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We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation.
Seinen and Schram (2006) have conducted an experimental helping game to explore indirect reciprocity. In this game, players are randomly matched and assigned to ...
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We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation.
We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation.
Mar 8, 2024 · Abstract. We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the ...
We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation.
Sep 15, 2004 · We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can ...
Jun 28, 2024 · We find that pure indirect reciprocity exists, but also that the helping decisions are substantially affected by strategic considerations.
Jan 20, 2003 · We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation.
Jul 15, 2003 · Abstract. We study indirect reciprocity and strategic reputation building in an experimental helping game.