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Nov 5, 2007 · In this paper, we propose a unified framework of building high performance distributed virtual reality (DVR) applications. The core components ...
This paper presents the in-depth architectural analysis of each components of the High Level Architecture and derives a design that integrates them into a ...
The HLA supports interactive distributed simulation. Scene graphs are efficient to organize and manipulate scene data. And parallel rendering provides powerful ...
Building high performance DVR via HLA, scene graph and parallel rendering. Xiong, Hua;Wang, Zonghui;Jiang, Xiaohong;Shi, Jiaoying. VRST07: The ACM Symposium ...
... Building high performance DVR via HLA, scene graph and parallel rendering. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds ...
The HLA supports interactive distributed simulation. Scene graphs are efficient to organize and manipulate scene data. And parallel rendering provides powerful ...
Nov 5, 2007 · Building high performance DVR via HLA, scene graph and parallel rendering ... Distributed simulation and parallel rendering based on PC ...
Aug 17, 2024 · Research of Nested Parallel Pipelines on Parallel Graphics Rendering ... Building high performance DVR via HLA, scene graph and parallel rendering ...
Hua Xiong, Zonghui Wang, Xiaohong Jiang, Jiaoying Shi: Building high performance DVR via HLA, scene graph and parallel rendering. 141-144. Electronic Edition ...
Shi, Building high performance DVR via HLA, scene graph and parallel rendering, in: VRST'07: Proceedings of the 2007. ACM Symposium on Virtual Reality ...