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ABSTRACT. We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred.
In this paper, we present a novel two-step hardware accelerated DRR algorithm. First, three stages involved in direct volume rendering algorithm, namely, ...
A system for rendering very complex 3D models at interactive rates that automatically balances the screen-space errors resulting from geometric ...
MMR: an interactive massive model rendering system using geometric and image-based acceleration. Pages 199 - 206. PREVIOUS CHAPTER. Image-based objects.
Feb 1, 2016 · We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and ...
“MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration.” Proceedings of the 1999 Symposium on Interactive 3D Graphics, ...
The fundamental idea behind our system is to render objects “far” from a viewpoint using fast image- based techniques and to render all objects “near” the ...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space ...
MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration ; Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics ...
MMR: An integrated massive model rendering system using geometric and image-based acceleration. In Proc. of ACM Symposium on Interactive 3D Graphics, pages ...