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The proposed framework is a conceptual and software infrastructure composed of a set of models and tools to guide the implementation of varied and adapted activity generators. The produced generators are software elements that can be considered as components of a DK training game in the Roguelite genre.
Sep 13, 2024
Our proposal is a design and implementation framework for generators of training game activities. The framework is a model and metamodel oriented software ...
Our proposal is a design and implementation framework for generators of training game activities. The framework is a model and metamodel oriented software ...
A Framework for Generators of Varied and Adapted Training Game Activities ... Lemoine, B., Laforcade, P.: Generator of personalised training games activities: a ...
Automated generation is one way of building such activities. This article proposes a conceptual framework for the design of activity generators for training ...
Nov 29, 2023 · Automated generation is one way of building such activities. This article proposes a conceptual framework for the design of activity generators ...
Learning games for training purposes should then offer a wide range of adapted and varied game situations where facts are questioned. Furthermore, answering ...
Oct 3, 2022 · This paper proposes a novel approach to train generators from nothing at multiple level sizes. • This paper presents an application of the ...
Automated content generation for educational games has become an emerging research problem, as manual authoring is often time consuming and costly.
The objective is to collect and analyze information about how the generation of adapted exercises should be addressed according to the viewpoint of people in-.