gam·i·fi·ca·tion
/ˌɡāməfəˈkāSH(ə)n/
noun
the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
"gamification is exciting because it promises to make the hard stuff in life fun"
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Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing ...
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and ...
The meaning of GAMIFICATION is the process of adding games or gamelike elements to something (such as a task) so as to encourage participation.
Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges.
Gamification is the application of game mechanics to non-game scenarios in order to encourage user engagement, usually with a product or service.
Gamification refers to the application of game elements, such as challenges and rewards, outside the context of games. It involves using game mechanics, ...