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Nov 7, 2022 · This paper describes an automated evaluation of the overall game experience using a synthetic agent, that we contextualize for First-Person Shooter games.
This paper describes an automated evaluation of the overall game experience using a synthetic agent, that we contextualize for First-Person Shooter games.
Nov 10, 2022 · This paper describes an automated evaluation of the overall game experience using a synthetic agent, that we contextualize for.
This paper describes an automated evaluation of the overall game experience using a synthetic agent, that we contextualize for First-Person Shooter games.
This evaluation method is based on the characterization of the game experience through dynamics of major FPS games. We define dynamics as sequences of events ...
Oct 30, 2022 · Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play Thomas C. Constant, Guillaume Levieux CHI PLAY 2022 ...
This paper describes an automated evaluation of the overall game experience using a synthetic agent, that we contextualize for First-Person ...
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Jun 18, 2024 · Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play · Creation, evaluation, and presentation of user-generated ...
The purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory.
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Aug 23, 2022 · In one example, the automated evaluation comprises forecasting a user action sequence based at least in part on the applicable player model ...