Depending on the expected rotation speeds of the specific application, we determine that a total of 20--38Mbps should be used at resolution 2160×1200@90,fps, and 22--42Mbps at 2560×1440@60,fps.
Oct 12, 2020
Oct 12, 2020 · This solution requires on average 132 Mbps when running 2560×1440@60 and reaches a maximum average SSIM of 0.944 when tested with different ...
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May 6, 2021 · This paper shows the impact of bitrate settings on objective quality measures when streaming non-panoramic remote-rendered Virtual Reality (VR) images.
Fortunately, the bitrate recommendation to support non-panoramic VR for the HMD resolution is a range of 20-38 Mbps. ... ... Due to the constrictions of human ...
kelkka/RemoteRenderedVR: Prototype for conducting ... - GitHub
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This is an experimental prototype remote renderer for VR intended for testing the applicability of remote VR technologies in any network of choice.
Bitrate Requirements of Non-Panoramic VR Remote Rendering · Author Picture Viktor Kelkkanen. Blekinge Institute of Technology, Karlskrona, Sweden. ,; Author ...
For example, the throughput requirements of Virtual Reality (VR) applications must be above 400 Mbps to properly deliver a 4K VR 360º video experience [2] and ...
Bitrate Requirements of Non-Panoramic VR Remote Rendering · Viktor KelkkanenM ... The impact of bitrate settings on objective quality measures when streaming non- ...
Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering ...
To address the low latency VR gaming requirement, the remote rendering was ... video bitrate required for the Open Saber game is 3200 kbps which ...
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