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authoredAug 6, 2022
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‎content/news/036/blackjack.gif

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‎content/news/036/cybergate.jpg

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‎content/news/036/flesh.gif

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‎content/news/036/index.md

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## Game Updates
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### Flesh
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![flesh preview](flesh.gif)
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_3rd area_
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[Flesh] by [@im_oab] is a 2D-horizontal shmup game with hand-drawn animation and
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an organic/fleshy theme. It is implemented using [Tetra]. This month's updates
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include:
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- The game has BGM.
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- Support global leaderboard.
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- Integrate steam SDK using [steamworks] crate.
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- Add new enemy types for the 3rd area.
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- Add squeezing effect when the enemy gets hit.
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[Flesh]: https://store.steampowered.com/app/1660850/Flesh/
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[@im_oab]: https://twitter.com/im_oab
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[Tetra]: https://github.com/17cupsofcoffee/tetra
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[steamworks]: https://crates.io/crates/steamworks
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### [CyberGate][cybergate-yt]
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![hundreds of colliding colored balls in the air](entities.png)
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_The server and clients are able to smoothly handle
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over a thousand balls rained from above_
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CyberGate ([YouTube][cybergate-yt], [Discord][cybergate-dis]) by CyberSoul
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is a new multiplayer project that aims at procedurally generating distinct
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universes and gameplay experiences. CyberGate is the name of the main world
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where universes can be created and accessed by quantum portals.
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Recent updates:
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- Bandwidth became 16 times smaller by implementing entity prioritization
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\+ other techniques.
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- Interpolation and Jitter prediction makes entities way smoother.
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- Automatic and Reliable Spawn and Despawn of entities.
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- Many other features and optimizations to do with rapier 3d physics,
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wgpu renderer and quinn (quic) protocol.
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[Join the Discord server][cybergate-dis] to participate in tests.
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_Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/vy7vms/multiplayer_stress_test_1_million_balls)_
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[cybergate-yt]: https://youtube.com/channel/UClrsOso3Xk2vBWqcsHC3Z4Q
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[cybergate-dis]: https://discord.gg/R7DkHqw7zJ
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## Engine Updates
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## Learning Material Updates
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## Tooling Updates
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### [Blackjack]
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![Blackjack: A procedural bridge being edited in real-time](blackjack.gif)
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[Blackjack] by @setzer22 is a new procedural modeling application made in Rust,
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using rend3, wgpu, and egui. It follows the steps of applications like
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Houdini, or Blender's geometry nodes project and provides a node-based
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environment to compose procedural recipes to create 3d models.
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The focus for the past few months has been into evolving Blackjack from a proof
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of concept into a usable application. It's current status is not yet production
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ready, but it can now be used to build complex procedural models editable inside
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a game engine thanks to its new engine integration system.
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Some of the new features include:
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- A better data model for meshes, based on groups and channels.
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- Game engine integration with Godot, more engines coming soon.
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- Introduce Lua as an extension language.
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- Add *many* new nodes: Extrude along curve, Copy to points...
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- Add experimental support for L-Systems.
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- Reworked Look & Feel
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A talk about Blackjack's vision and a tour of its features was shared at the
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start of July in the [Rust gamedev meetup][blackjack-talk-yt]. Interested
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developers are encouraged to [check the project out on GitHub][Blackjack] and
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post on the Discussion boards!
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[Blackjack]: https://github.com/setzer22/blackjack
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[blackjack-talk-yt]: https://onrendering.com/data/papers/catmark/HalfedgeCatmullClark.pdf
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## Library Updates
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### [hecs]
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[hecs] is a fast, lightweight, and unopinionated archetypal ECS library.
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[Version 0.8][hecs-changelog] marks a breaking change to most methods that
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previously took a generic type parameter `T: Component`, replacing them with
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methods taking type parameters which must be *references to* component types
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instead. This resolves a long-standing footgun where users accustomed to writing
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`&T` in queries might write `world.get::<&T>`, interpreted by rustc as
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referencing the valid component type `&'static T`, resulting in code that
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compiles but fails to access the intended component.
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[hecs]: https://github.com/Ralith/hecs
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[hecs-changelog]: https://github.com/Ralith/hecs/blob/master/CHANGELOG.md#080
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### [bevy_mod_wanderlust]
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[bevy_mod_wanderlust]
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([GitHub](https://github.com/PROMETHIA-27/bevy_mod_wanderlust)) by
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[@PROMETHIA-27] is a character controller plugin for Bevy engine.
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Inspired by [this excellent video](https://www.youtube.com/watch?v=qdskE8PJy6Q),
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it is implemented on top of [Rapier physics](https://rapier.rs/) and highly
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customizable. Wanderlust includes a variety of settings to target many different
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character controller types, including 2D/3D platformers, spacecraft, and
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first/third person games.
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[bevy_mod_wanderlust]: https://crates.io/crates/bevy_mod_wanderlust
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### [Lyon]
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![Variable width stroke in action](lyon.png)

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