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We show how the use of a runtime monitor can greatly speed up the testing phase of a video game under development by automating the detection of bugs.
We show how the use of a runtime monitor can greatly speed up the testing phase of a video game under development, by automating the detection of bugs.
We show how the use of a runtime monitor can greatly speed up the testing phase of a video game under development, by automating the detection of bugs when the ...
Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring. Autores: Simon Varvaressos, Kim Lavoie, Alexandre Blondin Massé, ...
Aug 11, 2024 · Our automated bug detection procedure takes players' game logs and the designer's intended game logic as input, identifying bugs using an LLM- ...
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Jun 6, 2024 · Automated bug finding in · video games: A case study for runtime monitoring. Comput. Entertain., 15(1). Yan Zheng, Xiaofei Xie, Ting Su, Lei ...
Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring · Sylvain Hallé. 2014 IEEE Seventh International Conference on Software Testing ...
To assist with the detection and analysis of game bugs, we propose an approach that quickly and effectively searches a large repository of gameplay videos to ...
Automated bug finding in video games: A case study for runtime monitoring. S Varvaressos, K Lavoie, S Gaboury, S Hallé. Computers in Entertainment (CIE) 15 (1) ...
Varvaressos, Automated bug finding in video games: A case study for runtime monitoring, Comput. ... Goldberg, Automated runtime verification with eagle ...