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Closed
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17cupsofcoffee opened this issue May 1, 2021 · 36 comments
Closed
44 of 55 tasks

Newsletter 21 #589

17cupsofcoffee opened this issue May 1, 2021 · 36 comments
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coordination help wanted Extra attention is needed

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@17cupsofcoffee
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17cupsofcoffee commented May 1, 2021

Newsletter 21

Editors: @17cupsofcoffee, @ozkriff and @AngelOnFira

Another month has gone by, so it's time to put together the Rust Gamedev newsletter for April!

If you want to help writing the newsletter:

  • Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
    • Insert line breaks (softbreak) at 80 chars, please.
    • Leave a comment or DM me on Discord if you have any issues.
  • Send a PR to the source branch (example: N15: A/B Street #336)
    • Mention this issue in your PR's description to link it all together.

As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄


Current Schedule

The soft deadline for all section PRs is the 6th of May. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)

Review and release will take place around the 8th of May.


⚠️ We have decided to try a shorter and more limited section format: ⚠️

  • Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
  • All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
  • No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
  • Third-person perspective.
  • 80 characters per line and no other markdownlint warnings on CI.

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

CONTRIBUTING.md isn't updated for this yet.

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Final steps:

@17cupsofcoffee 17cupsofcoffee added help wanted Extra attention is needed coordination labels May 1, 2021
@17cupsofcoffee 17cupsofcoffee pinned this issue May 1, 2021
@ozkriff
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ozkriff commented May 1, 2021

I'm definitely taking "gamedev.rs" and "awesome-quads" sections.

@PsichiX
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PsichiX commented May 1, 2021

taking oxygengine and raui :D

@virtualritz
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Taking opensubdiv-petite.

@roalyr
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roalyr commented May 1, 2021

pGLOWrpg: #590

@setzer22
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setzer22 commented May 1, 2021

I'm taking The Process 👍

@henryksloan
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Taking KindNES

@rparrett
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rparrett commented May 1, 2021

Taking Taipo

@aclysma
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aclysma commented May 1, 2021

I will write something for profiling and rafx

@HexyWitch
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I'll take LD 48: Micronaut

@not-fl3
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not-fl3 commented May 3, 2021

Will do macroquad and fishgame

@ozkriff ozkriff mentioned this issue May 3, 2021
@cdsupina
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cdsupina commented May 3, 2021

Update for Theta Wave is in progress.

@stephanemagnenat
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stephanemagnenat commented May 3, 2021

I'll like to mention simple-async-local-executor in libraries (PR: #601).

@mrDIMAS
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mrDIMAS commented May 3, 2021

I'll take rg3d

@utoalex
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utoalex commented May 4, 2021

Would like to write about Outer Wonders (my GitHub handle is this one, not peacebringer 😅)

@17cupsofcoffee
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Picking up "Rust Linz: Learning Rust with Game Development"

@Keavon
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Keavon commented May 8, 2021

I'll be submitting the update for Graphite tonight (after midnight Pacific) if that is still before release time.

@ozkriff
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ozkriff commented May 8, 2021

So many cool sections are still unclaimed :( Will try to squeeze out a few PRs before the final draft is ready. Grabbing:

  • Learning OpenGL in 7 days using Rust
  • Shooting Gallery Game in Rust and Bevy in 5 Hours

@17cupsofcoffee
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Last call for submissions - as soon as @Keavon and @ozkriff's sections are done I'll probably be raising the release PR.

@Keavon
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Keavon commented May 9, 2021

Sorry to hold up the newsletter, crazy crazy week!

@17cupsofcoffee
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🚂 The release PR is ready: #631

Everyone is invited to review, hoping to merge this afternoon!

@17cupsofcoffee
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And it's live! https://gamedev.rs/news/021/

Thank you for everyone's contributions!

@ozkriff
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ozkriff commented May 9, 2021

Yay! Congrats on the first released newsletter, @17cupsofcoffee!

@ZackGabri
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On the "How To Write a Crash Reporter" section, clicking the section's header redirects correctly to the article, but on the part where it says "@MasonRemaley wrote an article walking through" clicking on "an article" redirects to this page which is just a 404 page

@17cupsofcoffee
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@ZackGabri Good spot, have included a fix in #633.

@17cupsofcoffee 17cupsofcoffee unpinned this issue May 9, 2021
@virtualritz
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I just got https://github.com/virtualritz/libfive-rs in a shape that it may be useful to people. I could do a write up in the next 30 mins. Let me know.

@PsichiX
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PsichiX commented May 9, 2021

@virtualritz well, newsletter is actually public now so maybe next issue?

@virtualritz
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No wuckers; didn't see it was published. 😄

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