Apr 23, 2007 · A computer's rendering capacity cannot handle the increased amount of data when rendering high-quality, three-dimensional computer graphic ...
A method for generating a new hierarchical three-dimensional data structure based on recursive face cluster partitioning, and a high-speed rendering data ...
In this study, we propose an algorithm for generating a new hierarchical three-dimensional data structure based on recursive face cluster partitioning, and a ...
To resolve these problems, we propose a method for generating a new hierarchical three-dimensional data structure based on recursive face cluster partitioning, ...
We present a new method for representing a hierarchy of regions on a polygonal surface which partition that surface dinto a set of face clusters. These clusters ...
Missing: speed | Show results with:speed
A new method for representing a hierarchy of regions on a polygonal surface which partition that surface dinto a set of face clusters, which represent the ...
Apr 4, 2015 · We present a new method for representing a hierarchy of regions on a polygonal surface which partition that surface into a set of face clusters.
This results in problems such as rendering not being possible depending on the subject image, or the rendering speed dropping too far. To resolve these problems ...
We present a sub-linear algorithm to compute the set of back-facing polygons in a polyhedral model. The algorithm partitions the model into hierarchical ...
It combines techniques from hierarchical radiosity and multiresolution modelling. A new face clustering technique for automatically partitioning polygonal ...