FlutterEngine
already executed a Dart entrypoint.
The Dart entrypoint can be chosen explicitly when pre-warming
a FlutterEngine
.
当使用已预热的 FlutterEngine
构建 FlutterFragment
时,指定的 Dart 入口是无效的。
因为已预热的 FlutterEngine
已经执行了一个入口函数。
只有 FlutterEngine
在预热之时是可以明确选择入口的。
:::
FlutterFragment
can either use a SurfaceView
to render its
Flutter content, or it can use a TextureView
.
The default is SurfaceView
, which is significantly
better for performance than TextureView
. However, SurfaceView
can't be interleaved in the middle of an Android View
hierarchy.
A SurfaceView
must either be the bottommost View
in the hierarchy,
or the topmost View
in the hierarchy.
Additionally, on Android versions before Android N,
SurfaceView
s can't be animated because their layout and rendering
aren't synchronized with the rest of the View
hierarchy.
If either of these use cases are requirements for your app,
then you need to use TextureView
instead of SurfaceView
.
Select a TextureView
by building a FlutterFragment
with a
texture
RenderMode
:
FlutterFragment
可以选择使用 SurfaceView
或者 TextureView
来渲染其内容。
默认配置的 SurfaceView
在性能上明显好于 TextureView
。
然而,SurfaceView
无法插入到 Android 的 View
层级之中。
SurfaceView
在视图层级中必须是最底层的 View
或者最顶层的 View
。
此外,在 Android N 之前,SurfaceView
无法用于制作动画,
因为它们的布局和渲染无法和视图层级中的其它 View
同步。
如果上述这些用例之一在你的应用需求之中,你需要使用 TextureView
替换 SurfaceView
。
要选择 TextureView
,可以在构建 FlutterFragment
时指定 RenderMode
为 texture
:
{% tabs "android-language" %} {% tab "Kotlin" %}
// With a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.renderMode(FlutterView.RenderMode.texture)
.build()
// With a cached FlutterEngine.
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.renderMode(FlutterView.RenderMode.texture)
.build()
{% endtab %} {% tab "Java" %}
// With a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.renderMode(FlutterView.RenderMode.texture)
.build();
// With a cached FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.renderMode(FlutterView.RenderMode.texture)
.build();
{% endtab %} {% endtabs %}
Using the configuration shown, the resulting FlutterFragment
renders its UI to a TextureView
.
使用上面展示的代码配置,FlutterFragment
可以将它的 UI 渲染为 TextureView
。
By default, FlutterFragment
renders with an opaque background,
using a SurfaceView
. (See "Control FlutterFragment
's render
mode.") That background is black for any pixels that aren't
painted by Flutter. Rendering with an opaque background is
the preferred rendering mode for performance reasons.
Flutter rendering with transparency on Android negatively
affects performance. However, there are many designs that
require transparent pixels in the Flutter experience that
show through to the underlying Android UI. For this reason,
Flutter supports translucency in a FlutterFragment
.
默认情况下,FlutterFragment
使用 SurfaceView
渲染且背景不透明。
(参考「控制 FlutterFragment
的渲染模式」)任何未经 Flutter 绘制的像素在背景中都是黑色的。
出于性能方面的考虑,我们优先选择使用不透明的背景进行渲染。
渲染透明的 Flutter 界面在 Android 平台上会产生性能方面的负面影响。
但是许多设计都需要 Flutter 界面中包含透明的像素以显示底层的 Android UI。
因此,Flutter 支持 FlutterFragment
半透明。
:::note
Both SurfaceView
and TextureView
support transparency.
However, when a SurfaceView
is instructed to render with
transparency, it positions itself at a higher z-index than
all other Android View
s, which means it appears
above all other View
s. This is a limitation of SurfaceView
.
If it's acceptable to render your Flutter experience on top
of all other content, then FlutterFragment
's default
RenderMode
of surface
is the RenderMode
that you
should use. However, if you need to display Android View
s both
above and below your Flutter experience, then you must specify a
RenderMode
of texture
.
