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This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence.
Abstract—This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence.
Abstract—This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence.
This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence.
This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence.
Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence. / Buck, Andrew R.; Banerjee, Tanvi; Keller, ...
Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister: An Exercise in Teaching Computational Intelligence · Andrew R. Buck, Tanvi Banerjee, James M ...
Apr 13, 2018 · This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational ...
Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence · A. BuckTanvi BanerjeeJ. Keller. Computer ...
Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence. IEEE Congress on Evolutionary Computation ...