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We performed two experiments to evaluate two of those interaction techniques. One was based on a pointing metaphor, and the other on a surface interaction ...
To achieve this result, a game prototype was developed, where users had to apply the selection techniques to reach a goal and win. We evaluated the impact of ...
We performed two experiments to evaluate two of those interaction techniques. One was based on a pointing metaphor, and the other on a surface interaction ...
We compared four different cursor-based selection techniques against the standard touch-to-select interaction, finding that a newly adapted Bubble Cursorbased ...
... The participant uses the GPS on the smartphone to move around the world and performs specific actions that bring him closer to achieving the game goals.
We performed two experiments to evaluate two of those interaction techniques. One was based on a pointing metaphor, and the other on a surface interaction ...
我们进行了两个实验来评估其中的两种交互技术。一个是基于指向的隐喻,另一个是基于表面互动的隐喻。为了实现这一结果,我们开发了一个游戏原型,用户必须应用选择技术来达到 ...
Título: Evaluation of Selection Techniques on a Mobile Augmented Reality Game ; Autor(es):, Leonardo Pavanatto Soares · Jean Bertin Boussu · Soraia Raupp Musse
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This study recruited thirty-two participants. The usability results showed that the game was practical and highly developed, predicated on the different ...
For example, the Target Gravity technique makes the distance to target smaller, as targets pull the cursor towards them, making acquisition easier [3]. Because ...