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CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of im- perfect information.
cedar (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information.
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of im- perfect information.
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#game studies · #safety · Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
A common restriction on imperfect information extensive games is perfect recall, where two states can only be in the same information set for a player if that ...
We examine three heuristic algorithms for games with imperfect information: Monte-carlo sampling, and two new algorithms we call vector minimaxing and payoff-.
To learn a decent strategy in imperfect information games with long histories or loops, such as Geister, we propose a new method on top of CFR and its state ...
Jul 26, 2024 · Abstract. We consider two-player games with imperfect information and the synthesis of a randomized strategy.
We study teams of agents that play against Nature towards achieving a common objective. The agents are assumed to have imperfect information due to partial ...