Our approach consists of constructing a feature dependency model for describing variability in multiplatform video games. We explored variability in the user ...
Our approach consists of constructing a feature dependency model for describing variability in multiplatform video games. We explored variability in the user ...
In this paper, we apply software product line technology to the video games domain. We exploit the fact that different video game platforms have different ...
This paper designed a variable component-based SPL that is tailored to every video game in the product line that is validated by implementing a SPL of a ...
Our approach consists of constructing a feature dependency model for describing variability in multiplatform video games. We explored variability in the user ...
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Jan 18, 2023 · Thanks to cross-platform game engines and other helpful tools, the unified code for a game can be transpiled into different languages and ...
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Apr 7, 2023 · Cross-platform game development is the creation of a game that can run on multiple platforms at once. How does cross-platform development work?
In this paper, we evaluate if the adoption of an SPL in game software engineering (GSE) can generate the same benefits as in classic software engineering (CSE)
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Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task.
Unity helps developers bring games to PlayStation, Xbox, and Nintendo Switch™. Create your game once, and ship it to more than 17 platforms.