In this research, we set up a system to learn by tracing the flow of historical facts, using Sekigahara battle in Japanese history as a test case.
In this research, we set up a system to learn by tracing the flow of historical facts, using Sekigahara battle in Japanese history as a test case, and remove ...
Development of a support system for reviewing and learning ...
dl.acm.org › abs › j.procs.2019.09.410
In this research, we set up a system to learn by tracing the flow of historical facts, using Sekigahara battle in Japanese history as a test case, and remove ...
In this research, we set up a system to learn by tracing the flow of historical facts, using Sekigahara battle in Japanese history as a test case, and remove ...
The game motivated participants to gather, evaluate, and interpret historical information, devise hypotheses and counter-arguments, and draw informed.
This article presents a playful virtual reality experience set in Ancient Rome that allows the user to learn concepts from that age.
Development of a support system for reviewing and learning historical events by active simulation using AR markers · Hiroki Takenaka · Masato Soga ...
Development of a support system for reviewing and learning historical events by active simulation using AR markers. KES2019. Hiroki Takenaka, Masato Soga. 開始 ...
Augmented reality in education allows students to be immersed in realistic experiences which make the learning process more active, effective, and meaningful.
Development of a support system for reviewing and learning historical events by active simulation using AR markers. Abstract. There are a lot of people who ...