Oct 24, 2018 · The marked interest of educational environments for the use of Serious Games (SG) promotes learning. The connected generation nowadays is ...
Existing software modelling languages are analysed to determine suitability for use in serious games modelling. A modelling framework for serious games design ...
This concept allows the detection of common and variable points between the products of the set. This will then facilitate the modeling of serious games. CCS ...
The marked interest of educational environments for the use of Serious Games (SG) promotes learning. The connected generation nowadays is influenced by the ...
Bibliographic details on Exploration of Software Product Line to Enrich the Modeling of Mobile Serious Games.
Exploration of Software Product Line to Enrich the Modeling of Mobile Serious Games ... The marked interest of educational environments for the use of Serious ...
A generic model based on the Software Product Line (SPL) approach to manage the common and variable points of the MSG product set is developed and the User ...
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Dec 6, 2019 · Article on Mobile Serious Game Design using User Experience: Modeling of Software Product Line Variability, published in International ...
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Topics such as games, mods, modifiers, software reuse, product lines, model-based development, and software components will be presented. Chapter 3 presents the ...
The purpose of this study is to establish the approaches described in the literature, regarding the methodologies, frameworks, and models applied to game ...
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