Aug 22, 2014 · It is based on an efficient tree structure for encoding and representing game screenshots, where it exploits its enhanced modeling capability.
Oct 26, 2015 · In this paper, we introduce AngryBER, an intelligent agent architecture on the Angry Birds domain that employs a Bayesian ensemble inference ...
Abstract. An ensemble inference mechanism is proposed on the. Angry Birds domain. It is based on an efficient tree structure for en-.
Abstract—In this paper, we introduce AngryBER, an intelli- gent agent architecture on the Angry Birds domain that employs a Bayesian ensemble inference ...
PDF | An ensemble inference mechanism is proposed on the Angry Birds domain. It is based on an efficient tree structure for encoding and representing.
Aug 25, 2014 · In this work, we propose a Bayesian ensemble regression framework for designing an intelligent agent for the Angry Bird domain. The main ...
In this article we introduce AngryBER, an intelligent agent architecture on the Angry Birds domain that employs a Bayesian ensemble inference mechanism to ...
An ensemble inference mechanism is proposed on the Angry Birds domain. It is based on an efficient tree structure for encoding and representing game ...
A bayesian ensemble regression framework on the Angry Birds game. N Tziortziotis, G Papagiannis, K Blekas. IEEE Transactions on Computational Intelligence and ...
Akbaba: an agent for the angry birds AI challenge based on search and simulation pp. 116-127. A Bayesian ensemble regression framework on the angry birds game ...