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Mar 6, 2014 · Our goal was to produce a computationally efficient model that is accurate at predicting the results of complex battles between diverse armies.
Dec 3, 2012 · The current work aimed to investigate different approximation models for StarCraft 2, specifically for combat between groups of different units.
Our goal was to produce a computationally efficient model that was accurate at predicting the results of complex battles between diverse armies, including which ...
The goal was to produce a computationally efficient model that is accurate at predicting the results of complex battles between diverse armies, ...
Given the composition of two armies, which army will win and which units will remain? Terran. Zerg. 12 Marines. 4 Marauders. 4 Hellions.
Our results suggest it may be possible to develop a relatively simple approximation model of combat that can accurately predict many battles that do not involve ...
Dec 15, 2021 · We introduce a combat winner predictor that utilizes battlefield and troop information. Furthermore, we propose a constrained optimization framework with ...
Oct 31, 2011 · In this post, I will analyze some important Starcraft situations using game theory and discuss their strategical implications.
Apr 24, 2013 · This system is meant to be a rough approximation for researchers to be able to compare algorithm performance, and not necessarily be an exact ...
This paper presents three forward models for two-player attrition games, which we call "combat models", and show how they can be used to simulate combat in RTS ...