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Jun 4, 2024 · 3D-GS uses parameterized 3D Gaussians for modeling both spatial locations and color information, combined with a tile-based fast rendering technique.
Our work proposes to employ 3D Half-Gaussian(3D-HGS) kernels, which can be used as a plug-and-play kernel for Gaussian Splatting-related works. Our experiments ...
Jun 13, 2024 · 3D Gaussian splatting (3D-GS) [8] has emerged as a state-of-the-art approach, outperforming existing methods in terms of both rendering quality and speed.
Photo-realistic 3D Reconstruction is a fundamental problem in 3D computer vision. This domain has seen considerable advancements owing to the advent of ...
3D-HGS: 3D Half-Gaussian Splatting. from twitter.com
Jun 6, 2024 · 3D-HGS: 3D Half-Gaussian Splatting https://arxiv.org/abs/2406.02720. Image. 4:43 AM · Jun 6, 2024. ·. 6,749. Views.
Sep 8, 2024 · To address this problem, we propose to employ 3D Half-Gaussian (3D-HGS) kernels, which can be used as a plug-and-play kernel.
Jun 16, 2024 · The key idea behind 3D-HGS is that each 3D object in the scene is represented as a set of overlapping 3D Gaussian shapes. These Gaussian shapes ...
A literature review of recent 3D Gaussian splatting methods, which can be roughly classified by functionality into 3D reconstruction, 3D editing, and other ...
Photo-realistic 3D Reconstruction is a fundamental problem in 3D computer vision. This domain has seen considerable advancements owing to the advent of ...
为了解决这个问题,我们建议使用3D半高斯(3D-HGS)核,这可以作为即插即用的核心。我们的实验表明,它们能够提高当前3D-GS相关方法的性能,并在不影响渲染速度的情况下在各种 ...