Skip to content
This repository has been archived by the owner on Jul 17, 2024. It is now read-only.
/ mmo Public archive

An initial attempt at building an MMO in Go

License

Notifications You must be signed in to change notification settings

unitoftime/mmo

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

84 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Welcome!

If you are here, then you may have come from my tutorial series on YouTube. If not, you can go check it out:

If you have any feedback let me know!

Compiling and Running

Get the code

go get github.com/unitoftime/mmo

The current instructions are slightly complicated

cd cmd/
mkdir build

make all
# Everything should build - There will be one step where you generate a key, This is for the TLS connection between your client and proxy. You can leave all of the options blank (ie just hit enter until the key starts generating)

bash run.sh
# This will start the server, then the proxy, then launch a desktop client

If you want to test the wasm you'll have to host the build/ folder at some url. I use a simple go webserver to host my folder. Also, when you access the hosted URL, the browser will complain that the key at localhost:port isn't a part of any Certificate Authority. This is because you just manually generated the key. You have to skip the security check. Chrome had a way for me to allow arbitrary keys for localhost connections, so I enabled that.

You'll have to manually start the server and proxy binaries too:

# Shell 1
cd cmd/build/ && ./server
# Shell 2
cd cmd/build/ && ./proxy
# Shell 3
# Whatever webserver command you use to serve it

Licensing

  1. Code: MIT License.
  2. Artwork: All rights reserved.

About

An initial attempt at building an MMO in Go

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published