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This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game.
This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game.
This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game.
This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game.
In this paper, we apply imitation learning to develop drivers for the open racing car simulator (TORCS). Our approach can be classified as a direct method ...
PDF | This paper presents a controller for the 2010 Simulated Car Racing Championship. The idea is not to create the fastest controller but a human-like.
The main goal is to create a controller able to drive as a human player, this is to imitate the behavior of the player. As the human player has a knowledge ...
Controller for TORCS created by imitation. Munoz J., Gutierrez G., Sanchis A. Expand. Publication type: Proceedings Article. Publication date: 2009-09-01.
First, each kind of controller is imitated separately, then a mix of the data is used to create new controllers. The imitation is performed by means of training ...
Generalization of TORCS car racing controllers with artificial neural networks and linear regression analysis · Computer Science, Engineering. Neurocomputing.