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In this paper, the feasibility of automatic balancing is investigated for the card game top trumps using simulation- and deck-based objectives. Additionally, ...
Mar 11, 2016 · In this paper, the feasibility of automatic balancing using simulation- and deck-based objectives is investigated for the card game top trumps.
Mar 11, 2016 · In this paper, the feasibility of automatic balancing using simulation- and deck-based objectives is investigated for the card game top trumps.
Jul 24, 2016 · In this paper, we introduce game balancing as a multi-objective optimisation problem and demonstrate the feasibility of automating the process ...
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Nov 5, 2023 · Games like Magic the Gathering are automatically balanced. If you give players any pile of mtg cards, they'll make many decks from it. Odds ...
Missing: Demonstrating | Show results with:Demonstrating
Jul 14, 2021 · I actually did my thesis on automated game balancing! The approach I took was basically: design a game (in my case turn based combat kinda like ...
Missing: Demonstrating Feasibility
This paper applies Deep Player Behavior Modeling. (DPBM) [16] which trains AI “replicants” in order to auto- matically test and balance a game. Within DPBM, ...
This solution highlights game imbalance as well as provides intuition towards balancing the game. ... Demonstrating the feasibility of automatic game balancing.
Sep 10, 2024 · We evaluate our approach with two platform games. We bring a systematic way to assess if a game is balanced by (1) comparing the difficulty ...
In this paper, we demonstrate the use of deep player behavior models to represent a player population (n = 213) of the massively multiplayer online role-playing ...
Missing: Feasibility Automatic