This chapter computationally studies Barrow's “do-it-yourself lottery” where players choose a positive integer that is expected to be the smallest one that ...
This chapter computationally studies Barrow's “do-it-yourself lottery” where players choose a positive integer that is expected to be the smallest one that ...
Takashi Yamada, Takao Terano: A Computational Study of Rule Learning in "Do-It-Yourself Lottery" with Aggregate Information. WCSS 2012: 247-263.
This study investigates what kind of dynamics players lead to in Barrow's “do-it-yourself lottery” by agent-based computational economics approach.
This study investigates a kind of guessing game, “do-it-yourself lottery” (DIY-L), with two types of players, adaptive learning and quasi fictitious play, ...
Sep 28, 2024 · A Computational Study of Rule Learning in "Do-It-Yourself Lottery" with Aggregate Information. WCSS 2012: 247-263; 2011. [j11]. view. electronic ...
This study investigates what kind of dynamics players lead to in Barrow's “do-it-yourself lottery” by agent-based computational economics approach.
- A Computational Study of Rule Learning in "Do-It-Yourself Lottery" with Aggregate Information.- Agent-Based Social Simulation as an Aid to Communication ...
[Journal Article] A computational study of rule learning in 'Do-It-Yourself Lottery' with aggregate information2014. Author(s). YAMADA, Takashi and TERANO ...
A Computational Study of Rule Learning in "Do-It-Yourself Lottery" with Aggregate Information · Computer Science, Economics. World Congress on Social Simulation.