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Meeting in a graph means that both agents must be at the same time in some node or in some point inside an edge of the graph, while meeting in a terrain means ...
Jan 6, 2010 · Abstract: Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an ...
In this paper we study the asynchronous version of the rendezvous problem, under both above scenarios: each agent designs its route and an adversary controls ...
Dec 18, 2013 · Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown ...
Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain ...
The problem (graph scenario). Two mobile agents must meet inside an unknown network. Modelisation of the problem : Networks → graphs.
Meeting in a graph means that both agents must be at the same time in some node or in some point inside an edge of the graph, while meeting in a terrain means ...
Deterministic rendezvous algorithms for agents starting at arbitrary nodes of any anonymous connected graph or in an unknown connected terrain in the plane ...
How to Meet Asynchronously (Almost) Everywhere by Jurek Czyzowicz, Arnaud Labourel, Andrzej Pelc. Full text available on Amanote Research.
Under the weak scenario, agents may meet either at a node or inside an edge. Under the strong scenario, they have to meet at a node, and they do not even notice ...