Jun 20, 2017 · Under limited bandwidth conditions, we demonstrate how our framework can improve the quality watched by the user compared to a non-tiled ...
In order to minimize quality transitions when the user moves, an algorithm is developed to predict where the user is likely going to watch in the near future.
In this research, we propose a novel approach for 360-degree video streaming over HTTP/2 that can provide consumers with a good watching experience (QoE) even ...
Improving virtual reality streaming using HTTP/2 ; Authors. Petrangeli, Stefano; Swaminathan, V.; Hosseini, M. ; Conference. ACM Multimedia Systems Conference - ...
S. Petrangeli, V. Swaminathan, M. Hosseini, and F. De Turck, “Improving virtual reality streaming using HTTP/2,” presented at the 2017 ACM Multimedia ...
Improving virtual reality streaming using HTTP/2 ; dc.contributor.author, Swaminathan, V. ; dc.contributor.author, Hosseini, M. ; dc.date.accessioned, 2021-10- ...
In this paper, we propose a novel adaptation method for 360-degree video streaming over HTTP/2, which can provide high viewing experience to users under time- ...
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Oct 22, 2018 · HTTP/2 will enable applications to run faster, simpler, and be more robust by resolving some of the limitations of HTTP/1.1. The standard also ...
In this research, we propose a novel approach for 360-degree video streaming over HTTP/2 that can provide consumers with a good watching experience (QoE) even ...
The proposed framework spatially divides the VR video into tiles, so that each temporal segment is composed of several spatial tiles, and can save bandwidth ...