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A framework for constructing animations via declarative mapping rules. Abstract: Animation is useful in user interfaces, especially for representing dynamic ...
In particular, using the TRIP3 system, users can easily create visual mapping rules by example for this animation system. The rest of this paper is organized as ...
In particular, using the TRIP3 system, users can easily create visual mapping rules by example for this animation system. The rest of this paper is organized as ...
We have developed a prototype system based on this model, and applied it to several algorithm animations, such as sorting algorithms, the tower of Hanoi, and ...
With these tools, we can create applications that have a kind of direct manipulation user interface and animations by providing only declarative mapping rules.
Shin Takahashi, Ken Miyashita, Satoshi Matsuoka, Akinori Yonezawa: A Framework for Constructing Animations via Declarative Mapping Rules. VL 1994: 314-322.
This thesis describes a framework for developing kinds of non-WIMP-based user interface software, designated as a bi-directional translation model1.
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A framework for constructing animations via declarative mapping rules · Shin ... A conceptual framework for algorithm animation to modularize and simplify the ...
A framework for constructing animations via declarative mapping rules. S Takahashi, K Miyashita, S Matsuoka, A Yonezawa. Proceedings of 1994 IEEE Symposium on ...
This thesis describes a framework for developing kinds of non-WIMP-based user interface software, designated as a bi-directional translation model, ...