See "Control FlutterFragment
's render mode"
for information about controlling the RenderMode
.
SurfaceView
和 TextureView
都支持透明。
但是当 SurfaceView
以透明模式渲染时,它的 Z 轴高度会超过其它所有 Android View
,
这意味着 SurfaceView
会展示在其它所有 View
之上。
这是 SurfaceView
自身的限制。
如果可以接受你的 Flutter 内容渲染在其它所有内容之上,
应该使用默认的 surface
作为 FlutterFragment
的 RenderMode
的配置。
但是如果需要在 Flutter 内容的上方和下方展示 Android View
,
你必须指定 RenderMode
为 texture
。
:::
To enable transparency for a FlutterFragment
,
build it with the following configuration:
要启动一个透明的 FlutterFragment
,可以使用以下方式进行构建:
{% tabs "android-language" %} {% tab "Kotlin" %}
// Using a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build()
// Using a cached FlutterEngine.
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build()
{% endtab %} {% tab "Java" %}
// Using a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build();
// Using a cached FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build();
{% endtab %} {% endtabs %}
Some apps choose to use Fragment
s as entire Android screens.
In these apps, it would be reasonable for a Fragment
to
control system chrome like Android's status bar,
navigation bar, and orientation.
一些应用选择使用 Fragment
作为整个 Android 屏幕内容。
在这些应用里,Fragment
可能会需要控制一些系统属性,
例如 Android 的状态栏、导航栏以及屏幕方向。
In other apps, Fragment
s are used to represent only
a portion of a UI. A FlutterFragment
might be used to
implement the inside of a drawer, a video player,
or a single card. In these situations, it would be
inappropriate for the FlutterFragment
to affect
Android's system chrome because there are other UI
pieces within the same Window
.
在其它应用中,Fragment
通常只是整个 UI 的一部分。
FlutterFragment
可能用于实现抽屉、视频播放器或卡片的内容。
在这些情况下,FlutterFragment
就不应当影响 Android 的系统属性,
因为同一个 Window
中还有其它 UI 组件。
FlutterFragment
comes with a concept that helps
differentiate between the case when a FlutterFragment
should be able to control its host Activity
, and the
cases when a FlutterFragment
should only affect its
own behavior. To prevent a FlutterFragment
from
exposing its Activity
to Flutter plugins, and to
prevent Flutter from controlling the Activity
's system UI,
use the shouldAttachEngineToActivity()
method in
FlutterFragment
's Builder
, as shown:
FlutterFragment
自身包含一种特性,
可以用于决定 FlutterFragment
是否应该控制宿主 Activity
,或者只影响自身行为。
要预防 FlutterFragment
将其 Activity
暴露给 Flutter 插件,
以免 Flutter 控制 Activity
的系统 UI,
可以使用 FlutterFragment
的 Builder
中的 shouldAttachEngineToActivity()
方法。
如下所示:
{% tabs "android-language" %} {% tab "Kotlin" %}
// Using a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.shouldAttachEngineToActivity(false)
.build()
// Using a cached FlutterEngine.
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.shouldAttachEngineToActivity(false)
.build()
{% endtab %} {% tab "Java" %}
// Using a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.shouldAttachEngineToActivity(false)
.build();
// Using a cached FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.shouldAttachEngineToActivity(false)
.build();
{% endtab %} {% endtabs %}
Passing false
to the shouldAttachEngineToActivity()
Builder
method prevents Flutter from interacting with
the surrounding Activity
. The default value is true
,
which allows Flutter and Flutter plugins to interact with the
surrounding Activity
.
传递 false
给 Builder
的 shouldAttachEngineToActivity()
方法,
可防止 Flutter 与所属的 Activity
交互。
默认值为 true
,此时允许 Flutter 和 Flutter 插件与 Activity
交互。
:::note
Some plugins might expect or require an Activity
reference.
Ensure that none of your plugins require an Activity
before you disable access.
一些插件可能期望或确实需要一个 Activity
的引用。
所以在禁用 Activity
的访问权限之前,请确保没有插件需要。
:::