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Antecedent variables are socio-economic status (SES), computer-ownership, gender, smoking, online and computer gaming, mothers' employment and education level. Consequence variables are grade point average, self-esteem, and self-confidence.
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Antecedents and consequences of game addiction are investigated. Correlation study method is utilized; structural equation modeling is applied to analyze ...
The results indicates that socio-economic status, smoking, online gaming, computer gaming, and mother employment status increased game addiction.
Dec 18, 2022 · The aim of this study is to investigate the antecedents and consequences of addiction to mobile games.
... They found that excessive gaming has negative effects on players' physical and mental health, academic achievement and social relationships with friends and ...
Some interventions can be planned to decrease computer game addiction particularly in male students, children and families with low income and educational ...
For the consequences, game addiction decreases significantly GPA and Self-Esteem; it does not influence significantly in self-confidence. Parents and ...
Among the antecedent factors that have been identified for excessive gaming and gaming addiction are social phobia, attention-deficit hyperactivity disorder ( ...
It is undebatable that Internet and gaming addiction has tremendous impacts on adolescents. ... Antecedents and consequences of game addiction. Computers in Human ...
The study finds that social influence has a significant positive impact on both hedonic and utilitarian attitudes of people towards playing mobile games.