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In particular, this group of papers tackles aspects such as the evaluation of user experience through Sentiment Analysis, Game Transfer. Phenomena, peculiar ...
The aim of the 1st Workshop on Games-Human Interaction (GHItaly '17) was to establish a common ground on the topic and proposed a meeting venue for ...
Dec 11, 2017 · The aim of the 1st Workshop on Games-Human Interaction (GHItaly '17) was twofold. Firstly, it brought together scholars and practitioners to ...
The aim of the 1st Workshop on Games-Human Interaction (GHItaly '17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ...
Copyright © 2017 for the individual papers by the papers' authors. Copyright © 2017 for the volume ... GHItaly 2017: Game-Computer Interaction in Research.
Oct 13, 2017 · Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the ...
Il testo racconta inoltre le fasi del progetto, descrivendo il processo di Game Design e proponendo al lettore una metodologia recentemente consolidatasi e ...
GHItaly 2017: Game-Computer Interaction in Research. Session 1: Game Design and Player Experience. view. electronic edition @ ceur-ws.org (open access); no ...
The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the ...
The 2nd Workshop on Games-Human Interaction. (GHItaly18), held jointly with AVI 2018 (International. Working Conference on Advanced Visual Interfaces),.