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ozkriff opened this issue Jun 7, 2023 · 13 comments · Fixed by #1400
Closed
16 of 53 tasks

Newsletter 46: May 2023 #1378

ozkriff opened this issue Jun 7, 2023 · 13 comments · Fixed by #1400
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coordination help wanted Extra attention is needed

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@ozkriff
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ozkriff commented Jun 7, 2023

Newsletter 46: May 2023

tags: newsletter

Editors: @ozkriff, @AngelOnFira, @scirin

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with May's news!

Current Schedule

The deadline for all section PRs is 2023.06.10. (though statistically we sadly release significantly later then planned)

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Announcements

Game Updates

Learning Material Updates

Engine Updates

Tooling Updates

Library Updates

Other News

  • Bullet points of any interesting news that doesn't have its own section - by @ozkriff

Discussions

  • "Is bevy the best option for a Rust based game engine?" (1)
  • "We're not quite game yet" (1)
  • "How does Bevy manage to be so loose with signatures?" (1)

Jobs

Publishing Steps

  • Final review - by everyone
  • Publish - by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • Pin thread on Twitter - by @ozkriff
  • Add comment links - by @ozkriff
  • Add a draft of next month's newsletter - by @ozkriff
@ozkriff ozkriff added help wanted Extra attention is needed coordination labels Jun 7, 2023
@ozkriff ozkriff self-assigned this Jun 7, 2023
@ozkriff ozkriff changed the title Newsletter 45: May 2023 Newsletter 46: May 2023 Jun 7, 2023
@tversteeg tversteeg mentioned this issue Jun 7, 2023
@mamaicode
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Leaving a comment here because I don't get notifications!

@Seldom-SE
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I'll take seldom_state!

@HerringtonDarkholme
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Hi! I will take Migrate Bevy Projects with Semi-Automation! Thanks!

@affanshahid
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I'll take Building a platformer with Bevy 1, thank you!

@Vrixyz
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Vrixyz commented Jun 8, 2023

There was the RustyJam 3

@bones-ai
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I'll take Escape AI, thanks

@Wumpf
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Wumpf commented Jun 10, 2023

I'll write a short Rerun update later today

@evrimoztamur
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evrimoztamur commented Jun 10, 2023

Maginet now has the level editor live, with an itch.io devlog over here!

Thank you everybody for the curation, it's helping my game a lot and hope so for others too :)

@LPGhatguy LPGhatguy mentioned this issue Jun 10, 2023
@maciekglowka
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Hi, I think I will skip this issue - as I'd mostly repeat myself from the last part.
I will try to put more tutorial content this month and maybe included in the next one?

@becheran
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I will take grid

@ozkriff ozkriff mentioned this issue Jun 17, 2023
@h3r2tic
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h3r2tic commented Jun 18, 2023

I'll take Tiny Glade!
(Thanks for writing about it last time, @ozkriff! 💞)

@darthdeus
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I'll take nanovoid :)

@leod
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leod commented Jun 20, 2023

Hey - I'd like to add a library introduction/update for posh.

This was referenced Jul 1, 2023
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