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This article introduces the entity-life modeling (ELM) design approach for multithread software. The article focuses on problems that can be described by ...
This article introduces the entity-life modeling (ELM) design approach for multithread software. The article focuses on problems.
This article introduces the entity-life modeling (ELM) design approach for multithread software. The article focuses on problems that can be described by ...
This article introduces the entity-life modeling (ELM) design approach for multithread software. The article focuses on problems that can be described by ...
Designing state-based systems with entity-life modeling. This article introduces the entity-life modeling (ELM) design approach for multithread software.
Readers will discover how ELM captures the logic of event threads in terms of states, providing two patterns for designing software threads based on state ...
The tutorial introduces entity-life modeling (ELM), a design approach for multitask, reactive software. It is not a multistep method but ...
This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for ...
Entity-life modeling (ELM) is a design approach for multitask reactive software, which must respond to events in the environment as they occur.
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A novel approach to designing software for reactive systems · This book is the first available in-depth introduction to the cutting-edge entity-life modeling ( ...